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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (94)
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Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
MediaSPIP : Modification des droits de création d’objets et de publication définitive
11 novembre 2010, parPar défaut, MediaSPIP permet de créer 5 types d’objets.
Toujours par défaut les droits de création et de publication définitive de ces objets sont réservés aux administrateurs, mais ils sont bien entendu configurables par les webmestres.
Ces droits sont ainsi bloqués pour plusieurs raisons : parce que le fait d’autoriser à publier doit être la volonté du webmestre pas de l’ensemble de la plateforme et donc ne pas être un choix par défaut ; parce qu’avoir un compte peut servir à autre choses également, (...)
Sur d’autres sites (9236)
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FFmpeg development on Eclipse on Windows
10 juillet 2013, par Juan AyalaThe first thing I did was to refer to tutorial on FFmpeg site.
I set up MSYS+MinGW64, I cloned all the relevant pre-requisites (i.e OpenSSL, x264, rtmpdump),
I successfully cross-compiled them all. I ran the configure for FFmpeg, and I was able to cross-compile that as well. And my statically linked ffmpeg.exe works to my satisfaction.In Eclipse I was able to create a project, load up the source code, navigate it, make some changes, even compile and step-through debug. The problem I am having is with the Eclipse design-time error, and I think this is more of an Eclipse/C++ thing than FFmpeg.
For example in ffmpeg.c I find this error "Field 'bitstream_filters' could not be resolved" at this line :
AVBitStreamFilterContext *bsfc = output_streams[i]->bitstream_filters;
that
output_streams
is of typeOutputStream **output_streams
and when I try to open the declaration for
OutputStream
Eclipse gives me the option of two locations. Obviously Eclipse is not sure which of these declarations it is, hence the "could not be resolved" error.OutputStream
is defined in the following 2 files- ffmpeg.h
- libavformat/smoothstreamingenc.c
(hmm nice to know FFmpeg can do smooth streaming...) but anyway the correct definition would of been the one in ffmpeg.h.
So... the whole goal of getting the source into an IDE was so that I could enjoy the benefits of such things like intelisense. What can I do in Eclipse to set some sort of order or rule as to how it should resolve types in cases where the names clash like this ?
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How to config ffmpeg with android on eclipse using windows 7 64 bit ?
25 janvier 2016, par Mahmoud AlnounoI’m using ffmpeg version 2.8.5 (last version)
and ndk version r10e (last version)
to compile ffmpeg for a android
I’m using this script bulid_android.sh#!/usr/bin/env bash
NDK=D:/AndroidNDK/android-ndk-r10e
SYSROOT=$NDK/platforms/android-18/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64
function build_one
{
./configure \
--arch=arm \
--target-os=android \
--enable-runtime-cpudetect \
--enable-pic \
--disable-shared \
--enable-static \
--extra-cflags='-march=armv6' \
--extra-ldflags="$ADDI_LDFLAGS" \
--enable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver\
--disable-network \
--enable-cross-compile \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--sysroot=$SYSROOT \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make -j4
make install
}
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_oneI enter this cmd using msys
chmod +x build_android.sh
and this
./build_android.sh
I get this error :
-gcc is unable to create an executable file.
C compiler test failed.help me how to resolve this problem ?
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Pkg-config not found in android ndk error while compiling ffmpeg for android in MAC-OS
29 avril 2014, par Shashank AgarwalI want to capture preview frames from camera preview and crop the frames to make it 480 X 480 resolution and then combine those frames to form a mp4 video using ffmpeg. I am able to get the preview frames, but i am not able to compile the ffmpeg binary to crop the frames. I follow this tutorial Roman guy script but at the starting of compilation i am getting pkg-config not found in my android-ndk. Please help how do i fix this problem . I am using MAC OS X
Script to compile ffmpeg
#!/bin/bash
NDK=$HOME/Desktop/android-ndk-r9b
SYSROOT=$NDK/platforms/android-19/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/darwin-x86_64
function build_one
{
./configure \
--prefix=$PREFIX \
--enable-shared \
--disable-static \
--disable-doc \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-doc \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
"build_android.sh" 32L, 799C