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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
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Autres articles (43)
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List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Submit enhancements and plugins
13 avril 2011If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone. -
Le plugin : Podcasts.
14 juillet 2010, parLe problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
Types de fichiers supportés dans les flux
Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)
Sur d’autres sites (5164)
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Revision 37427 : mmmh c’est l’inverse manuel écrit brutalement ... non manuel d’une manière ...
19 avril 2010, par kent1@… — Logmmmh c’est l’inverse manuel écrit brutalement ... non manuel d’une manière plus smooth
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Stop doing this in your encoder comparisons
14 juin 2010, par Dark Shikari — UncategorizedI’ll do a more detailed post later on how to properly compare encoders, but lately I’ve seen a lot of people doing something in particular that demonstrates they have no idea what they’re doing.
PSNR is not a very good metric. But it’s useful for one thing : if every encoder optimizes for it, you can effectively measure how good those encoders are at optimizing for PSNR. Certainly this doesn’t tell you everything you want to know, but it can give you a good approximation of “how good the encoder is at optimizing for SOMETHING“. The hope is that this is decently close to the visual results. This of course can fail to be the case if one encoder has psy optimizations and the other does not.
But it only works to begin with if both encoders are optimized for PSNR. If one optimizes for, say, SSIM, and one optimizes for PSNR, comparing PSNR numbers is completely meaningless. If anything, it’s worse than meaningless — it will bias enormously towards the encoder that is tuned towards PSNR, for obvious reasons.
And yet people keep doing this.
They keep comparing x264 against other encoders which are tuned against PSNR. But they don’t tell x264 to also tune for PSNR (–tune psnr, it’s not hard !), and surprise surprise, x264 loses. Of course, these people never bother to actually look at the output ; if they did, they’d notice that x264 usually looks quite a bit better despite having lower PSNR.
This happens so often that I suspect this is largely being done intentionally in order to cheat in encoder comparisons. Or perhaps it’s because tons of people who know absolutely nothing about video coding insist on doing comparisons without checking their methodology. Whatever it is, it clearly demonstrates that the person doing the test doesn’t understand what PSNR is or why it is used.
Another victim of this is Theora Ptalarbvorm, which optimizes for SSIM at the expense of PSNR — an absolutely great decision for visual quality. And of course if you just blindly compare Ptalarbvorm (1.2) and Thusnelda (1.1), you’ll notice Ptalarbvorm has much lower PSNR ! Clearly, it must be a worse encoder, right ?
Stop doing this. And call out the people who insist on cheating.
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Changes to the WebM Open Source License
5 juin 2010, par noreply@blogger.com (John Luther)You’ll see on the WebM license page and in our source code repositories that we’ve made a small change to our open source license. There were a couple of issues that popped up after we released WebM at Google I/O a couple weeks ago, specifically around how the patent clause was written.
As it was originally written, if a patent action was brought against Google, the patent license terminated. This provision itself is not unusual in an OSS license, and similar provisions exist in the 2nd Apache License and in version 3 of the GPL. The twist was that ours terminated "any" rights and not just rights to the patents, which made our license GPLv3 and GPLv2 incompatible. Also, in doing this, we effectively created a potentially new open source copyright license, something we are loath to do.
Using patent language borrowed from both the Apache and GPLv3 patent clauses, in this new iteration of the patent clause we’ve decoupled patents from copyright, thus preserving the pure BSD nature of the copyright license. This means we are no longer creating a new open source copyright license, and the patent grant can exist on its own. Additionally, we have updated the patent grant language to make it clearer that the grant includes the right to modify the code and give it to others. (We’ve updated the licensing FAQ to reflect these changes as well.)
We’ve also added a definition for the "this implementation" language, to make that more clear.
Thanks for your patience as we worked through this, and we hope you like, enjoy and (most importantly) use WebM and join with us in creating more freedom online. We had a lot of help on these changes, so thanks to our friends in open source and free software who traded many emails, often at odd hours, with us.
Chris DiBona is the Open Source Programs Manager at Google.