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  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

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  • Play AAC in SoundManager2 won't start

    27 novembre 2012, par sasa

    I converted audio file MP4 to AAC and then want to play that file in SoundManager2. If I use some software for Windows for convert, everying is fine, audio is playing well. But, on server side when MP4 file is converted to AAC using ffmpeg, file is loaded in SM2, but playing is not started.

    I use this command :

    ffmpeg -i in.mp4 out.aac

    Here is SoundManager2 log :

    -- SoundManager 2: HTML5 support tests (/^(probably|maybe)$/i): mp3: true (preferring flash), mp4: true (preferring flash), ogg: true, wav: true -- soundmanager2.js:1156
    -- SoundManager 2 V2.97a.20120916 (AS3/Flash 9) + HTML5 audio, high performance mode, custom (1ms) polling, wmode: transparent, flash debug mode, flashBlock mode -- soundmanager2.js:1156
    soundManager::createMovie(): Trying to load /soundmanager/swf/soundmanager2_flash9_debug.swf soundmanager2.js:1156
    soundManager::initMovie(): Waiting for ExternalInterface call from Flash... soundmanager2.js:1158
    soundManager::externalInterfaceOK() (~0 ms) soundmanager2.js:1158
    soundManager::init() soundmanager2.js:1158
    soundManager: Attempting JS to Flash call... soundmanager2.js:1158
    (Flash): SM2 SWF V2.97a.20120916 (AS3/Flash 9) soundmanager2.js:1158
    Flash security sandbox type: remote soundmanager2.js:1158
    (Flash): JS to/from Flash OK soundmanager2.js:1158
    (Flash): Enabling polling, 1 ms interval soundmanager2.js:1158
    -- SoundManager 2 loaded (OK) -- soundmanager2.js:1156
    soundManager: Firing 1 onready() item soundmanager2.js:1158
    threeSixtyPlayer.init() soundmanager2.js:1158
    threeSixtyPlayer.init(): Found 1 relevant items. soundmanager2.js:1158
    handleClick() soundmanager2.js:1158
    soundManager.createSound(): ui360Sound0 (http://[private url]/out.aac?v=1350309261) soundmanager2.js:1156
    soundManager.createSound(): Enabling usePolicyFile for data access soundmanager2.js:1158
    SMSound() merged options: {
    id: ui360Sound0,
    url: http://[private url]/out.aac?v=1350309261,
    onplay: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... },
    onstop: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... },
    onpause: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... },
    onresume: { pl.removeClass(this._360data.oUIBox,this._360data.className); t... },
    onfinish: { var nextLink; pl.removeClass(this._360data.oUIBox,this._360data... },
    onbufferchange: { if (this.isBuffering) { pl.addClass(this._360data.oUIBox,pl.css... },
    whileloading: { if (this.paused) { self.updatePlaying.apply(this); } }... },
    whileplaying: { self.updatePlaying.apply(this); this._360data.fps++; }... },
    useWaveformData: false,
    useEQData: false,
    usePeakData: true,
    autoLoad: false,
    autoPlay: false,
    loops: 1,
    multiShot: true,
    multiShotEvents: false,
    pan: 0,
    stream: true,
    usePolicyFile: true,
    volume: 50,
    useMovieStar: false,
    isMovieStar: false,
    bufferTime: 3
    } soundmanager2.js:1158
    (Flash): SoundManager2_SMSound_AS3: Got duration: 0, autoPlay: false soundmanager2.js:1158
    SMSound.play(): Attempting to load "ui360Sound0" soundmanager2.js:1156
    SMSound.load(): http://[private url]/out.aac?v=1350309261 soundmanager2.js:1156
    SMSound.play(): "ui360Sound0" is starting to play soundmanager2.js:1158
    fanOut: ui360Sound0: http://[private url]/out.aac?v=1350309261 soundmanager2.js:1158
    (Flash): start (ui360Sound0): 0 soundmanager2.js:1158
    SMSound._onbufferchange(): 1 soundmanager2.js:1158
    SMSound._onbufferchange(): 0 soundmanager2.js:1158
    SMSound._onload(): "ui360Sound0" loaded.

    What can be a problem ?

  • Live stream failed on Youtube

    20 septembre 2023, par kuldeep chopra

    We are currently running an AWS container that utilizes FFmpeg for live streaming while concurrently saving the stream as an MP4 file. However, we encountered an issue during a recent live stream session that was functioning correctly until approximately 13 minutes in, at which point FFmpeg reported the following error logs :

    


    ffmpeg [flv @ 0x555c4bdfe680] Failed to update header with correct duration.
2023-09-07T23:06:38.490+05:30 [flv @ 0x555c4bdfe680] Failed to update header with correct filesize.
2023-09-07T23:06:38.491+05:30 failed => rtmp://a.rtmp.youtube.com/live2/key......
2023-09-07T23:06:38.491+05:30 ffmpeg [tee @ 0x555c48843700] Slave muxer #1 failed: Broken pipe, continuing with 1/2 slaves.


    


    It's worth noting that we have conducted hundreds of live streams on YouTube without encountering this error before ; this is the first occurrence of such an issue.

    


    We would greatly appreciate it if you could investigate and provide insights into the underlying problem causing these error messages.

    


  • Android Video Compression [on hold]

    10 mars 2015, par Arif Gencosmanoglu

    I am planning to build a small Android JAVA application that compresses images and videos. I did the image compression part and my .apk size is 1.5MB. However when I do the video compression part by using ffmpeg the application size goes up to 20.0MB. This library has tons of features that I am not using. I only need a simple video compression module to add.

    Is there any other video compression methods or functions that will be useful ?

    Thanks.