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Autres articles (43)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Déploiements possibles

    31 janvier 2010, par

    Deux types de déploiements sont envisageable dépendant de deux aspects : La méthode d’installation envisagée (en standalone ou en ferme) ; Le nombre d’encodages journaliers et la fréquentation envisagés ;
    L’encodage de vidéos est un processus lourd consommant énormément de ressources système (CPU et RAM), il est nécessaire de prendre tout cela en considération. Ce système n’est donc possible que sur un ou plusieurs serveurs dédiés.
    Version mono serveur
    La version mono serveur consiste à n’utiliser qu’une (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
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Sur d’autres sites (5612)

  • Back on the Salty Track

    12 juin 2011, par Multimedia Mike — General

    After I posted about my initial encounter and frustration with Google’s Native Client (NaCl) SDK and took a deep breath, I realized that I achieved an important proof of concept— I successfully played music using the NaCl SDK audio output interface. Then I started taking a closer read through the (C-based set of) header files and realized I might be able to make a go of it after all. I had much better luck this time and managed to create a proper Native Client interface that allows for controlling playback, presenting metadata, and toggling individual voices (a fascinating tool for studying classic game music).

    I haven’t bothered to post the actual plugin because, really, what’s the point ? I started with NaCl SDK 0.3 which requires Chrome 12, which means terribly limited reach, even among Chrome users. At least, that was true when I restarted this little project. Chrome 12 was formally released this past week. Chrome development really does move at breakneck pace.

    Anyway, here is a static screenshot of what the plugin currently looks like :



    Not pretty, but it does the job.

    Dev Journal
    Various notes based on this outing :

    • Portability : I tested my plugin using Chrome 12 on 64-bit Windows, Mac, and Linux. Mac and Linux both work ; Windows does not.
    • Build System : SDK 0.3 is still lacking in its ability to compile .cpp files (instead of .cc files) ; necessary because libgme is C++ using .cpp files. This requires some build system modification.
    • Getting the interfaces : This is where I got tripped up the first time around. get_browser_interface() from their example actually refers to a parameter passed in through the PPP_InitializeModule() function. The SDK’s template generator renames this to get_browser().
    • Debugging : I feel unstoppable once I have a printf() mechanism available to me during development. To that end, console.log() from JavaScript outputs to Chrome’s built-in JavaScript console log while putting printf() statements in the actual NaCl plugin causes the messages to show up in /.xsession-errors on Linux/X.
    • Size Matters : The binaries generated with the NaCl 0.3 SDK are ridiculously huge. The basic "Hello World" example in C compiles to binaries that are 6.7 MB and 7.8 MB for the 32- and 64-bit builds, respectively. This made me apprehensive to build a full version of SaltyGME that contains all the bells and whistles offered by the library. However, all of the GME code compiled into the binary adds very little size. Curiously, the C++ version of "Hello World" only ranges from 1.8-2.0 MB for 32- and 64-bit. Is there some kind of C tax happening here ? Note that running ’strip’ on the resulting .nexe files (they’re ELF files, after all) brings the sizes down into the C++ range, but at the cost of causing them to not work (more specifically, not even load).
    • No Messaging : The NaCl SDK is supposed to have a messaging interface which allows the NaCl plugin to send asynchronous messages up to the hosting page. When I try to instantiate it, I get a NULL. I’m stuck with the alternative of polling from the JavaScript side to, e.g., determine when a song has finished loading via the network.

    That’s all I can think of for now. I may work on this a little more (I’d like to at least see some audio visualization). Maybe Google will enable NaCl per default sometime around Chrome 21 and this program will be ready for prime time by then.

    See Also :

  • Samples RSS And Flashback Samples

    22 décembre 2011, par Multimedia Mike — Game Hacking, Python

    I made good on my claim that I would create an RSS feed for the samples repository.

    Here is the link to the samples RSS feed [ http://samples.mplayerhq.hu/samples-rss.xml ]. Also, here is the Python source code I threw together for the task.

    I just want to check : I’m not the only person who still relies on RSS these days, right ? The tech press has been cheerfully proclaiming its demise for some time now. But then, they have been proclaiming the same for Adobe Flash as well.

    I’m no expert in RSS. If you have any suggestions for how to improve the features presented in the feed, please let me know. And, of course, keep the samples coming. This script should help provide more visibility for a broader audience.

    Mario and Flashback Samples
    Thanks to LuigiBlood who sent in some samples that allowed me to test out my new script for automatically syncing the repositories and updating the samples RSS feed. First, there are CPC multimedia files from the Japanese 3DO port of Flashback : The Quest for Identity. Then, there is an Interplay MVE file on the CD version of Mario Teaches Typing in which the video doesn’t decode correctly.

    LuigiBlood also sent in another file from the latter game. It’s big and has the extension .AV. It could be a multimedia file as it appears to have a palette and PCM audio inside. But there’s no header and I’m a bit unsure about how to catalog it.

  • Find a great Google Tag Manager alternative in Matomo Tag Manager

    29 avril 2020, par Joselyn Khor — Analytics Tips, Development, Marketing, Plugins

    If you’re looking for a tag management system that rivals Google’s, then Matomo Tag Manager is a great Google Tag Manager alternative that takes your tracking to the next level.

    What’s a tag manager ?

    If you’re not familiar with Google Tag Manager or Matomo Tag Manager – they’re both free tag management systems that let you manage all your website code snippets (tags) in one place. 

    Tags are typically JavaScript code or HTML that lets you integrate various features into your site in just a few clicks. For example : analytics codes, conversion tracking codes, exit popups and surveys, remarketing codes, social widgets, affiliates, and ads. With a tag manager, you get to easily look into and manage these different tracking codes.

    Why use a tag manager ?

    Tag management systems are game changers because they let you track important data more effectively by easily adding code snippets (tags) to your website. 

    By not needing to hard code each individual code you also save time. Rather than waiting for someone to make tag changes and to deploy your website, you can make the changes yourself without needing the technical expertise of a developer.

    Why is Matomo Tag Manager a great Google Tag Manager alternative ?

     Matomo Tag Manager is a great Google Tag Manager alternative. Not only does it let you manage all your tracking and marketing tags in one place, it also offers less complexity and more flexibility. 

    By tagging your website and using Matomo Tag Manager alongside Matomo Analytics, you can collect much more data than you’d be able to otherwise. 

    A bonus to using Matomo is the privacy and data ownership aspect. With Matomo you also get the added peace of mind that comes with 100% data ownership and privacy protection. You will never be left wondering what’s happening to your data. Rest assured knowing you’re doing the best to protect user privacy, while getting useful insights to improve your website. 

    And since Matomo Tag Manager is the one of the best alternatives to Google Tag Manager, you’ll gain more than you lose by having full confidence that your data is yours to own.

    Three key benefits of using Matomo Tag Manager :

    • Empowers you to deploy and manage your own tags
      This takes the hassle out of needing a web developer to hard code and edit every tag on your website. Now you can deploy tracking code on chosen pages and track various data yourself. 
    • Open up endless possibilities on data tracking
      Dig a lot deeper to track analytics, conversions, and more. Now you can implement advanced tracking solutions without needing to pay an external source. 
    • Save time and create your own impact
      With limited resources you certainly don’t want to be wasting any time having to go back and forth with an external party over what tags to add or take away. An over-dependence on web developers or agencies carrying out tag management for you, stalls growth and experimentation opportunities. With a tag management system you have the convenience of inserting your own tags and getting to a desired outcome faster. You won’t have to forgo tracking opportunities because now it’s in your hands.