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Autres articles (94)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (6330)
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Vedanti and Max Sound vs. Google
14 août 2014, par Multimedia Mike — Legal/EthicalVedanti Systems Limited (VSL) and Max Sound Coporation filed a lawsuit against Google recently. Ordinarily, I wouldn’t care about corporate legal battles. However, this one interests me because it’s multimedia-related. I’m curious to know how coding technology patents might hold up in a real court case.
Here’s the most entertaining complaint in the lawsuit :
Despite Google’s well-publicized Code of Conduct — “Don’t be Evil” — which it explains is “about doing the right thing,” “following the law,” and “acting honorably,” Google, in fact, has an established pattern of conduct which is the exact opposite of its claimed piety.
I wonder if this is the first known case in which Google has been sued over its long-obsoleted “Don’t be evil” mantra ?
Researching The Plaintiffs
I think I made a mistake by assuming this lawsuit might have merit. My first order of business was to see what the plaintiff organizations have produced. I have a strong feeling that these might be run of the mill patent trolls.VSL currently has a blank web page. Further, the Wayback Machine only has pages reaching back to 2011. The earliest page lists these claims against a plain black background (I’ve highlighted some of the more boisterous claims and the passages that make it appear that Vedanti doesn’t actually produce anything but is strictly an IP organization) :
The inventions key :
The patent and software reduced any data content, without compressing, up to a 97% total reduction of the data which also produces a lossless result. This physics based invention is often called the Holy Grail.Vedanti Systems Intellectual Property
Our strategic IP portfolio is granted in all of the world’s largest technology development and use countries. A major value indemnification of our licensee products is the early date of invention filing and subsequent Issue. Vedanti IP has an intrinsic 20 year patent protection and valuation in royalties and licensing. The original data transmission art has no prior art against it.Vedanti Systems invented among other firsts, The Slice and Partitioning of Macroblocks within a RGB Tri level region in a frame to select or not, the pixel.
Vedanti Systems invention is used in nearly every wireless chipset and handset in the world
Our original pixel selection system revolutionized wireless handset communications. An example of this system “Slice” and “Macroblock Partitioning” is used throughout Satellite channel expansion, Wireless partitioning, Telecom – Video Conferencing, Surveillance Cameras, and 2010 developing Media applications.
Vedanti Systems is a Semiconductor based software, applications, and IP Continuations Intellectual Property company.
Let’s move onto the other plaintiff, Max Sound. They have a significantly more substantive website. They also have an Android app named Spins HD Audio, which appears to be little more than a music player based on the screenshots.
Max Sound also has a stock ticker symbol : MAXD. Something clicked into place when I looked up their ticker symbol : While worth only a few pennies, it was worth a few more pennies after this lawsuit was announced, which might be one of the motivations behind the lawsuit.
Here’s a trick I learned when I was looking for a new tech job last year : When I first look at a company’s website and am trying to figure out what they really do, I head straight to their jobs/careers page. A lot of corporate websites have way too much blathering corporatese that can be tough to cut through. But when I see what mix of talent and specific skills they are hoping to hire, that gives me a much better portrait of what the company does.
The reason I bring this up is because this tech company doesn’t seem to have jobs/careers page.
The Lawsuit
The core complaint centers around Patent 7974339 : Optimized data transmission system and method. It was filed in July 2004 (or possibly as early as January 2002), issued in July 2011, and assigned (purchased ?) by Vedanti in May 2012. The lawsuit alleges that nearly everything Google has ever produced (or, more accurately, purchased) leverages the patented technology.The patent itself has 5 drawings. If you’ve ever seen a multimedia codec patent, or any whitepaper on a multimedia codec, you’ve seen these graphs before. E.g., “Raw pixels come in here -> some analysis happens here -> more analysis happens over here -> entropy coding -> final bitstream”. The text of a patent document isn’t meant to be particularly useful. I’ve tried to understand this stuff before and it never goes well. Skimming the text, I just see a blur of the words data, transmission, pixel, and matrix.
So I read the complaint to try to figure out what this is all about. To summarize the storyline as narrated by the lawsuit, some inventors were unhappy with the state of video compression in 2001 and endeavored to create something better. So they did, and called it the VSL codec. This codec is so far undocumented on the MultimediaWiki, so it probably has yet to be seen “in the wild”. Good luck finding hard technical data on it now since searches for “VSL codec” are overwhelmed by articles about this lawsuit. Also, the original codec probably wasn’t called VSL because VSL is apparently an IP organization formed much later.
Then, the protagonists of the lawsuit patented the codec. Then, years later, Google wanted to purchase a video codec that they could open source and use to supplant H.264.
The complaint goes on to allege that in 2010, Google specifically contacted VSL to possibly license or acquire this mysterious VSL technology. Google was allegedly allowed to study the technology, eventually decided not to continue discussions, and shipped back the proprietary materials.
Here’s where things get weird. When Google shipped back the materials, they allegedly shipped back a bunch of Post-It notes. The notes are alleged to contain a ton of incriminating evidence. The lawsuit claims that the notes contained such tidbits as :
- Google was concerned that its infringement could be considered “recklessness” (the standard applicable to willful infringement) ;
- Google personnel should “try” to destroy incriminating emails ;
- Google should consider a “design around” because it was facing a “risk of litigation.”
Actually, given Google’s acquisition of On2, I can totally believe that last one (On2’s codecs have famously contained a lot of weirdness which is commonly suspected to be attributable to designing around known patents).
Anyway, a lot of this case seems to hinge on the authenticity of these Post-It notes :
“65. The Post-It notes are unequivocal evidence of Google’s knowledge of the ’339 Patent and infringement by Defendants”
I wish I could find a stock photo of a stack of Post-It notes in an evidence bag.
I’ve worked at big technology companies. Big tech companies these days are very diligent about indoctrinating employees about IP liability issues. The reason this Post-It situation strikes me as odd is because the alleged contents of the notes basically outline everything the corporate lawyers tell you NOT to do.
Analysis
I’m trying to determine what specific algorithms and coding techniques. I guess I was expecting to see a specific claim that, “Our patent outlines this specific coding technique and here is unequivocal proof that Google A) uses the same technique, and B) specifically did so after looking at our patent.” I didn’t find that (well, a bit of part B, c.f., the Post-It note debacle), but maybe that’s not how these patent lawsuits operate. I’ve never kept up before.Maybe it’s just a patent troll. Maybe it’s for the stock bump. I’m expecting to see pump-n-dump stock spam featuring the stock symbol MAXD anytime now.
I’ve never been interested in following a lawsuit case carefully before. I suddenly find myself wondering if I can subscribe to the RSS feed for this case ? Too much to hope for. But I found this item through Pando and maybe they’ll stay on top of it.
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Tenir à jour MediaInfo
22 août 2011La dernière version de MediaInfo est :
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0.7.48; -
0.7.49; - 0.7.50 (2011-09-23) ;
cf : http://mediainfo.sourceforge.net/fr
Le changelog est ici : http://mediainfo.sourceforge.net/Log
Le script d’installation de MediaSPIP doit être le plus à jour possible. On tente donc de le mettre à jour à chaque sortie de version de MediaInfo.
Ce ticket est à réouvrir en cas de nouvelle version.
Pour rappel :
MediaInfo est utilisé à chaque insertion de document afin de récupérer les informations concernant un media (Information techniques et autres métadonnées).
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Back on the Salty Track
12 juin 2011, par Multimedia Mike — GeneralAfter I posted about my initial encounter and frustration with Google’s Native Client (NaCl) SDK and took a deep breath, I realized that I achieved an important proof of concept— I successfully played music using the NaCl SDK audio output interface. Then I started taking a closer read through the (C-based set of) header files and realized I might be able to make a go of it after all. I had much better luck this time and managed to create a proper Native Client interface that allows for controlling playback, presenting metadata, and toggling individual voices (a fascinating tool for studying classic game music).
I haven’t bothered to post the actual plugin because, really, what’s the point ? I started with NaCl SDK 0.3 which requires Chrome 12, which means terribly limited reach, even among Chrome users. At least, that was true when I restarted this little project. Chrome 12 was formally released this past week. Chrome development really does move at breakneck pace.
Anyway, here is a static screenshot of what the plugin currently looks like :
Not pretty, but it does the job.
Dev Journal
Various notes based on this outing :- Portability : I tested my plugin using Chrome 12 on 64-bit Windows, Mac, and Linux. Mac and Linux both work ; Windows does not.
- Build System : SDK 0.3 is still lacking in its ability to compile .cpp files (instead of .cc files) ; necessary because libgme is C++ using .cpp files. This requires some build system modification.
- Getting the interfaces : This is where I got tripped up the first time around. get_browser_interface() from their example actually refers to a parameter passed in through the PPP_InitializeModule() function. The SDK’s template generator renames this to get_browser().
- Debugging : I feel unstoppable once I have a printf() mechanism available to me during development. To that end, console.log() from JavaScript outputs to Chrome’s built-in JavaScript console log while putting printf() statements in the actual NaCl plugin causes the messages to show up in /.xsession-errors on Linux/X.
- Size Matters : The binaries generated with the NaCl 0.3 SDK are ridiculously huge. The basic "Hello World" example in C compiles to binaries that are 6.7 MB and 7.8 MB for the 32- and 64-bit builds, respectively. This made me apprehensive to build a full version of SaltyGME that contains all the bells and whistles offered by the library. However, all of the GME code compiled into the binary adds very little size. Curiously, the C++ version of "Hello World" only ranges from 1.8-2.0 MB for 32- and 64-bit. Is there some kind of C tax happening here ? Note that running ’strip’ on the resulting .nexe files (they’re ELF files, after all) brings the sizes down into the C++ range, but at the cost of causing them to not work (more specifically, not even load).
- No Messaging : The NaCl SDK is supposed to have a messaging interface which allows the NaCl plugin to send asynchronous messages up to the hosting page. When I try to instantiate it, I get a NULL. I’m stuck with the alternative of polling from the JavaScript side to, e.g., determine when a song has finished loading via the network.
That’s all I can think of for now. I may work on this a little more (I’d like to at least see some audio visualization). Maybe Google will enable NaCl per default sometime around Chrome 21 and this program will be ready for prime time by then.
See Also :