
Recherche avancée
Autres articles (63)
-
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
-
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Other interesting software
13 avril 2011, parWe don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
We don’t know them, we didn’t try them, but you can take a peek.
Videopress
Website : http://videopress.com/
License : GNU/GPL v2
Source code : (...)
Sur d’autres sites (6575)
-
Adding A New System To The Game Music Website
1er août 2012, par Multimedia Mike — GeneralAt first, I was planning to just make a little website where users could install a Chrome browser extension and play music from old 8-bit NES games. But, like many software projects, the goal sort of ballooned. I created a website where users can easily play old video game music. It doesn’t cover too many systems yet, but I have had individual requests to add just about every system you can think of.
The craziest part is that I know it’s possible to represent most of the systems. Eventually, it would be great to reach Chipamp parity (a combination plugin for Winamp that packages together plugins for many of these chiptunes). But there is a process to all of this. I have taken to defining a number of phases that are required to get a new system covered.
Phase 0 informally involves marveling at the obscurity of some of the console systems for which chiptune collections have evolved. WonderSwan ? Sharp X68000 ? PC-88 ? I may be viewing this through a terribly Ameri-centric lens. I’ve at least heard of the ZX Spectrum and the Amstrad CPC even if I’ve never seen either.
No matter. The goal is to get all their chiptunes cataloged and playable.
Phase 1 : Finding A Player
The first step is to find a bit of open source code that can play a particular format. If it’s a library that can handle many formats, like Game Music Emu or Audio Overload SDK, even better (probably). The specific open source license isn’t a big concern for me. I’m almost certain that some of the libraries that SaltyGME currently mixes are somehow incompatible, license-wise. I’ll worry about it when I encounter someone who A) cares, and B) is in a position to do something about it. Historical preservation comes first, and these software libraries aren’t getting any younger (I’m finding some that haven’t been touched in a decade).Phase 2 : Test Program
The next phase is to create a basic test bench program that sends a music file into the library, generates a buffer of audio, and shoves it out to the speakers via PulseAudio’s simple API (people like to rip on PulseAudio, but its simple API really lives up to its name and requires pages less boilerplate code to play a few samples than ALSA).Phase 3 : Plug Into Web Player
After successfully creating the test bench and understanding exactly which source files need to be built, the next phase is to hook it up to the main SaltyGME program via the ad-hoc plugin API I developed. This API requires that a player backend can, at the very least, initialize itself based on a buffer of bytes and generate audio samples into an array of 16-bit numbers. The API also provides functions for managing files with multiple tracks and toggling individual voices/channels if the library supports such a feature. Having the test bench application written beforehand usually smooths out this step.But really, I’m just getting started.
Phase 4 : Collecting A Song Corpus
Then there is the matter of staging a collection of songs for a given system. It seems like it would just be a matter of finding a large collection of songs for a given format, downloading them in bulk, and mirroring them. Honestly, that’s the easy part. People who are interested in this stuff have been lovingly curating massive collections of these songs for years (see SNESmusic.org for one of the best examples, and they also host a torrent of all their music for really quick and easy hoarding).
In my drive to make this game music website more useful for normal people, the goal is to extract as much metadata as possible to make searching better, and to package the data so that it’s as convenient as possible for users. Whenever I seek to add a new format to the collection, this is the phase where I invariably find that I have to fundamentally modify some of the assumptions I originally made in the player.First, there were the NES Sound Format (NSF) files, the original format I wanted to play. These are files that have any number of songs packed into a single file. Playback libraries expose APIs to jump to individual tracks. So the player was designed around that. Game Boy GBS files also fall into this category but present a different challenge vis-à-vis metadata, addressed in the next phase.
Then, there were the SPC files. Each SPC file is its own song and multiple SPC files are commonly bundled as RAR files. Not wanting to deal with RAR, or any format where I interacted with a general compression API to pull a few files out, I created a custom resource format (inspired by so many I have studied and documented) and compressed it with a simpler compression API. I also had to modify some of the player’s assumptions to deal with this archive format. Genesis VGMs, bundled either in .zip or .7z, followed the same model as SPC in RAR.
Then it was suggested that I attempt to bring SaltyGME closer to feature parity with Chipamp, rather than just being a Chrome browser frontend for Game Music Emu. When I studied the Portable Sound Format (PSF), I realized it didn’t fit into the player model I already had. PSF uses a sort of shared library model for code execution and I developed another resource archive format to cope with it. So that covers quite a few formats.
One more architecture challenge arose when I started to study one of the prevailing metadata formats, explained in the next phase.
Phase 5 : Metadata
Finally, for the collections to really be useful, I need to harvest that juicy metadata for search and presentation.I have created a series of programs and scripts to scrape metadata out of these music files and store it all in a database that drives the website and search engine. I recognize that it’s no good to have a large corpus of songs with minimal metadata and while importing bulk quantities of music, the scripts harshly reject songs that have too little metadata.
Again, challenges abound. One of the biggest challenges I’m facing is the peculiar quasi-freeform metadata format that emerged as .m3u that takes a form similar to :
################################################################# # # GRADIUS2 # (c) KONAMI by Furukawa Motoaki, IKACHAN # #################################################################
nemesis2.kss::KSS,62,[Nemesis2] (Opening),2:23,,0
nemesis2.kss::KSS,61,[Nemesis2] (Start),7,,0
nemesis2.kss::KSS,43,[Nemesis2] (Air Battle),34,0-
nemesis2.kss::KSS,44,[Nemesis2] (1st. BGM),51,0-
[...]A lot of file formats (including Game Boy GBS mentioned earlier) store their metadata separately using this format. I have some ideas about tools I can use to help me process this data but I’m pretty sure each one will require some manual intervention.
As alluded to in phase 4, .m3u presents another architectural challenge : Notice the second field in the CSV .m3u data. That’s a track number. A player can’t expect every track in a bundled chiptune file to be valid, nor to be in any particular order. Thus, I needed to alter the architecture once more to take this into account. However, instead of modifying the SaltyGME player, I simply extended the metadata database to include a playback order which, by default, is the same as the track order but can also accommodate this new issue. This also has the bonus of providing a facility to exclude playback of certain tracks. This comes in handy for many PSF archives which tend to include files that only provide support for other files and aren’t meant to be played on their own.
Bright Side
The reward for all of this effort is that the data lands in a proper database in the end. None of it goes back into the chiptune files themselves. This makes further modification easier as all of the data that is indexed and presented on the site comes from the database. Somewhere down the road, I should probably create an API for accessing this metadata. -
FFMPEG process Killed and raises returncode 137 when executed through python3 subprocess.Popen but runs fine from the command line
22 novembre 2017, par Stuart ClarkeI’m not sure if this is the best way to go about this, but I have another question here which I don’t think was asked very well (or more to the point I realised the actual problem and have a simpler way of asking for help). If you can answer this question you’ll have the answer to the other.
I’m using
python 3.5.2
andffmpeg 3.3.4-2
and have this function to run myffmpeg
commands :def ffmpegPro(args):
err = None
for i, arg in enumerate(args):
if(" " in arg or "(" in arg or "[" in arg):
args[i] = "\"" + arg + "\""
command = [
ffmpegcmd, '-y',
'-loglevel', loglevel
] + args
commandStr = " ".join(command)
ffmpeg = subprocess.Popen(commandStr, stdin=subprocess.PIPE, stderr=subprocess.PIPE, stdout=subprocess.PIPE, universal_newlines=True, shell=True)
out, err = ffmpeg.communicate()
if ffmpeg.returncode != 0:
print(commandStr + "\n" + "ERROR CODE: " + str(ffmpeg.returncode))
raise Exception(err)When I pass the following
args
thereturncode
is137
and the process isKilled
. This only occurs when executed inpython
, when I run the same command at thecommand line
it executes as expected.['-i', '/var/www/temp/film.mp4', '-vf', 'scale=1920:1080:force_original_aspect_ratio=decrease,pad=1920:1080:x=(1920-iw)/2:y=(1080-ih)/2:color=black', '/var/www/temp/videoHD.mp4']
The resulting command is :
ffmpeg -y -loglevel verbose -i /var/www/temp/film.mp4 -vf "scale=1920:1080:force_original_aspect_ratio=decrease,pad=1920:1080:x=(1920-iw)/2:y=(1080-ih)/2:color=black" /var/www/temp/videoHD.mp4
When executed through
python
:ERROR CODE: 137
Traceback (most recent call last):
File "getInsta2.py", line 740, in <module>
populate(media_feed, last, saved)
File "getInsta2.py", line 679, in populate
videoPost(media, hasVids, thisSaved)
File "getInsta2.py", line 639, in videoPost
processVideo(film, final, noMusic, audios, lengths)
File "getInsta2.py", line 358, in processVideo
ffmpegPro(args)
File "getInsta2.py", line 170, in ffmpegPro
raise Exception(err)
Exception: ffmpeg version 3.3.4-2~16.04.york0 Copyright (c) 2000-2017 the FFmpeg developers
built with gcc 5.4.0 (Ubuntu 5.4.0-6ubuntu1~16.04.4) 20160609
configuration: --prefix=/usr --extra-version='2~16.04.york0' --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared
libavutil 55. 58.100 / 55. 58.100
libavcodec 57. 89.100 / 57. 89.100
libavformat 57. 71.100 / 57. 71.100
libavdevice 57. 6.100 / 57. 6.100
libavfilter 6. 82.100 / 6. 82.100
libavresample 3. 5. 0 / 3. 5. 0
libswscale 4. 6.100 / 4. 6.100
libswresample 2. 7.100 / 2. 7.100
libpostproc 54. 5.100 / 54. 5.100
[h264 @ 0x7fa3db55a560] Reinit context to 640x368, pix_fmt: yuv420p
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/var/www/temp/film.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf57.71.100
Duration: 00:06:19.80, start: 0.000000, bitrate: 451 kb/s
Stream #0:0(und): Video: h264 (High), 1 reference frame (avc1 / 0x31637661), yuv420p(left), 640x358 (640x368), 313 kb/s, 30 fps, 30 tbr, 15360 tbn, 60 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 128 kb/s (default)
Metadata:
handler_name : SoundHandler
Stream mapping:
Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264))
Stream #0:1 -> #0:1 (aac (native) -> aac (native))
Press [q] to stop, [?] for help
[h264 @ 0x7fa3db59c700] Reinit context to 640x368, pix_fmt: yuv420p
[graph_1_in_0_1 @ 0x7fa3db7115e0] tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:0x3
[Parsed_scale_0 @ 0x7fa3db72e000] w:1920 h:1080 flags:'bicubic' interl:0
[graph 0 input from stream 0:0 @ 0x7fa3db72f6a0] w:640 h:358 pixfmt:yuv420p tb:1/15360 fr:30/1 sar:0/1 sws_param:flags=2
[Parsed_scale_0 @ 0x7fa3db72e000] w:640 h:358 fmt:yuv420p sar:0/1 -> w:1920 h:1074 fmt:yuv420p sar:0/1 flags:0x4
[Parsed_pad_1 @ 0x7fa3db72eac0] w:1920 h:1074 -> w:1920 h:1080 x:0 y:2 color:0x000000FF
[libx264 @ 0x7fa3db7309e0] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 AVX2 LZCNT BMI2
[libx264 @ 0x7fa3db7309e0] profile High, level 4.0
[libx264 @ 0x7fa3db7309e0] 264 - core 148 r2795 aaa9aa8 - H.264/MPEG-4 AVC codec - Copyleft 2003-2017 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=6 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
Output #0, mp4, to '/var/www/temp/videoHD.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf57.71.100
Stream #0:0(und): Video: h264 (libx264), 1 reference frame ([33][0][0][0] / 0x0021), yuv420p(left), 1920x1080, q=-1--1, 30 fps, 15360 tbn, 30 tbc (default)
Metadata:
handler_name : VideoHandler
encoder : Lavc57.89.100 libx264
Side data:
cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: -1
Stream #0:1(und): Audio: aac (LC) ([64][0][0][0] / 0x0040), 48000 Hz, stereo, fltp, delay 1024, 128 kb/s (default)
Metadata:
handler_name : SoundHandler
encoder : Lavc57.89.100 aac
Killed
</module>Note the
Killed
at the end. This occurs just before any processing begins.BUT when run from the
command line
(cutting and pasting the command as outputted by the code) we get :ffmpeg version 3.3.4-2~16.04.york0 Copyright (c) 2000-2017 the FFmpeg developers
built with gcc 5.4.0 (Ubuntu 5.4.0-6ubuntu1~16.04.4) 20160609
configuration: --prefix=/usr --extra-version='2~16.04.york0' --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared
libavutil 55. 58.100 / 55. 58.100
libavcodec 57. 89.100 / 57. 89.100
libavformat 57. 71.100 / 57. 71.100
libavdevice 57. 6.100 / 57. 6.100
libavfilter 6. 82.100 / 6. 82.100
libavresample 3. 5. 0 / 3. 5. 0
libswscale 4. 6.100 / 4. 6.100
libswresample 2. 7.100 / 2. 7.100
libpostproc 54. 5.100 / 54. 5.100
[h264 @ 0x7f68c918f560] Reinit context to 640x368, pix_fmt: yuv420p
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/var/www/temp/film.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf57.71.100
Duration: 00:06:19.80, start: 0.000000, bitrate: 451 kb/s
Stream #0:0(und): Video: h264 (High), 1 reference frame (avc1 / 0x31637661), yuv420p(left), 640x358 (640x368), 313 kb/s, 30 fps, 30 tbr, 15360 tbn, 60 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 128 kb/s (default)
Metadata:
handler_name : SoundHandler
Stream mapping:
Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264))
Stream #0:1 -> #0:1 (aac (native) -> aac (native))
Press [q] to stop, [?] for help
[h264 @ 0x7f68c91d1700] Reinit context to 640x368, pix_fmt: yuv420p
[graph_1_in_0_1 @ 0x7f68c93465e0] tb:1/48000 samplefmt:fltp samplerate:48000 chlayout:0x3
[Parsed_scale_0 @ 0x7f68c9363000] w:1920 h:1080 flags:'bicubic' interl:0
[graph 0 input from stream 0:0 @ 0x7f68c93646a0] w:640 h:358 pixfmt:yuv420p tb:1/15360 fr:30/1 sar:0/1 sws_param:flags=2
[Parsed_scale_0 @ 0x7f68c9363000] w:640 h:358 fmt:yuv420p sar:0/1 -> w:1920 h:1074 fmt:yuv420p sar:0/1 flags:0x4
[Parsed_pad_1 @ 0x7f68c9363ac0] w:1920 h:1074 -> w:1920 h:1080 x:0 y:2 color:0x000000FF
[libx264 @ 0x7f68c93659e0] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 AVX2 LZCNT BMI2
[libx264 @ 0x7f68c93659e0] profile High, level 4.0
[libx264 @ 0x7f68c93659e0] 264 - core 148 r2795 aaa9aa8 - H.264/MPEG-4 AVC codec - Copyleft 2003-2017 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=6 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
Output #0, mp4, to '/var/www/temp/videoHD.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf57.71.100
Stream #0:0(und): Video: h264 (libx264), 1 reference frame ([33][0][0][0] / 0x0021), yuv420p(left), 1920x1080, q=-1--1, 30 fps, 15360 tbn, 30 tbc (default)
Metadata:
handler_name : VideoHandler
encoder : Lavc57.89.100 libx264
Side data:
cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: -1
Stream #0:1(und): Audio: aac (LC) ([64][0][0][0] / 0x0040), 48000 Hz, stereo, fltp, delay 1024, 128 kb/s (default)
Metadata:
handler_name : SoundHandler
encoder : Lavc57.89.100 aac
frame= 46 fps=0.0 q=0.0 size= 0kB time=00:00:01.62 bitrate= 0.0kbits/s
frame= 59 fps= 46 q=29.0 size= 116kB time=00:00:02.04 bitrate= 464.8kbits/
frame= 72 fps= 40 q=29.0 size= 203kB time=00:00:02.49 bitrate= 667.2kbits/
frame= 84 fps= 36 q=29.0 size= 308kB time=00:00:02.88 bitrate= 875.9kbits/
Blah
Blah
Blah
frame=11351 fps= 21 q=26.0 size= 97572kB time=00:06:18.45 bitrate=2112.1kbits/
frame=11367 fps= 21 q=29.0 size= 97732kB time=00:06:18.98 bitrate=2112.5kbits/
frame=11384 fps= 22 q=29.0 size= 97809kB time=00:06:19.56 bitrate=2111.0kbits/
No more output streams to write to, finishing.
frame=11392 fps= 21 q=-1.0 Lsize= 98519kB time=00:06:19.77 bitrate=2125.1kbits/s speed=0.715x
video:92124kB audio:5986kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.416313%
Input file #0 (/var/www/temp/film.mp4):
Input stream #0:0 (video): 11392 packets read (14892948 bytes); 11392 frames decoded;
Input stream #0:1 (audio): 17803 packets read (6112540 bytes); 17802 frames decoded (18229248 samples);
Total: 29195 packets (21005488 bytes) demuxed
Output file #0 (/var/www/temp/videoHD.mp4):
Output stream #0:0 (video): 11392 frames encoded; 11392 packets muxed (94334785 bytes);
Output stream #0:1 (audio): 17802 frames encoded (18229248 samples); 17803 packets muxed (6129981 bytes);
Total: 29195 packets (100464766 bytes) muxed
[libx264 @ 0x7f68c93659e0] frame I:74 Avg QP:19.08 size: 51540
[libx264 @ 0x7f68c93659e0] frame P:3506 Avg QP:21.34 size: 19348
[libx264 @ 0x7f68c93659e0] frame B:7812 Avg QP:24.07 size: 2904
[libx264 @ 0x7f68c93659e0] consecutive B-frames: 1.3% 20.2% 4.6% 73.9%
[libx264 @ 0x7f68c93659e0] mb I I16..4: 19.7% 73.6% 6.7%
[libx264 @ 0x7f68c93659e0] mb P I16..4: 3.2% 6.4% 0.1% P16..4: 52.5% 7.6% 2.6% 0.0% 0.0% skip:27.6%
[libx264 @ 0x7f68c93659e0] mb B I16..4: 0.2% 0.2% 0.0% B16..8: 23.2% 0.4% 0.0% direct: 0.5% skip:75.5% L0:51.8% L1:46.6% BI: 1.6%
[libx264 @ 0x7f68c93659e0] 8x8 transform intra:66.4% inter:94.0%
[libx264 @ 0x7f68c93659e0] coded y,uvDC,uvAC intra: 33.6% 53.4% 7.3% inter: 5.3% 14.2% 0.0%
[libx264 @ 0x7f68c93659e0] i16 v,h,dc,p: 22% 27% 5% 46%
[libx264 @ 0x7f68c93659e0] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 29% 19% 20% 4% 7% 7% 7% 5% 4%
[libx264 @ 0x7f68c93659e0] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 31% 28% 11% 3% 9% 7% 6% 3% 2%
[libx264 @ 0x7f68c93659e0] i8c dc,h,v,p: 49% 21% 20% 10%
[libx264 @ 0x7f68c93659e0] Weighted P-Frames: Y:0.5% UV:0.1%
[libx264 @ 0x7f68c93659e0] ref P L0: 63.4% 8.9% 21.4% 6.3% 0.0%
[libx264 @ 0x7f68c93659e0] ref B L0: 89.3% 9.1% 1.6%
[libx264 @ 0x7f68c93659e0] ref B L1: 98.1% 1.9%
[libx264 @ 0x7f68c93659e0] kb/s:1987.38
[aac @ 0x7f68c9366e80] Qavg: 1160.814and the output video is fine.
Why would this process be killed by python ?
Thanks,
Stu
-
vda : set destination image buffer attributes.
9 novembre 2011, par Sebastien Zwickertvda : set destination image buffer attributes.