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Autres articles (45)

  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

Sur d’autres sites (7167)

  • The problems with wavelets

    27 février 2010, par Dark Shikari — DCT, Dirac, Snow, psychovisual optimizations, wavelets

    I have periodically noted in this blog and elsewhere various problems with wavelet compression, but many readers have requested that I write a more detailed post about it, so here it is.

    Wavelets have been researched for quite some time as a replacement for the standard discrete cosine transform used in most modern video compression. Their methodology is basically opposite : each coefficient in a DCT represents a constant pattern applied to the whole block, while each coefficient in a wavelet transform represents a single, localized pattern applied to a section of the block. Accordingly, wavelet transforms are usually very large with the intention of taking advantage of large-scale redundancy in an image. DCTs are usually quite small and are intended to cover areas of roughly uniform patterns and complexity.

    Both are complete transforms, offering equally accurate frequency-domain representations of pixel data. I won’t go into the mathematical details of each here ; the real question is whether one offers better compression opportunities for real-world video.

    DCT transforms, though it isn’t mathematically required, are usually found as block transforms, handling a single sharp-edged block of data. Accordingly, they usually need a deblocking filter to smooth the edges between DCT blocks. Wavelet transforms typically overlap, avoiding such a need. But because wavelets don’t cover a sharp-edged block of data, they don’t compress well when the predicted data is in the form of blocks.

    Thus motion compensation is usually performed as overlapped-block motion compensation (OBMC), in which every pixel is calculated by performing the motion compensation of a number of blocks and averaging the result based on the distance of those blocks from the current pixel. Another option, which can be combined with OBMC, is “mesh MC“, where every pixel gets its own motion vector, which is a weighted average of the closest nearby motion vectors. The end result of either is the elimination of sharp edges between blocks and better prediction, at the cost of greatly increased CPU requirements. For an overlap factor of 2, it’s 4 times the amount of motion compensation, plus the averaging step. With mesh MC, it’s even worse, with SIMD optimizations becoming nearly impossible.

    At this point, it would seem wavelets would have pretty big advantages : when used with OBMC, they have better inter prediction, eliminate the need for deblocking, and take advantage of larger-scale correlations. Why then hasn’t everyone switched over to wavelets then ? Dirac and Snow offer modern implementations. Yet despite decades of research, wavelets have consistently disappointed for image and video compression. It turns out there are a lot of serious practical issues with wavelets, many of which are open problems.

    1. No known method exists for efficient intra coding. H.264′s spatial intra prediction is extraordinarily powerful, but relies on knowing the exact decoded pixels to the top and left of the current block. Since there is no such boundary in overlapped-wavelet coding, such prediction is impossible. Newer intra prediction methods, such as markov-chain intra prediction, also seem to require an H.264-like situation with exactly-known neighboring pixels. Intra coding in wavelets is in the same state that DCT intra coding was in 20 years ago : the best known method was to simply transform the block with no prediction at all besides DC. NB : as described by Pengvado in the comments, the switching between inter and intra coding is potentially even more costly than the inefficient intra coding.

    2. Mixing partition sizes has serious practical problems. Because the overlap between two motion partitions depends on the partitions’ size, mixing block sizes becomes quite difficult to define. While in H.264 an smaller partition always gives equal or better compression than a larger one when one ignores the extra overhead, it is actually possible for a larger partition to win when using OBMC due to the larger overlap. All of this makes both the problem of defining the result of mixed block sizes and making decisions about them very difficult.

    Both Snow and Dirac offer variable block size, but the overlap amount is constant ; larger blocks serve only to save bits on motion vectors, not offer better overlap characteristics.

    3. Lack of spatial adaptive quantization. As shown in x264 with VAQ, and correspondingly in HCEnc’s implementation and Theora’s recent implementation, spatial adaptive quantization has staggeringly impressive (before, after) effects on visual quality. Only Dirac seems to have such a feature, and the encoder doesn’t even use it. No other wavelet formats (Snow, JPEG2K, etc) seem to have such a feature. This results in serious blurring problems in areas with subtle texture (as in the comparison below).

    4. Wavelets don’t seem to code visual energy effectively. Remember that a single coefficient in a DCT represents a pattern which applies across an entire block : this makes it very easy to create apparent “detail” with a DCT. Furthermore, the sharp edges of DCT blocks, despite being an apparent weakness, often result in a “fake sharpness” that can actually improve the visual appearance of videos, as was seen with Xvid. Thus wavelet codecs have a tendency to look much blurrier than DCT-based codecs, but since PSNR likes blur, this is often seen as a benefit during video compression research. Some of the consequences of these factors can be seen in this comparison ; somewhat outdated and not general-case, but which very effectively shows the difference in how wavelets handle sharp edges and subtle textures.

    Another problem that periodically crops up is the visual aliasing that tends to be associated with wavelets at lower bitrates. Standard wavelets effectively consist of a recursive function that upscales the coefficients coded by the previous level by a factor of 2 and then adds a new set of coefficients. If the upscaling algorithm is naive — as it often is, for the sake of speed — the result can look quite ugly, as if parts of the image were coded at a lower resolution and then badly scaled up. Of course, it looks like that because they were coded at a lower resolution and then badly scaled up.

    JPEG2000 is a classic example of wavelet failure : despite having more advanced entropy coding, being designed much later than JPEG, being much more computationally intensive, and having much better PSNR, comparisons have consistently shown it to be visually worse than JPEG at sane filesizes. Here’s an example from Wikipedia. By comparison, H.264′s intra coding, when used for still image compression, can beat JPEG by a factor of 2 or more (I’ll make a post on this later). With the various advancements in DCT intra coding since H.264, I suspect that a state-of-the-art DCT compressor could win by an even larger factor.

    Despite the promised benefits of wavelets, a wavelet encoder even close to competitive with x264 has yet to be created. With some tests even showing Dirac losing to Theora in visual comparisons, it’s clear that many problems remain to be solved before wavelets can eliminate the ugliness of block-based transforms once and for all.

  • avcodec/h2645_sei : loosen up min luminance requirements

    25 mai 2024, par Niklas Haas
    avcodec/h2645_sei : loosen up min luminance requirements
    

    The H.265 specification is quite clear on this case :

    > When min_display_mastering_luminance is not in the range of 1 to
    > 50000, the nominal maximum display luminance of the mastering display
    > is unknown or unspecified or specified by other means not specified in
    > this Specification.

    And so the current code is correct in marking luminance data as invalid
    if min luminance is set to 0. However, this breaks playback of at least
    several real-world Blu-ray releases, for example La La Land, Planet of
    the Apes, and quite possibly a lot more. These come with ostensibly
    valid max_luminance tags (1000 nits), but min_luminance set to 0.

    Loosen up this requirement by guarding it behind FF_COMPLIANCE_STRICT.
    We still reject blatantly invalid metadata (wrong value range on
    luminance, max set to 0, max below min, min above 50 nits etc.), so this
    shouldn't cause any unintended regressions.

    Fixes : https://github.com/mpv-player/mpv/issues/14177

    • [DH] libavcodec/h2645_sei.c
  • Trouble with frame accuracy applying subcaps using .ass files to 23.976fps video [closed]

    25 août 2023, par WhatsYourFunction

    Currently testing .ass subcaps in a VFX workflow.
The goal is to drop specfic text over specific shots and the in/out points have to be frame accurate
We're working in a 23.976 project.

    


    Currently having no trouble using FFmpeg to generate frame-accurate subclips of individual shots from a full-show export by converting hh:mm:ss:ff to seconds and then handling the 24 to 23.976 offset, using the following alorithm :

    


    InPoint_Seconds = ConvertToSeconds(InPoint_Hmsf_FullShow) - ConvertToSeconds(Start_Hmsf_FullShow) // Convert from SMTPE Time Code to seconds.
InPoint_Seconds = InPoint_Seconds * (1001 / 1000) //Handle 24 to 23.976 offset
OutPoint_Seconds = [Same idea as above]
Duration_Seconds = Output_Seconds - InPoint_Seconds

> ffmpeg -ss InPoint_Seconds -t Duration_Seconds -i SourcePath -c copy DestPath


    


    So generating frame-accurate copies of portions of a larger file works with perfect accuracy

    


    BUT when applying the same logic to subcaps using .ass files, sometimes they land with frame accuracy, and sometimes they don't (They'll be 1 frame late at most, and it does not increase over the span of the source clip).

    


    Curious if anyone has any ideas.