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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (68)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (8540)
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Ode to the Gravis Ultrasound
1er août 2011, par Multimedia Mike — GeneralWARNING : This post is a bunch of nostalgia. Feel free to follow along if you recall the DOS days of the early-mid 1990s.
I finally let go of my Gravis Ultrasound MAX sound card a little while ago. It felt like the end of an era for me, even though I had scarcely used the card in recent memory.
The Beginning
What is the Gravis Ultrasound ? Only the finest PC sound card from the classic DOS days. Back in the day (very early 1990s), most consumer PC sound cards were Yamaha OPL FM synthesizers paired with a basic digital to analog converter (DAC). Gravis, a company known for game controllers, dared to break with the dominant paradigm of Sound Blaster clones and create a sound card that had 32 digital channels.
I heard about the GUS sometime in 1992 through one of the dominant online services at the time, Prodigy. Through the message boards, I learned of a promotion with Electronic Arts in which customers could pre-order a GUS at a certain discount along with 2 EA games from a selected catalog (with progressive discounts when ordering more games from the list). I know I got the DOS version of PowerMonger ; I think the other was Night Shift, though that doesn’t seem to be an EA title.Anyway, 1992 saw many maddening delays of the GUS hardware. Finally, reports of GUS shipments began to trickle into the Prodigy message forums. Then one day in November, 1992, mine arrived. Into the 286 machine it went and a valiant attempt at software installation was made. A friend and I fought with the software late into the evening, trying to make this thing work reasonably. I remember grabbing a pair of old headphones sitting near the computer that were used for an ancient (even for the time) portable radio. That was the only means of sound reproduction we had available at that moment. And it still sounded incredible.
After graduating to progressively superior headphones, I would later return to that original pair only to feel my ears were being physically assaulted. Strange, they sounded fine that first night I was trying to make the GUS work. I guess this was my first understanding that the degree to which one is a snobby audiophile is all a matter of hard-earned experience.
Technology
The GUS was powered by something called a GF1 which was supposed to use a technology called wavetable synthesis. In the early days, I thought (and I wasn’t alone in this) that this meant that the GF1 chip had a bunch of digitized instrument samples stored in the ASIC. That wasn’t it.However, it did feature 32 digital channels at a time when most PC audio cards had 2 (plus that Yamaha FM synthesizer). There was some hemming and hawing about how the original GUS couldn’t drive all 32 channels at a full 44.1 kHz ("CD quality") playback rate. It’s true— if 14 channels were enabled, all could be played at 44.1 kHz. Enabling more channels started progressive degradation and with all 32 channels, each was only playing at around 19 kHz. Still, from my emerging game programmer perspective, that allowed for 8-channel tracker music and 6 channels of sound effects, all at the vaunted CD level of quality.
Games and Compatibility
The primary reason to have a discrete sound card was for entertainment applications — ahem, games. GUS support was pretty sketchy out of the gate (ostensibly a major reason for the card’s delay). While many sound cards offered Sound Blaster emulation by basically having the same hardware as Sound Blaster cards, the GUS took a software route towards emulating the SB. To do this required a program called the Sound Blaster Operating System, or SBOS.Oh, how awesome it was to hear the program exclaim "SBOS installed !" And how harshly it grated on your nerves after the 200th time hearing it due to so many reboots and fiddling with options to make your games work. Also, I’ve always wondered if there’s something special about sampling an ’s’ sound — does it strain the sampling frequency range ? Perhaps the phrase was sampled at too low a bitrate because the ’s’ sounds didn’t come through very clearly, which is something you notice after hundreds of iterations when there are 3 ’s’ sounds in the phrase.
Fortunately, SBOS became less relevant with the advent of Mega-Em, a separate emulator which intercepted calls to Roland MIDI systems and routed them to the very capable GUS. Roland-supporting games sounded beautiful.
Eventually, more and more DOS games were released with native Gravis support, sometimes with the help of The Miles Sound System (from our friends at Rad Game Tools — you know, the people behind Smacker and Bink). The library changelog is quite the trip down PC memory lane.
An important area where the GUS shined brightly was that of demos and music trackers. The emerging PC demo scene embraced the powerful GUS (aided, no doubt, by Gravis’ sponsorship of the community) and the coolest computer art and music of the time natively supported the card.
Programming
At this point in my life, I was a budding programmer in high school and was fairly intent on programming video games. So far, I had figured out how to make a few blips using a borrowed Sound Blaster card. I went to great lengths to learn how to program the Gravis Ultrasound.Oh you kids today, with your easy access to information at the tips of your fingers thanks to Google and the broader internet. I had to track down whatever information I could find through a combination of Prodigy message boards and local dialup BBSes and FidoNet message bases. Gravis was initially tight-lipped about programming information for its powerful card, as was de rigueur of hardware companies (something that largely persists to this day). But Gravis eventually saw an opportunity to one-up encumbent Creative Labs and released a full SDK for the Ultrasound. I wanted the SDK badly.
So it was early-mid 1993. Gravis released an SDK. I heard that it was available on their support BBS. Their BBS with a long distance phone number. If memory serves, the SDK was only in the neighborhood of 1.5 Mbytes. That takes a long time to transfer via a 2400 baud modem at a time when long distance phone charges were still a thing and not insubstantial.
Luckily, they also put the SDK on something called an ’FTP site’. Fortunately, about this time, I had the opportunity to get some internet access via the local university.
Indeed, my entire motivation for initially wanting to get on the internet was to obtain special programming information. Is that nerdy enough for you ?
I see that the GUS SDK is still available via the Gravis FTP site. The file GUSDK222.ZIP is dated 1998 and is less than a megabyte.
Next Generation : CD Support
So I had my original GUS by the end of 1992. That was just the first iteration of the Gravis Ultrasound. The next generation was the GUS MAX. When I was ready to get into the CD-ROM era, this was what I wanted in my computer. This is because the GUS MAX had CD-ROM support. This is odd to think about now when all optical drives have SATA interfaces and (P)ATA interfaces before that— what did CD-ROM compatibility mean back then ? I wasn’t quite sure. But in early 1995, I headed over to Computer City (R.I.P.) and bought a new GUS MAX and Sony double-speed CD-ROM drive to install in the family’s PC.
About the "CD-ROM compatibility" : It seems that there were numerous competing interfaces in the early days of CD-ROM technology. The GUS MAX simply integrated 3 different CD-ROM controllers onto the audio card. This was superfluous to me since the Sony drive came with an appropriate controller card anyway, though I didn’t figure out that the extra controller card was unnecessary until after I installed it. No matter ; computers of the day were rife with expansion ports.
The 3 different CD-ROM controllers on the GUS MAX
Explaining The Difference
It was difficult to explain the difference in quality to those who didn’t really care. Sometime during 1995, I picked up a quasi-promotional CD-ROM called "The Gravis Ultrasound Experience" from Babbage’s computer store (remember when that was a thing ?). As most PC software had been distributed on floppy discs up until this point, this CD-ROM was an embarrassment of riches. Tons of game demos, scene demos, tracker music, and all the latest GUS drivers and support software.Further, the CD-ROM had a number of red book CD audio tracks that illustrated the difference between Sound Blaster cards and the GUS. I remember loaning this to a tech-savvy coworker who disbelieved how awesome the GUS was. The coworker took it home, listened to it, and wholly agreed that the GUS audio sounded better than the SB audio in the comparison — and was thoroughly confused because she was hearing this audio emanating from her Sound Blaster. It was the difference between real-time and pre-rendered audio, I suppose, but I failed to convey that message. I imagine the same issue comes up even today regarding real-time video rendering vs., e.g., a pre-rendered HD cinematic posted on YouTube.
Regrettably, I can’t find that CD-ROM anymore which leads me to believe that the coworker never gave it back. Too bad, because it was quite the treasure trove.
Aftermath
According to folklore I’ve heard, Gravis couldn’t keep up as the world changed to Windows and failed to deliver decent drivers. Indeed, I remember trying to keep my GUS in service under Windows 95 well into 1998 but eventually relented and installed some kind of more appropriate sound card that was better supported under Windows.Of course, audio output capability has been standard issue for any PC for at least 10 years and many people aren’t even aware that discrete sound cards still exist. Real-time audio rendering has become less essential as full musical tracks can be composed and compressed into PCM format and delivered with the near limitless space afforded by optical storage.
A few years ago, it was easy to pick up old GUS cards on eBay for cheap. As of this writing, there are only a few and they’re pricy (but perhaps not selling). Maybe I was just viewing during the trough of no value a few years ago.
Nowadays, of course, anyone interested in studying the old GUS or getting a nostalgia fix need only boot up the always-excellent DOSBox emulator which provides remarkable GUS emulation support.
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H.264 and VP8 for still image coding : WebP ?
JPEG is a very old lossy image format. By today’s standards, it’s awful compression-wise : practically every video format since the days of MPEG-2 has been able to tie or beat JPEG at its own game. The reasons people haven’t switched to something more modern practically always boil down to a simple one — it’s just not worth the hassle. Even if JPEG can be beaten by a factor of 2, convincing the entire world to change image formats after 20 years is nigh impossible. Furthermore, JPEG is fast, simple, and practically guaranteed to be free of any intellectual property worries. It’s been tried before : JPEG-2000 first, then Microsoft’s JPEG XR, both tried to unseat JPEG. Neither got much of anywhere.
Now Google is trying to dump yet another image format on us, “WebP”. But really, it’s just a VP8 intra frame. There are some obvious practical problems with this new image format in comparison to JPEG ; it doesn’t even support all of JPEG’s features, let alone many of the much-wanted features JPEG was missing (alpha channel support, lossless support). It only supports 4:2:0 chroma subsampling, while JPEG can handle 4:2:2 and 4:4:4. Google doesn’t seem interested in adding any of these features either.
But let’s get to the meat and see how these encoders stack up on compressing still images. As I explained in my original analysis, VP8 has the advantage of H.264′s intra prediction, which is one of the primary reasons why H.264 has such an advantage in intra compression. It only has i4x4 and i16x16 modes, not i8x8, so it’s not quite as fancy as H.264′s, but it comes close.
The test files are all around 155KB ; download them for the exact filesizes. For all three, I did a binary search of quality levels to get the file sizes close. For x264, I encoded with
--tune stillimage --preset placebo
. For libvpx, I encoded with--best
. For JPEG, I encoded with ffmpeg, then applied jpgcrush, a lossless jpeg compressor. I suspect there are better JPEG encoders out there than ffmpeg ; if you have one, feel free to test it and post the results. The source image is the 200th frame of Parkjoy, from derf’s page (fun fact : this video was shot here ! More info on the video here.).Files : (x264 [154KB], vp8 [155KB], jpg [156KB])
Results (decoded to PNG) : (x264, vp8, jpg)
This seems rather embarrassing for libvpx. Personally I think VP8 looks by far the worst of the bunch, despite JPEG’s blocking. What’s going on here ? VP8 certainly has better entropy coding than JPEG does (by far !). It has better intra prediction (JPEG has just DC prediction). How could VP8 look worse ? Let’s investigate.
VP8 uses a 4×4 transform, which tends to blur and lose more detail than JPEG’s 8×8 transform. But that alone certainly isn’t enough to create such a dramatic difference. Let’s investigate a hypothesis — that the problem is that libvpx is optimizing for PSNR and ignoring psychovisual considerations when encoding the image… I’ll encode with
--tune psnr --preset placebo
in x264, turning off all psy optimizations.Files : (x264, optimized for PSNR [154KB]) [Note for the technical people : because adaptive quantization is off, to get the filesize on target I had to use a CQM here.]
Results (decoded to PNG) : (x264, optimized for PSNR)
What a blur ! Only somewhat better than VP8, and still worse than JPEG. And that’s using the same encoder and the same level of analysis — the only thing done differently is dropping the psy optimizations. Thus we come back to the conclusion I’ve made over and over on this blog — the encoder matters more than the video format, and good psy optimizations are more important than anything else for compression. libvpx, a much more powerful encoder than ffmpeg’s jpeg encoder, loses because it tries too hard to optimize for PSNR.
These results raise an obvious question — is Google nuts ? I could understand the push for “WebP” if it was better than JPEG. And sure, technically as a file format it is, and an encoder could be made for it that’s better than JPEG. But note the word “could”. Why announce it now when libvpx is still such an awful encoder ? You’d have to be nuts to try to replace JPEG with this blurry mess as-is. Now, I don’t expect libvpx to be able to compete with x264, the best encoder in the world — but surely it should be able to beat an image format released in 1992 ?
Earth to Google : make the encoder good first, then promote it as better than the alternatives. The reverse doesn’t work quite as well.
[155KB] -
extract subtitle from video ffmpeg. subs.srt : Invalid argument
3 juillet 2019, par evgeni fotialet filename_ext = file.path.split('/').pop()
let filename = filename_ext.split('.').slice(0, filename_ext.split('.').length-1).join('.')
var result = ffmpeg({
MEMFS: [{name: filename_ext, data: buffer}],
arguments: ["-i", filename_ext, "-map", "0:s:0", "subs.srt"],
// Ignore stdin read requests
stdin: function() {},
});
// Write out.webm to disk.
var out = result.MEMFS[0];
fs.outputFile(pathname + '/' + out.name, Buffer(out.data), 'binary');I get the following
ffmpeg version n3.1.2 Copyright (c) 2000-2016 the FFmpeg developers
built with emcc (Emscripten gcc/clang-like replacement) 1.36.7 ()
configuration: --cc=emcc --enable-cross-compile --target-os=none --arch=x86 --disable-runtime-cpudetect --disable-asm --disable-fast-unaligned --disable-pthreads --disable-w32threads --disable-os2threads --disable-debug --disable-stripping --disable-all --enable-ffmpeg --enable-avcodec --enable-avformat --enable-avutil --enable-swresample --enable-swscale --enable-avfilter --disable-network --disable-d3d11va --disable-dxva2 --disable-vaapi --disable-vda --disable-vdpau --enable-decoder=vp8 --enable-decoder=vp9 --enable-decoder=theora --enable-decoder=mpeg2video --enable-decoder=mpeg4 --enable-decoder=h264 --enable-decoder=hevc --enable-decoder=png --enable-decoder=mjpeg --enable-decoder=vorbis --enable-decoder=opus --enable-decoder=mp3 --enable-decoder=ac3 --enable-decoder=aac --enable-decoder=ass --enable-decoder=ssa --enable-decoder=srt --enable-decoder=webvtt --enable-demuxer=matroska --enable-demuxer=ogg --enable-demuxer=avi --enable-demuxer=mov --enable-demuxer=flv --enable-demuxer=mpegps --enable-demuxer=image2 --enable-demuxer=mp3 --enable-demuxer=concat --enable-protocol=file --enable-filter=aresample --enable-filter=scale --enable-filter=crop --enable-filter=overlay --disable-bzlib --disable-iconv --disable-libxcb --disable-lzma --disable-sdl --disable-securetransport --disable-xlib --disable-zlib --enable-encoder=libvpx_vp8 --enable-encoder=libopus --enable-encoder=mjpeg --enable-muxer=webm --enable-muxer=ogg --enable-muxer=null --enable-muxer=image2 --enable-filter=subtitles --enable-libass --enable-libopus --enable-libvpx --extra-cflags=-I../libvpx/dist/include --extra-ldflags=-L../libvpx/dist/lib
libavutil 55. 28.100 / 55. 28.100
libavcodec 57. 48.101 / 57. 48.101
libavformat 57. 41.100 / 57. 41.100
libavfilter 6. 47.100 / 6. 47.100
libswscale 4. 1.100 / 4. 1.100
libswresample 2. 1.100 / 2. 1.100
[h264 @ 0x7d7510] Warning: not compiled with thread support, using thread emulation
[aac @ 0x7d81c0] Warning: not compiled with thread support, using thread emulation
[ssa @ 0x7d8e30] Warning: not compiled with thread support, using thread emulation
Input #0, matroska,webm, from 'censored filename.mkv':
Metadata:
encoder : no_variable_data
creation_time : 1970-01-01 00:00:00
Duration: 00:23:40.13, start: 0.000000, bitrate: 2789 kb/s
Stream #0:0: Video: h264 (High), yuv420p, 1280x720 [SAR 1:1 DAR 16:9], 23.98 fps, 23.98 tbr, 1k tbn, 47.95 tbc (default)
Metadata:
BPS : 2658044
BPS-eng : 2658044
DURATION : 00:23:40.045000000
DURATION-eng : 00:23:40.045000000
NUMBER_OF_FRAMES: 34047
NUMBER_OF_FRAMES-eng: 34047
NUMBER_OF_BYTES : 471817808
NUMBER_OF_BYTES-eng: 471817808
_STATISTICS_WRITING_APP: no_variable_data
_STATISTICS_WRITING_APP-eng: no_variable_data
_STATISTICS_WRITING_DATE_UTC: 1970-01-01 00:00:00
_STATISTICS_WRITING_DATE_UTC-eng: 1970-01-01 00:00:00
_STATISTICS_TAGS: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
_STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
Stream #0:1(jpn): Audio: aac (LC), 44100 Hz, stereo, fltp (default)
Metadata:
BPS : 128000
BPS-eng : 128000
DURATION : 00:23:40.109000000
DURATION-eng : 00:23:40.109000000
NUMBER_OF_FRAMES: 61159
NUMBER_OF_FRAMES-eng: 61159
NUMBER_OF_BYTES : 22721748
NUMBER_OF_BYTES-eng: 22721748
_STATISTICS_WRITING_APP: no_variable_data
_STATISTICS_WRITING_APP-eng: no_variable_data
_STATISTICS_WRITING_DATE_UTC: 1970-01-01 00:00:00
_STATISTICS_WRITING_DATE_UTC-eng: 1970-01-01 00:00:00
_STATISTICS_TAGS: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
_STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
Stream #0:2(eng): Subtitle: ass (default)
Metadata:
BPS : 110
BPS-eng : 110
DURATION : 00:23:25.280000000
DURATION-eng : 00:23:25.280000000
NUMBER_OF_FRAMES: 298
NUMBER_OF_FRAMES-eng: 298
NUMBER_OF_BYTES : 19407
NUMBER_OF_BYTES-eng: 19407
_STATISTICS_WRITING_APP: no_variable_data
_STATISTICS_WRITING_APP-eng: no_variable_data
_STATISTICS_WRITING_DATE_UTC: 1970-01-01 00:00:00
_STATISTICS_WRITING_DATE_UTC-eng: 1970-01-01 00:00:00
_STATISTICS_TAGS: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
_STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
Stream #0:3: Attachment: ttf
Metadata:
filename : OpenSans-Semibold.ttf
mimetype : application/x-truetype-font
[NULL @ 0x9eac90] Unable to find a suitable output format for 'subs.srt'
subs.srt: Invalid argumentthe file is a mkv video file
Other info
Codecs:
D..... = Decoding supported
.E.... = Encoding supported
..V... = Video codec
..A... = Audio codec
..S... = Subtitle codec
...I.. = Intra frame-only codec
....L. = Lossy compression
.....S = Lossless compression
-------
..VI.. 012v Uncompressed 4:2:2 10-bit
..V.L. 4xm 4X Movie
..VI.S 8bps QuickTime 8BPS video
..VIL. a64_multi Multicolor charset for Commodore 64
..VIL. a64_multi5 Multicolor charset for Commodore 64, extended with 5th color (colram)
..V..S aasc Autodesk RLE
..VIL. aic Apple Intermediate Codec
..VI.S alias_pix Alias/Wavefront PIX image
..VIL. amv AMV Video
..V.L. anm Deluxe Paint Animation
..V.L. ansi ASCII/ANSI art
..V..S apng APNG (Animated Portable Network Graphics) image
..VIL. asv1 ASUS V1
..VIL. asv2 ASUS V2
..VIL. aura Auravision AURA
..VIL. aura2 Auravision Aura 2
..V... avrn Avid AVI Codec
..VI.. avrp Avid 1:1 10-bit RGB Packer
..V.L. avs AVS (Audio Video Standard) video
..VI.. avui Avid Meridien Uncompressed
..VI.. ayuv Uncompressed packed MS 4:4:4:4
..V.L. bethsoftvid Bethesda VID video
..V.L. bfi Brute Force & Ignorance
..V.L. binkvideo Bink video
..VI.. bintext Binary text
..VI.S bmp BMP (Windows and OS/2 bitmap)
..V..S bmv_video Discworld II BMV video
..VI.S brender_pix BRender PIX image
..V.L. c93 Interplay C93
..V.L. cavs Chinese AVS (Audio Video Standard) (AVS1-P2, JiZhun profile)
..V.L. cdgraphics CD Graphics video
..VIL. cdxl Commodore CDXL video
..V.L. cfhd Cineform HD
..V.L. cinepak Cinepak
..VIL. cljr Cirrus Logic AccuPak
..VI.S cllc Canopus Lossless Codec
..V.L. cmv Electronic Arts CMV video
..V... cpia CPiA video format
..V..S cscd CamStudio
..VIL. cyuv Creative YUV (CYUV)
..V.LS daala Daala
..VILS dds DirectDraw Surface image decoder
..V.L. dfa Chronomaster DFA
..V.LS dirac Dirac
..VIL. dnxhd VC3/DNxHD
..VI.S dpx DPX (Digital Picture Exchange) image
..V.L. dsicinvideo Delphine Software International CIN video
..VIL. dvvideo DV (Digital Video)
..V..S dxa Feeble Files/ScummVM DXA
..VI.S dxtory Dxtory
..VIL. dxv Resolume DXV
..V.L. escape124 Escape 124
..V.L. escape130 Escape 130
..VILS exr OpenEXR image
..V..S ffv1 FFmpeg video codec #1
..VI.S ffvhuff Huffyuv FFmpeg variant
..V.L. fic Mirillis FIC
..V..S flashsv Flash Screen Video v1
..V.L. flashsv2 Flash Screen Video v2
..V..S flic Autodesk Animator Flic video
..V.L. flv1 FLV / Sorenson Spark / Sorenson H.263 (Flash Video)
..V..S fraps Fraps
..VI.S frwu Forward Uncompressed
..V.L. g2m Go2Meeting
..V..S gif GIF (Graphics Interchange Format)
..V.L. h261 H.261
D.V.L. h263 H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
..V.L. h263i Intel H.263
..V.L. h263p H.263+ / H.263-1998 / H.263 version 2
D.V.LS h264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
..VIL. hap Vidvox Hap decoder
D.V.L. hevc H.265 / HEVC (High Efficiency Video Coding)
..V.L. hnm4video HNM 4 video
..VIL. hq_hqa Canopus HQ/HQA
..VIL. hqx Canopus HQX
..VI.S huffyuv HuffYUV
..V.L. idcin id Quake II CIN video
..VI.. idf iCEDraw text
..V.L. iff_ilbm IFF ACBM/ANIM/DEEP/ILBM/PBM/RGB8/RGBN
..V.L. indeo2 Intel Indeo 2
..V.L. indeo3 Intel Indeo 3
..V.L. indeo4 Intel Indeo Video Interactive 4
..V.L. indeo5 Intel Indeo Video Interactive 5
..V.L. interplayvideo Interplay MVE video
..VILS jpeg2000 JPEG 2000
..VILS jpegls JPEG-LS
..VIL. jv Bitmap Brothers JV video
..V.L. kgv1 Kega Game Video
..V.L. kmvc Karl Morton's video codec
..VI.S lagarith Lagarith lossless
..VI.S ljpeg Lossless JPEG
..VI.S loco LOCO
..VI.S m101 Matrox Uncompressed SD
..V.L. mad Electronic Arts Madcow Video
..VI.S magicyuv MagicYUV Lossless Video
..VIL. mdec Sony PlayStation MDEC (Motion DECoder)
..V.L. mimic Mimic
DEVIL. mjpeg Motion JPEG
..VIL. mjpegb Apple MJPEG-B
..V.L. mmvideo American Laser Games MM Video
..V.L. motionpixels Motion Pixels video
..V.L. mpeg1video MPEG-1 video
D.V.L. mpeg2video MPEG-2 video
D.V.L. mpeg4 MPEG-4 part 2
..V.L. mpegvideo_xvmc MPEG-1/2 video XvMC (X-Video Motion Compensation)
..V.L. msa1 MS ATC Screen
..V.L. msmpeg4v1 MPEG-4 part 2 Microsoft variant version 1
..V.L. msmpeg4v2 MPEG-4 part 2 Microsoft variant version 2
..V.L. msmpeg4v3 MPEG-4 part 2 Microsoft variant version 3
..V..S msrle Microsoft RLE
..V.L. mss1 MS Screen 1
..VIL. mss2 MS Windows Media Video V9 Screen
..V.L. msvideo1 Microsoft Video 1
..VI.S mszh LCL (LossLess Codec Library) MSZH
..V.L. mts2 MS Expression Encoder Screen
..VIL. mvc1 Silicon Graphics Motion Video Compressor 1
..VIL. mvc2 Silicon Graphics Motion Video Compressor 2
..V.L. mxpeg Mobotix MxPEG video
..V.L. nuv NuppelVideo/RTJPEG
..V.L. paf_video Amazing Studio Packed Animation File Video
..VI.S pam PAM (Portable AnyMap) image
..VI.S pbm PBM (Portable BitMap) image
..VI.S pcx PC Paintbrush PCX image
..VI.S pgm PGM (Portable GrayMap) image
..VI.S pgmyuv PGMYUV (Portable GrayMap YUV) image
..VIL. pictor Pictor/PC Paint
..V..S png PNG (Portable Network Graphics) image
..VI.S ppm PPM (Portable PixelMap) image
..VIL. prores Apple ProRes (iCodec Pro)
..VIL. ptx V.Flash PTX image
..VI.S qdraw Apple QuickDraw
..V.L. qpeg Q-team QPEG
..V..S qtrle QuickTime Animation (RLE) video
..VI.S r10k AJA Kona 10-bit RGB Codec
..VI.S r210 Uncompressed RGB 10-bit
..VI.S rawvideo raw video
..VIL. rl2 RL2 video
..V.L. roq id RoQ video
..V.L. rpza QuickTime video (RPZA)
..V..S rscc innoHeim/Rsupport Screen Capture Codec
..V.L. rv10 RealVideo 1.0
..V.L. rv20 RealVideo 2.0
..V.L. rv30 RealVideo 3.0
..V.L. rv40 RealVideo 4.0
..V.L. sanm LucasArts SANM/SMUSH video
..V..S screenpresso Screenpresso
..VI.S sgi SGI image
..VI.S sgirle SGI RLE 8-bit
..VI.S sheervideo BitJazz SheerVideo
..V.L. smackvideo Smacker video
..V.L. smc QuickTime Graphics (SMC)
..V... smvjpeg Sigmatel Motion Video
..V.LS snow Snow
..VIL. sp5x Sunplus JPEG (SP5X)
..VI.S sunrast Sun Rasterfile image
..V.L. svq1 Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
..V.L. svq3 Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
..VI.S targa Truevision Targa image
..VI.. targa_y216 Pinnacle TARGA CineWave YUV16
..V.L. tdsc TDSC
..V.L. tgq Electronic Arts TGQ video
..V.L. tgv Electronic Arts TGV video
D.V.L. theora Theora
..VIL. thp Nintendo Gamecube THP video
..V.L. tiertexseqvideo Tiertex Limited SEQ video
..VI.S tiff TIFF image
..VIL. tmv 8088flex TMV
..V.L. tqi Electronic Arts TQI video
..V.L. truemotion1 Duck TrueMotion 1.0
..V.L. truemotion2 Duck TrueMotion 2.0
..V.L. truemotion2rt Duck TrueMotion 2.0 Real Time
..V..S tscc TechSmith Screen Capture Codec
..V.L. tscc2 TechSmith Screen Codec 2
..VIL. txd Renderware TXD (TeXture Dictionary) image
..V.L. ulti IBM UltiMotion
..VI.S utvideo Ut Video
..VI.S v210 Uncompressed 4:2:2 10-bit
..VI.S v210x Uncompressed 4:2:2 10-bit
..VI.. v308 Uncompressed packed 4:4:4
..VI.. v408 Uncompressed packed QT 4:4:4:4
..VI.S v410 Uncompressed 4:4:4 10-bit
..V.L. vb Beam Software VB
..VI.S vble VBLE Lossless Codec
..V.L. vc1 SMPTE VC-1
..V.L. vc1image Windows Media Video 9 Image v2
..VIL. vcr1 ATI VCR1
..VIL. vixl Miro VideoXL
..V.L. vmdvideo Sierra VMD video
..V..S vmnc VMware Screen Codec / VMware Video
D.V.L. vp3 On2 VP3
..V.L. vp5 On2 VP5
..V.L. vp6 On2 VP6
..V.L. vp6a On2 VP6 (Flash version, with alpha channel)
..V.L. vp6f On2 VP6 (Flash version)
..V.L. vp7 On2 VP7
DEV.L. vp8 On2 VP8 (encoders: libvpx )
D.V.L. vp9 Google VP9
..VILS webp WebP
..V.L. wmv1 Windows Media Video 7
..V.L. wmv2 Windows Media Video 8
..V.L. wmv3 Windows Media Video 9
..V.L. wmv3image Windows Media Video 9 Image
..VIL. wnv1 Winnov WNV1
..V..S wrapped_avframe AVFrame to AVPacket passthrough
..V.L. ws_vqa Westwood Studios VQA (Vector Quantized Animation) video
..V.L. xan_wc3 Wing Commander III / Xan
..V.L. xan_wc4 Wing Commander IV / Xxan
..VI.. xbin eXtended BINary text
..VI.S xbm XBM (X BitMap) image
..VIL. xface X-face image
..VI.S xwd XWD (X Window Dump) image
..VI.. y41p Uncompressed YUV 4:1:1 12-bit
..VI.S ylc YUY2 Lossless Codec
..V.L. yop Psygnosis YOP Video
..VI.. yuv4 Uncompressed packed 4:2:0
..V..S zerocodec ZeroCodec Lossless Video
..VI.S zlib LCL (LossLess Codec Library) ZLIB
..V..S zmbv Zip Motion Blocks Video
..A.L. 4gv 4GV (Fourth Generation Vocoder)
..A.L. 8svx_exp 8SVX exponential
..A.L. 8svx_fib 8SVX fibonacci
D.A.L. aac AAC (Advanced Audio Coding)
..A.L. aac_latm AAC LATM (Advanced Audio Coding LATM syntax)
D.A.L. ac3 ATSC A/52A (AC-3)
..A.L. adpcm_4xm ADPCM 4X Movie
..A.L. adpcm_adx SEGA CRI ADX ADPCM
..A.L. adpcm_afc ADPCM Nintendo Gamecube AFC
..A.L. adpcm_aica ADPCM Yamaha AICA
..A.L. adpcm_ct ADPCM Creative Technology
..A.L. adpcm_dtk ADPCM Nintendo Gamecube DTK
..A.L. adpcm_ea ADPCM Electronic Arts
..A.L. adpcm_ea_maxis_xa ADPCM Electronic Arts Maxis CDROM XA
..A.L. adpcm_ea_r1 ADPCM Electronic Arts R1
..A.L. adpcm_ea_r2 ADPCM Electronic Arts R2
..A.L. adpcm_ea_r3 ADPCM Electronic Arts R3
..A.L. adpcm_ea_xas ADPCM Electronic Arts XAS
..A.L. adpcm_g722 G.722 ADPCM
..A.L. adpcm_g726 G.726 ADPCM
..A.L. adpcm_g726le G.726 ADPCM little-endian
..A.L. adpcm_ima_amv ADPCM IMA AMV
..A.L. adpcm_ima_apc ADPCM IMA CRYO APC
..A.L. adpcm_ima_dat4 ADPCM IMA Eurocom DAT4
..A.L. adpcm_ima_dk3 ADPCM IMA Duck DK3
..A.L. adpcm_ima_dk4 ADPCM IMA Duck DK4
..A.L. adpcm_ima_ea_eacs ADPCM IMA Electronic Arts EACS
..A.L. adpcm_ima_ea_sead ADPCM IMA Electronic Arts SEAD
..A.L. adpcm_ima_iss ADPCM IMA Funcom ISS
..A.L. adpcm_ima_oki ADPCM IMA Dialogic OKI
..A.L. adpcm_ima_qt ADPCM IMA QuickTime
..A.L. adpcm_ima_rad ADPCM IMA Radical
..A.L. adpcm_ima_smjpeg ADPCM IMA Loki SDL MJPEG
..A.L. adpcm_ima_wav ADPCM IMA WAV
..A.L. adpcm_ima_ws ADPCM IMA Westwood
..A.L. adpcm_ms ADPCM Microsoft
..A.L. adpcm_mtaf ADPCM MTAF
..A.L. adpcm_psx ADPCM Playstation
..A.L. adpcm_sbpro_2 ADPCM Sound Blaster Pro 2-bit
..A.L. adpcm_sbpro_3 ADPCM Sound Blaster Pro 2.6-bit
..A.L. adpcm_sbpro_4 ADPCM Sound Blaster Pro 4-bit
..A.L. adpcm_swf ADPCM Shockwave Flash
..A.L. adpcm_thp ADPCM Nintendo THP
..A.L. adpcm_thp_le ADPCM Nintendo THP (Little-Endian)
..A.L. adpcm_vima LucasArts VIMA audio
..A.L. adpcm_xa ADPCM CDROM XA
..A.L. adpcm_yamaha ADPCM Yamaha
..A..S alac ALAC (Apple Lossless Audio Codec)
..A.L. amr_nb AMR-NB (Adaptive Multi-Rate NarrowBand)
..A.L. amr_wb AMR-WB (Adaptive Multi-Rate WideBand)
..A..S ape Monkey's Audio
..A.L. atrac1 ATRAC1 (Adaptive TRansform Acoustic Coding)
..A.L. atrac3 ATRAC3 (Adaptive TRansform Acoustic Coding 3)
..A.L. atrac3p ATRAC3+ (Adaptive TRansform Acoustic Coding 3+)
..A.L. avc On2 Audio for Video Codec
..A.L. binkaudio_dct Bink Audio (DCT)
..A.L. binkaudio_rdft Bink Audio (RDFT)
..A.L. bmv_audio Discworld II BMV audio
..A.L. celt Constrained Energy Lapped Transform (CELT)
..A.L. comfortnoise RFC 3389 Comfort Noise
..A.L. cook Cook / Cooker / Gecko (RealAudio G2)
..A.L. dsd_lsbf DSD (Direct Stream Digital), least significant bit first
..A.L. dsd_lsbf_planar DSD (Direct Stream Digital), least significant bit first, planar
..A.L. dsd_msbf DSD (Direct Stream Digital), most significant bit first
..A.L. dsd_msbf_planar DSD (Direct Stream Digital), most significant bit first, planar
..A.L. dsicinaudio Delphine Software International CIN audio
..A.L. dss_sp Digital Speech Standard - Standard Play mode (DSS SP)
..A..S dst DST (Direct Stream Transfer)
..A.LS dts DCA (DTS Coherent Acoustics)
..A.L. dvaudio DV audio
..A.L. eac3 ATSC A/52B (AC-3, E-AC-3)
..A.L. evrc EVRC (Enhanced Variable Rate Codec)
..A..S flac FLAC (Free Lossless Audio Codec)
..A.L. g723_1 G.723.1
..A.L. g729 G.729
..A.L. gsm GSM
..A.L. gsm_ms GSM Microsoft variant
..A.L. iac IAC (Indeo Audio Coder)
..A.L. ilbc iLBC (Internet Low Bitrate Codec)
..A.L. imc IMC (Intel Music Coder)
..A.L. interplay_dpcm DPCM Interplay
..A.L. interplayacm Interplay ACM
..A.L. mace3 MACE (Macintosh Audio Compression/Expansion) 3:1
..A.L. mace6 MACE (Macintosh Audio Compression/Expansion) 6:1
..A.L. metasound Voxware MetaSound
..A..S mlp MLP (Meridian Lossless Packing)
..A.L. mp1 MP1 (MPEG audio layer 1)
..A.L. mp2 MP2 (MPEG audio layer 2)
D.A.L. mp3 MP3 (MPEG audio layer 3)
..A.L. mp3adu ADU (Application Data Unit) MP3 (MPEG audio layer 3)
..A.L. mp3on4 MP3onMP4
..A..S mp4als MPEG-4 Audio Lossless Coding (ALS)
..A.L. musepack7 Musepack SV7
..A.L. musepack8 Musepack SV8
..A.L. nellymoser Nellymoser Asao
DEA.L. opus Opus (Opus Interactive Audio Codec) (encoders: libopus )
..A.L. paf_audio Amazing Studio Packed Animation File Audio
..A.L. pcm_alaw PCM A-law / G.711 A-law
..A..S pcm_bluray PCM signed 16|20|24-bit big-endian for Blu-ray media
..A..S pcm_dvd PCM signed 20|24-bit big-endian
..A..S pcm_f32be PCM 32-bit floating point big-endian
..A..S pcm_f32le PCM 32-bit floating point little-endian
..A..S pcm_f64be PCM 64-bit floating point big-endian
..A..S pcm_f64le PCM 64-bit floating point little-endian
..A..S pcm_lxf PCM signed 20-bit little-endian planar
..A.L. pcm_mulaw PCM mu-law / G.711 mu-law
..A..S pcm_s16be PCM signed 16-bit big-endian
..A..S pcm_s16be_planar PCM signed 16-bit big-endian planar
..A..S pcm_s16le PCM signed 16-bit little-endian
..A..S pcm_s16le_planar PCM signed 16-bit little-endian planar
..A..S pcm_s24be PCM signed 24-bit big-endian
..A..S pcm_s24daud PCM D-Cinema audio signed 24-bit
..A..S pcm_s24le PCM signed 24-bit little-endian
..A..S pcm_s24le_planar PCM signed 24-bit little-endian planar
..A..S pcm_s32be PCM signed 32-bit big-endian
..A..S pcm_s32le PCM signed 32-bit little-endian
..A..S pcm_s32le_planar PCM signed 32-bit little-endian planar
..A..S pcm_s8 PCM signed 8-bit
..A..S pcm_s8_planar PCM signed 8-bit planar
..A..S pcm_u16be PCM unsigned 16-bit big-endian
..A..S pcm_u16le PCM unsigned 16-bit little-endian
..A..S pcm_u24be PCM unsigned 24-bit big-endian
..A..S pcm_u24le PCM unsigned 24-bit little-endian
..A..S pcm_u32be PCM unsigned 32-bit big-endian
..A..S pcm_u32le PCM unsigned 32-bit little-endian
..A..S pcm_u8 PCM unsigned 8-bit
..A.L. pcm_zork PCM Zork
..A.L. qcelp QCELP / PureVoice
..A.L. qdm2 QDesign Music Codec 2
..A.L. qdmc QDesign Music
..A.L. ra_144 RealAudio 1.0 (14.4K)
..A.L. ra_288 RealAudio 2.0 (28.8K)
..A..S ralf RealAudio Lossless
..A.L. roq_dpcm DPCM id RoQ
..A..S s302m SMPTE 302M
..A.L. sdx2_dpcm DPCM Squareroot-Delta-Exact
..A..S shorten Shorten
..A.L. sipr RealAudio SIPR / ACELP.NET
..A.L. smackaudio Smacker audio
..A.L. smv SMV (Selectable Mode Vocoder)
..A.L. sol_dpcm DPCM Sol
..A... sonic Sonic
..A... sonicls Sonic lossless
..A.L. speex Speex
..A..S tak TAK (Tom's lossless Audio Kompressor)
..A..S truehd TrueHD
..A.L. truespeech DSP Group TrueSpeech
..A..S tta TTA (True Audio)
..A.L. twinvq VQF TwinVQ
..A.L. vmdaudio Sierra VMD audio
D.A.L. vorbis Vorbis
..A.L. voxware Voxware RT29 Metasound
..A... wavesynth Wave synthesis pseudo-codec
..A.LS wavpack WavPack
..A.L. westwood_snd1 Westwood Audio (SND1)
..A..S wmalossless Windows Media Audio Lossless
..A.L. wmapro Windows Media Audio 9 Professional
..A.L. wmav1 Windows Media Audio 1
..A.L. wmav2 Windows Media Audio 2
..A.L. wmavoice Windows Media Audio Voice
..A.L. xan_dpcm DPCM Xan
..A.L. xma1 Xbox Media Audio 1
..A.L. xma2 Xbox Media Audio 2
..D... bin_data binary data
..D... dvd_nav_packet DVD Nav packet
..D... klv SMPTE 336M Key-Length-Value (KLV) metadata
..D... otf OpenType font
..D... timed_id3 timed ID3 metadata
..D... ttf TrueType font
D.S... ass ASS (Advanced SSA) subtitle (decoders: ssa ass )
..S... dvb_subtitle DVB subtitles
..S... dvb_teletext DVB teletext
..S... dvd_subtitle DVD subtitles
..S... eia_608 EIA-608 closed captions
..S... hdmv_pgs_subtitle HDMV Presentation Graphic Stream subtitles
..S... hdmv_text_subtitle HDMV Text subtitle
..S... jacosub JACOsub subtitle
..S... microdvd MicroDVD subtitle
..S... mov_text MOV text
..S... mpl2 MPL2 subtitle
..S... pjs PJS (Phoenix Japanimation Society) subtitle
..S... realtext RealText subtitle
..S... sami SAMI subtitle
..S... srt SubRip subtitle with embedded timing
..S... ssa SSA (SubStation Alpha) subtitle
..S... stl Spruce subtitle format
D.S... subrip SubRip subtitle (decoders: srt )
..S... subviewer SubViewer subtitle
..S... subviewer1 SubViewer v1 subtitle
..S... text raw UTF-8 text
..S... vplayer VPlayer subtitle
D.S... webvtt WebVTT subtitle
..S... xsub XSUB