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Médias (91)
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DJ Z-trip - Victory Lap : The Obama Mix Pt. 2
15 septembre 2011
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Matmos - Action at a Distance
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Danger Mouse & Jemini - What U Sittin’ On ? (starring Cee Lo and Tha Alkaholiks)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Cornelius - Wataridori 2
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Rapture - Sister Saviour (Blackstrobe Remix)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (50)
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (7390)
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Save Gstreamer stream at Windows side [closed]
18 février 2013, par user1336117I am streaming video from webcam from linux via gstreamer as below :
gst-launch -v v4l2src device=/dev/video0 ! videorate ! video/x-raw-yuv, width=320, height=240, framerate=5/1 ! videobalance saturation=0.0 ! jpegenc ! multipartmux ! tcpserversink host=192.168.10.24 port=5000
I can see the stream via VLC
tcp://192.168.10.67:5000
As the next step I want to save it as a video file but I could not succeeded.
I tried to setup gstreamer to windows but it did not worked.
I tried to save the stream by using ffmpeg on windows side but it did not worked.ffmpeg -i tcp://192.168.10.67:5000 -map 0 deneme.flv
What should I do to be able to save the stream on windows side ?
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Using FFmpeg AutoGen save to bitmap works on Windows but not on Linux
5 décembre 2024, par ChrisI'm using FFmpeg.AutoGen to decrypt video and save the frames as bitmaps. Code is using dotnet core and I'd like to get it working for both Windows and Linux.


The code is similar to the example provided : https://github.com/Ruslan-B/FFmpeg.AutoGen/blob/db9bcd4b9dfad5d117ffd71fe1a2d073e96a3520/FFmpeg.AutoGen.Example/Program.cs


AVFrame convertedFrame = this.converter.Convert(frame);
Bitmap image = new Bitmap(convertedFrame.width, convertedFrame.height, convertedFrame.linesize[0], PixelFormat.Format24bppRgb, (IntPtr)convertedFrame.data[0]);



When saving the image using :


image.Save($"returned-image-{DateTime.Now.Ticks}.png", ImageFormat.Bmp);



The image looks fine on Windows, but is corrupted in Linux.


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How to save audio chunks from client to ffmpeg readable file ?
22 septembre 2023, par LuckOverflowI am live recording audio data from a TS React front-end and need to send it to the server, where it can be saved to a file so that ffmpeg can mix it. The front-end saves the mic data to a blob with type "mimeType : "audio/webm ; codecs=opus" when printed in the browser terminal. I send the exact object that I printed to the server, where logging it indicates it is a, or was passed as a, "Buffer" object.


I have tried saving that Buffer as a webm file, but when I pass that file as an input to ffmpeg ffprobe, I get the error "Format matroska,webm detected only with a low score of 1..." and "EBML header parsing failed.." "Invalid data found when processing input." I have tried several other formats to no success.


I need a way to transform this Buffer object to an audio file that can be mixed by ffmpeg. When I am finished, I also need to be able to do the reverse operation to send it in the same format to another client for playback, which is currently working.


Code that records and sends the audio (TS React) :




const startRecording = async function () {
 inputStream = await navigator.mediaDevices.getUserMedia({ audio: true });
 
 mediaRecorder.current = new MediaRecorder(inputStream, { mimeType: "audio/webm; codecs=opus" });

 mediaRecorder.current.ondataavailable = e => {
 console.log(e.data)
 if (e.data.size > 0) {
 socket.emit("recording", e.data);
 console.log("Audio data recorded. Transmitting to server via socketio...");
 }
 };

 mediaRecorder.current.start(1000);
 };




Code that receives and tries to save the Buffer to a file (JS Node.js) :




socket.on("recording", (chunk) => {
 console_log("Audio chunk recieved. Transmitting to frontend...");
 socket.broadcast.emit('listening', chunk);

 fs.writeFileSync('out.webm', chunk.toString());
 if (counter > 3) {
 console.log("Trying ffmpeg...");

 ffmpegInstance
 .input('out.webm')
 .complexFilter([
 {
 filter: 'amix'
 }])
 .save('./Music/FFMPEGSTREAM.mp3');
 }

 counter++;
 });



fluent-ffmpeg interface package is includued in the server code, but I have been using ffmpeg in the terminal (Pop OS) to debug. The goal is to save the file to a ram disk and use fluent ffmpeg to mix before sending to a different client for playback. Currently I am just trying to save it to disk and get ffmpeg command line to work on it.


Update :
Problem was that the chunk I was analyzing didn't have the header info. MediaRecorder encodes, then slices it up, not slices it up into your specified time slot and encodes. I have not found a good solution to this. Saving the file, without toString I believe, results in a playable webm when the header is properly included.