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  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • L’utiliser, en parler, le critiquer

    10 avril 2011

    La première attitude à adopter est d’en parler, soit directement avec les personnes impliquées dans son développement, soit autour de vous pour convaincre de nouvelles personnes à l’utiliser.
    Plus la communauté sera nombreuse et plus les évolutions seront rapides ...
    Une liste de discussion est disponible pour tout échange entre utilisateurs.

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (10911)

  • Revert "avformat/format : temporarily use old next api"

    1er avril 2018, par Josh de Kock
    Revert "avformat/format : temporarily use old next api"
    

    This reverts commit 909e00ae816df9b6a05b1c4d0cafb794d4d0ca28.

    There is no need to use the old API anymore as the new API now
    behaves in the same way (treating devices as formats when loaded).

    Signed-off-by : Josh de Kock <josh@itanimul.li>

    • [DH] libavformat/format.c
  • Different ways of embedding the Piwik tracking code for faster website performance

    18 avril 2017, par InnoCraft — Community, Development

    Many studies have shown that performance matters a lot. For each 100ms a websites takes longer to load, a business may lose about 0.1% to 1% in revenue. It also matters because Google judges page speed as a ranking factor for search results page. At InnoCraft, we help our clients optimizing their Piwik integration and recommend different ways of embedding the tracking code tailored to their needs. The best way to embed the tracking code depends on your website, what you want to achieve, and how important tracking is to you.

    This technical blog post mainly focuses on improving the time to load your website. This is an important metric as for example Google usually measures the time it took to load a page. Many businesses therefore want to get to the page load event as quickly as possible.

    The regular way of embedding the tracking code

    By default, Piwik is embedded in the header or footer of your website. This is a sensible default. While it is loaded asynchronously and deferred, it still does delay the onload event. Depending on the performance of your Piwik, how fast your website loads, how your website’s resources are embedded, and other factors you may want to consider alternatives. Three of them I will introduce below.

    Embedding the tracker after the load event

    To ensure that your website will always load even if the Piwik server is un-available, you may want to load the tracking code only after the website is loaded like this :

    var _paq = _paq || [];
    _paq.push(["trackPageView"]);
    _paq.push(["enableLinkTracking"]);

    function embedTrackingCode() {
      var u="https://your.piwik.domain/";
      _paq.push(["setTrackerUrl", u+"piwik.php"]);
      _paq.push(["setSiteId", "1"]);

      var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
      g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);    
    }

    if (window.addEventListener) {
       window.addEventListener("load", embedTrackingCode, false);
    } else if (window.attachEvent) {
       window.attachEvent("onload",embedTrackingCode);
    } else {
       embedTrackingCode();
    }

    The downside is you won’t track all of your visitors because some will have already left your website by the time your website is fully loaded. Especially when you have a JavaScript-heavy website or when your website takes longer to load in general. To detect the load event correctly cross browser, you may want to use a library like jQuery.

    Delaying the tracking

    Another technique is to load the tracking with a little delay at the end of your website like this :

    setTimeout(function () {
       embedTrackingCode();
    }, 5);

    This time the tracking script will still track most of your visitors but does not slow down loading the rest of your website as much as it would do by default (at least perceived). In some cases, you will notice a performance improvement when looking at the “time to load” but it depends on your website.

    Not loading the JavaScript Tracker at all

    With Piwik you also have the option to not embed the tracking code into your websites at all and instead generate reports from the webserver logs using Piwik Log Analytics. This works very well but some data might not be available like the device resolution which can be only captured using JavaScript. On the bright side this solution also captures users with ad blockers or tracking blockers.

    Questions ?

    We invite you to test different ways to see what makes sense for you and how it affects your website performance as well as the perceived performance. If you have any questions, feel free to get in touch with us.

    Read on

    The last post in this series is Performance optimizations you can apply today to load the Piwik JavaScript tracker faster.

  • How to make multiple ffmpeg commands run in parallel [duplicate]

    9 février, par Kim Mỹ

    I'm using the following ffmpeg command to compress video :

    &#xA;

    `nice -n 10 ${ffmpegPath} -i "${chunkPath}" -c:v libx264 -preset fast -crf 28 "${compressedPath}"`&#xA;

    &#xA;

    However, when I run two instances of ffmpeg of this command to achieve parallelism :

    &#xA;

    Either in two child processes within a single Node.js application or in two separate Node.js applications running at the same time, it seems only one command is processed, and the other is skipped.

    &#xA;

    I've noticed that 2 FFmpeg instances are loaded into RAM and both create a starting file for the final compressed video, they finish compression around the same time. However, the total processing time is effectively doubled compared to compressing a single video file alone, which only takes half the time.

    &#xA;

    I also try to pass the -threads argument but it produces same result.

    &#xA;