Recherche avancée

Médias (1)

Mot : - Tags -/MediaSPIP 0.2

Autres articles (46)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

Sur d’autres sites (5830)

  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."

  • ffmpeg and Visual Studio 2012 stepwise

    1er juin 2013, par Hitesh Rohilla

    I am new to Visual Studio and using C# on visual studio 2012 for my codes. I have google everywhere to get answer for "How to install and use ffmpeg with visual studio ?" but nobody is giving correct answer... even on stackoverflow, code project and many personal blogs i just found discussion about some codes and dll... even before asking this question i found someone on stackoverflow has asked question "how to install ffmpeg on visual studio 2012" but unfortunately he/she assigned [duplicate] on his/her question... people say use this ; use that but nobody is telling after downloading ffmpeg what should i do...

    i want to know how and where to put or import ffmpeg functionality in visual studio and then only i can code ffmpeg in visual studio.

    even i found step-wise of same for php but its not helpful for me as i want to use visual studio c#

    just want step-wise guide starting from download to writing code and in between... specially those [in between]...

  • Is there an effective and cheap/free way to host video for a mobile app that must be approved by an admin before going live ? [on hold]

    9 août 2013, par user2658775

    We are building a mobile app for the iOS and Android operating systems. The app is to be a communication platform for members within an organization. Content is generated by users and submitted to the admin. Once approved by the admin the content is pushed to the app. One feature of the app is the ability to upload video.

    We are having a tough time attempting to figure out the best way to do this. Because the app will be representing the organization, the organization must have control over the approval process.

    So far we have come up with the following options :

    Option 1 : purchase a dedicated server from hosting service provider. The basic package with Blue host is $150/month which is fairly expensive.

    Option 2 : have the users post to YouTube using their personal accounts. Upon posting to YouTube (via the app) the app would send a notification to the admin that a new video has been posted. Admin would review the video and if acceptable admin would user url link to post video to app. This option, while free, requires many steps that will bog down the submittal process.

    Does anyone know of an effective way to post video to an app that requires approval by an admin ?