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Sur d’autres sites (9980)

  • Linker command failed with exit code 1 when building ffmpeg static libraries

    19 juillet 2017, par Wilsom Sanders

    I’m trying to build ffmpeg static libraries and link them to an android project in order to implement a video player. Goal is to make a player capable of receiving video file from various sources similar to p2p file sharing networks. (target api is 21 level which is 1 level short from supposed official solution with MediaSource)

    I managed to compile ffmpeg from this repo (all the code used as-is) but later i got stuck on a linking problem. Whenever I try to compile I get list of ffmpeg methods called in my code and a short eloquent message :

    Linker command failed with exit code 1

    I have no clue how to pass -v flag to the linker in android studio. Would be great if somebody hinted me that.

    I use android studio, build with gradle and cmake.

    There’s my files :
    build.gradle (Project)

    // Top-level build file where you can add configuration options common to all sub-projects/modules.

    buildscript {
       repositories {
           jcenter()
       }
       dependencies {
           classpath 'com.android.tools.build:gradle:2.3.1'

           // NOTE: Do not place your application dependencies here; they belong
           // in the individual module build.gradle files
       }
    }

    allprojects {
       repositories {
           jcenter()
       }
    }

    task clean(type: Delete) {
       delete rootProject.buildDir
    }

    build.gradle (Module)

    apply plugin: 'com.android.application'

       android {
           compileSdkVersion 25
           buildToolsVersion "25.0.3"
           productFlavors {
               x86 {
                   ndk {
                       abiFilter "x86"
                   }
               }
               arm {
                   ndk {
                       abiFilters "armeabi-v7a"
                   }
               }
               armv7 {
                   ndk {
                       abiFilters "armeabi-v7a"
                   }
               }
           }
           defaultConfig {
               applicationId "com.example.ledo.ndkapplication"
               minSdkVersion 22
               targetSdkVersion 25
               versionCode 1
               versionName "1.0"
               testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
               externalNativeBuild {
                   cmake {
                       cppFlags "-std=c++11 -frtti -fexceptions"
                       arguments '-DANDROID_PLATFORM=android-16'
                   }
               }
           }
           buildTypes {
               release {
                   minifyEnabled false
                   proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
               }
           }
           externalNativeBuild {
               cmake {
                   path "CMakeLists.txt"
               }
           }
           splits {
               abi {
                   enable true
                   reset()
                   include 'x86', 'armeabi-v7a'
                   universalApk true
               }
           }
       }

       dependencies {
           compile fileTree(dir: 'libs', include: ['*.jar'])
           androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
               exclude group: 'com.android.support', module: 'support-annotations'
           })
           compile 'com.android.support:appcompat-v7:25.3.1'
           compile 'com.android.support.constraint:constraint-layout:1.0.2'
           compile 'com.android.support:design:25.3.1'
           compile 'com.writingminds:FFmpegAndroid:0.3.2'
           testCompile 'junit:junit:4.12'
       }

    CMakeLists.txt

    # For more information about using CMake with Android Studio, read the
    # documentation: https://d.android.com/studio/projects/add-native-code.html

    # Sets the minimum version of CMake required to build the native library.

    cmake_minimum_required(VERSION 2.8)

    # Creates and names a library, sets it as either STATIC
    # or SHARED, and provides the relative paths to its source code.
    # You can define multiple libraries, and CMake builds them for you.
    # Gradle automatically packages shared libraries with your APK.

    add_library( # Sets the name of the library.
                native-lib

                # Sets the library as a shared library.
                SHARED

                # Provides a relative path to your source file(s).
                src/main/cpp/native-lib.cpp
                src/main/cpp/NativePlayer.h
                src/main/cpp/NativePlayer.cpp)

    # Searches for a specified prebuilt library and stores the path as a
    # variable. Because CMake includes system libraries in the search path by
    # default, you only need to specify the name of the public NDK library
    # you want to add. CMake verifies that the library exists before
    # completing its build.

    find_library( # Sets the name of the path variable.
                 log-lib

                 # Specifies the name of the NDK library that
                 # you want CMake to locate.
                 log )
    find_library(png-lib png)

    # Specifies libraries CMake should link to your target library. You
    # can link multiple libraries, such as libraries you define in this
    # build script, prebuilt third-party libraries, or system libraries.

    #avcodec
    #avfilter
    #avformat
    #avutil
    #swresample
    #swscale

    #${ANDROID_ABI}

    message(${ANDROID_ABI})
    set(FFMPEG_ROOT_DIR src/main/libs/ffmpeg/${ANDROID_ABI})

    add_library(avcodec STATIC IMPORTED)
    add_library(avformat STATIC IMPORTED)
    add_library(avfilter STATIC IMPORTED)
    add_library(avutil STATIC IMPORTED)
    add_library(swresample STATIC IMPORTED)
    add_library(swscale STATIC IMPORTED)

    #SET_TARGET_PROPERTIES(avcodec PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(avcodec PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavcodec.a)
    #SET_TARGET_PROPERTIES(avfilter PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(avfilter PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavfilter.a)
    #SET_TARGET_PROPERTIES(avformat PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(avformat PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavformat.a)
    #SET_TARGET_PROPERTIES(avutil PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(avutil PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavutil.a)
    #SET_TARGET_PROPERTIES(swresample PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(swresample PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswresample.a)
    #SET_TARGET_PROPERTIES(swscale PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(swscale PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswscale.a)

    include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/include )
    include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib )
    target_link_libraries( # Specifies the target library.
                          native-lib

                          # Links the target library to the log library
                          # included in the NDK.
                          ${log-lib}
                          avcodec
                          avformat
                          #avfilter
                          #swresample
                          #swscale
                          #avutil
                          GLESv2)

    I have .a files in following locations :

    • %PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a
    • %PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a-neon
    • %PROJECT_DIR%/app/src/libs/ffmpeg/x86

    It doesn’t look to me that linker misses files themselves. (I get different out put if I misplace them.)

  • Android ffmpeg. Linker command failed with exit code 1

    8 juin 2017, par Wilsom Sanders

    I’m trying to build ffmpeg static libraries and link them to an android project in order to implement a video player. Goal is to make a player capable of receiving video file from various sources similar to p2p file sharing networks. (target api is 21 level which is 1 level short from supposed official solution with MediaSource)

    I managed to compile ffmpeg from this repo (all the code used as-is) but later i got stuck on a linking problem. Whenever I try to compile I get list of ffmpeg methods called in my code and a short eloquent message :

    Linker command failed with exit code 1

    I have no clue how to pass -v flag to the linker in android studio. Would be great if somebody hinted me that.

    I use android studio, build with gradle and cmake.

    There’s my files :
    build.gradle (Project)

    // Top-level build file where you can add configuration options common to all sub-projects/modules.

    buildscript {
       repositories {
           jcenter()
       }
       dependencies {
           classpath 'com.android.tools.build:gradle:2.3.1'

           // NOTE: Do not place your application dependencies here; they belong
           // in the individual module build.gradle files
       }
    }

    allprojects {
       repositories {
           jcenter()
       }
    }

    task clean(type: Delete) {
       delete rootProject.buildDir
    }

    build.gradle (Module)

    apply plugin: 'com.android.application'

       android {
           compileSdkVersion 25
           buildToolsVersion "25.0.3"
           productFlavors {
               x86 {
                   ndk {
                       abiFilter "x86"
                   }
               }
               arm {
                   ndk {
                       abiFilters "armeabi-v7a"
                   }
               }
               armv7 {
                   ndk {
                       abiFilters "armeabi-v7a"
                   }
               }
           }
           defaultConfig {
               applicationId "com.example.ledo.ndkapplication"
               minSdkVersion 22
               targetSdkVersion 25
               versionCode 1
               versionName "1.0"
               testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
               externalNativeBuild {
                   cmake {
                       cppFlags "-std=c++11 -frtti -fexceptions"
                       arguments '-DANDROID_PLATFORM=android-16'
                   }
               }
           }
           buildTypes {
               release {
                   minifyEnabled false
                   proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
               }
           }
           externalNativeBuild {
               cmake {
                   path "CMakeLists.txt"
               }
           }
           splits {
               abi {
                   enable true
                   reset()
                   include 'x86', 'armeabi-v7a'
                   universalApk true
               }
           }
       }

       dependencies {
           compile fileTree(dir: 'libs', include: ['*.jar'])
           androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
               exclude group: 'com.android.support', module: 'support-annotations'
           })
           compile 'com.android.support:appcompat-v7:25.3.1'
           compile 'com.android.support.constraint:constraint-layout:1.0.2'
           compile 'com.android.support:design:25.3.1'
           compile 'com.writingminds:FFmpegAndroid:0.3.2'
           testCompile 'junit:junit:4.12'
       }

    CMakeLists.txt

    # For more information about using CMake with Android Studio, read the
    # documentation: https://d.android.com/studio/projects/add-native-code.html

    # Sets the minimum version of CMake required to build the native library.

    cmake_minimum_required(VERSION 2.8)

    # Creates and names a library, sets it as either STATIC
    # or SHARED, and provides the relative paths to its source code.
    # You can define multiple libraries, and CMake builds them for you.
    # Gradle automatically packages shared libraries with your APK.

    add_library( # Sets the name of the library.
                native-lib

                # Sets the library as a shared library.
                SHARED

                # Provides a relative path to your source file(s).
                src/main/cpp/native-lib.cpp
                src/main/cpp/NativePlayer.h
                src/main/cpp/NativePlayer.cpp)

    # Searches for a specified prebuilt library and stores the path as a
    # variable. Because CMake includes system libraries in the search path by
    # default, you only need to specify the name of the public NDK library
    # you want to add. CMake verifies that the library exists before
    # completing its build.

    find_library( # Sets the name of the path variable.
                 log-lib

                 # Specifies the name of the NDK library that
                 # you want CMake to locate.
                 log )
    find_library(png-lib png)

    # Specifies libraries CMake should link to your target library. You
    # can link multiple libraries, such as libraries you define in this
    # build script, prebuilt third-party libraries, or system libraries.

    #avcodec
    #avfilter
    #avformat
    #avutil
    #swresample
    #swscale

    #${ANDROID_ABI}

    message(${ANDROID_ABI})
    set(FFMPEG_ROOT_DIR src/main/libs/ffmpeg/${ANDROID_ABI})

    add_library(avcodec STATIC IMPORTED)
    add_library(avformat STATIC IMPORTED)
    add_library(avfilter STATIC IMPORTED)
    add_library(avutil STATIC IMPORTED)
    add_library(swresample STATIC IMPORTED)
    add_library(swscale STATIC IMPORTED)

    #SET_TARGET_PROPERTIES(avcodec PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(avcodec PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavcodec.a)
    #SET_TARGET_PROPERTIES(avfilter PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(avfilter PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavfilter.a)
    #SET_TARGET_PROPERTIES(avformat PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(avformat PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavformat.a)
    #SET_TARGET_PROPERTIES(avutil PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(avutil PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libavutil.a)
    #SET_TARGET_PROPERTIES(swresample PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(swresample PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswresample.a)
    #SET_TARGET_PROPERTIES(swscale PROPERTIES LINKER_LANGUAGE C)
    set_target_properties(swscale PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib/libswscale.a)

    include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/include )
    include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/${FFMPEG_ROOT_DIR}/lib )
    target_link_libraries( # Specifies the target library.
                          native-lib

                          # Links the target library to the log library
                          # included in the NDK.
                          ${log-lib}
                          avcodec
                          avformat
                          #avfilter
                          #swresample
                          #swscale
                          #avutil
                          GLESv2)

    I have .a files in following locations :
    %PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a
    %PROJECT_DIR%/app/src/libs/ffmpeg/armeabi-v7a-neon
    %PROJECT_DIR%/app/src/libs/ffmpeg/x86

    It doesn’t look to me that linker misses files themselves. (I get different out put if I misplace them.)

  • Piwik 2.1 — Massive Performance and Reliability Improvements

    4 mars 2014, par Benaka M. — Community, Development

    We are very excited to announce the immediate availability of Piwik v2.1.0 !

    Piwik 2.1 is the first release after our 2.0 release and it reflects the new direction Piwik is moving in : better performance, more reliability and a better overall open platform ! We also released more plugins on the marketplace as well as helped developers build exciting new plugins for Piwik.

    This 2.1.0 release contains several performance and reliability improvements to the archiving process and to the new device detection process introduced in Piwik 2.0. It also includes a new email report format (CSV), a new marketplace plugin and overall more than 80 improvements (source).

    Massive Performance Improvements to Archiving

    The biggest improvement this release brings to Piwik are the various performance improvements made to the Archiving Process. These improvements include the following :

    • The amount of memory used has been reduced in some cases by 80% or more ! What used to require 8GB of memory will now only require 1GB. Piwik engineers analysed Profiler XHProf reports of Piwik under high load and implemented several improvements to archiving.
    • The cron script you can setup to automatically process your reports will now create new processes to perform asynchronous archiving instead issuing CURL http requests. This change results in increases to the performance and reliability of the Archiving Process.

    Bug Fixes and Performance Improvements to Device Detection

    In Piwik 1.12 we introduced a new device detection feature that could detect much more information than what we used before. Piwik 2.1 includes several bug fixes and improvements to this feature (such as detecting dozens of new devices, brands and models for smartphones, tablets and other devices). To use this feature, go to “Settings” then “Plugins” then activate the DevicesDetection plugin.

    New Default MySQL Database Type (InnoDB)

    This change doesn’t affect our existing Piwik users, but it does reflect our commitment to performance and reliability. We’ve changed the default MySQL database type to be InnoDB instead of Myisam. This will allow new users to immediately gain the benefits in reliability offered by InnoDB.

    New Marketplace Plugin – HTTP Authentication

    We’re releasing a new plugin on the marketplace that will allow you to use the HTTP authentication services provided by your webserver. Learn more about this plugin on the marketplace.

    New Email Format for Scheduled Reports

    The last big change in this release is a new email report format. You can now get your email reports as CSV files as well as HTML and PDF reports.

    Other Improvements

    In addition to performance improvements and new plugins, this release contains a few other smaller improvements described below.

    Changing segments in the Embedded Dashboard

    The embedded dashboard is the powerful feature that lets you include the Piwik Dashboard without the top menu and Piwik branding, directly within your application !

    This dashboard will now include the segment selector allowing you to change the current segment and create new segments, just as you would in the normal dashboard view :

    Embedded Dashboard

    Multiple Super Users

    It’s now possible for your Piwik to have more than one Super User and for Super Users to have aliases :

    Super User Access

    Learn more in the User guide : Managing Super Users in Piwik.

    Smart App Banners for our Mobile Apps

    Finally, in accord with our commitment to providing great User Experience, we’ve added a smart banner to Piwik so users that view Piwik from a mobile device will be informed of our amazing (and free !) mobile apps (for both iOS and Android).

    Participate in Piwik

    Are you a talented developer or an experienced User Interface designer ? If you have some free time and if you want to contribute to one of the most awesome open source projects around, please get in touch with the Piwik team, or read this page to learn more ?

    Summary

    For the full list of changes in Piwik 2.1 check out the Changelog.

    Thank you to the core developers, all the beta testers and users, our official supporters, the translators & everyone who reported bugs or feature requests. Also thank you to the software we use, and the libraries we use.

    Many of the improvements in this release come from the efforts of Piwik PRO experts. If you are looking for help to make the most of your analytics data, contact Piwik PRO. Learn more about us here.

    If you like what you read, please tell your friends and colleagues or write on your website, blog, forums, stackoverflow, etc.

    Enjoy !