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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
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Creativecommons informational flyer
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Mis à jour : Juillet 2013
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Autres articles (97)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)
Sur d’autres sites (9751)
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ffmpeg watermarking processing is very slow
25 février 2014, par Hitesh RohillaI am working on a video processing project and using ffmpeg for watermarking. I achieve exactly what i want but the problem is that the process is very very slow.
I am using a Intel Smart 2nd gen family Core-i5 Processor with 4GB RAM on a 32 bit operating system Microsoft Windows-8 on a 64-bit CPU.
I tried watermarking a video [mp4] of length 1:30 Min. size of file is 1.5GB
Whole process accomplish in 3 Hrs to watermark my video file and what i noticed while process is that ffmpeg was processing 28 frames per sec first and then later it slow down up to 20 frames per second. a normal human watch video with frame rate of 30 frame per second and process was even slower then this that's why it took more time [3 Hrs] then the actual length of video itself [1:33]
What i think to make process efficient is to use ffmpeg Watermarking Source Code and modify it somewhat...
I want to ask if someone have achieve fast watermarking before by any other way or have modified this code to achieve faster process in order to save my time...
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How can I play a video from the CLI with no output of video or audio
1er janvier 2023, par GaryI have 1000s of video files and I know some of them are corrupted. I want to be able to detect corrupted files with a bash script, I tried using FFmpeg with error logging :


ffmpeg -v error -i "vid.avi" -f null - 2>"vid.log"



The output doesn't seem to be very useful though, some files which report errors play without any problems. The only way to know for sure seems to be to watch the video to see if there is any corruption or if it crashes the media player.


I would like to be able to automate the "watching" by playing the video from the command line and detecting the corruption or crashing there but I can't find a way to run it without outputting the video and audio.


I have tried FFplay but I can only disable one of the outputs not both :


ffplay -nodisp "vid.avi"
ffplay -vn "vid.avi"



These disable the video :


ffplay -an "vid.avi"



This disables the audio but I can't combine them, when I do I get an error :


Failed to open file 'vid.avi' or configure filtergraph



I have tried using the vlc/cvlv suggestions I have found but none have worked, it still opens a graphical interface just with no controls.


Is there any way to do this ?


-
discord.py music bot slowing down for longer audio queries
1er janvier 2023, par BoblugeSo I'm trying to make a music bot with discord.py. Shown below is a minimum working example of the bot with the problematic functions :


import os

import discord
from discord.ext import commands
from discord import player as p

import yt_dlp as youtube_dl

intents = discord.Intents.default()
intents.members = True

bot = commands.Bot(command_prefix=';')

class Music(commands.Cog):
 def __init__(self, bot):
 self.bot = bot
 self.yt-dlp_opts = {
 'format': 'bestaudio/best',
 'outtmpl': '%(extractor)s-%(id)s-%(title)s.%(ext)s',
 'restrictfilenames': True,
 'noplaylist': True,
 'playlistend': 1,
 'nocheckcertificate': True,
 'ignoreerrors': False,
 'logtostderr': False,
 'quiet': True,
 'no_warnings': True,
 'default_search': 'auto',
 'source_address': '0.0.0.0', # bind to ipv4 since ipv6 addresses cause issues sometimes
 }
 self.ffmpeg_opts = {
 'options': '-vn',
 # Source: https://stackoverflow.com/questions/66070749/
 "before_options": "-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5",
 }
 self.cur_stream = None
 self.cur_link = None

 @commands.command(aliases=["p"])
 async def play(self, ctx, url):
 yt-dlp = youtube_dl.YoutubeDL(self.ytdl_opts)
 data = yt-dlp.extract_info(url, download=False)
 filename = data['url'] # So far only works with links
 print(filename)
 audio = p.FFmpegPCMAudio(filename, **self.ffmpeg_opts)
 self.cur_stream = audio
 self.cur_link = filename

 # You must be connected to a voice channel first
 await ctx.author.voice.channel.connect()
 ctx.voice_client.play(audio)
 await ctx.send(f"now playing")

 @commands.command(aliases=["ff"])
 async def seek(self, ctx):
 """
 Fast forwards 10 seconds
 """
 ctx.voice_client.pause()
 for _ in range(500):
 self.cur_stream.read() # 500*20ms of audio = 10000ms = 10s
 ctx.voice_client.resume()

 await ctx.send(f"fast forwarded 10 seconds")

 @commands.command(aliases=["j"])
 async def jump(self, ctx, time):
 """
 Jumps to a time in the song, input in the format of HH:MM:SS
 """
 ctx.voice_client.stop()
 temp_ffempg = {
 'options': '-vn',
 # Keyframe skipping when passed as an input option (fast)
 "before_options": f"-ss {time} -reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5",
 }
 new_audio = p.FFmpegPCMAudio(self.cur_link, **temp_ffempg)
 self.cur_stream = new_audio
 ctx.voice_client.play(new_audio)
 await ctx.send(f"skipped to {time}")


bot.add_cog(Music(bot))
bot.run(os.environ["BOT_TOKEN"])



My
requirements.txt
file :

discord.py[voice]==1.7.3
yt-dlp==2021.9.2



To play a song in Discord the following format is used :


;p 



Where
is any link that yt-dlp supports. Under normal circumstances, the
;p
command is used with songs that are relatively short, to whichseek()
andjump()
work extremely quickly to do what they are supposed to do. For example if I execute these sequence of commands in Discord :

;p https://www.youtube.com/watch?v=n8X9_MgEdCg <- 4 min song



And when the bot starts playing, spam the following :


;ff
;ff
;ff
;ff
;ff



The bot is able to almost instantly seek five 10-second increments of the song. Additionally, I can jump to the three minute mark very quickly with :


;j 00:03:00



From some experimentation, the
seek()
andjump()
functions seem to work quickly for songs that are under 10 minutes. If I try the exact same sequence of commands but with a 15 minute song likehttps://www.youtube.com/watch?v=Ks9Ck5LfGWE
or longerhttps://www.youtube.com/watch?v=VThrx5MRJXA
(10 hours classical music), there is an evident slowdown when running the;ff
command. However, when I include a few seconds of delay between firings of the;ff
command, the seeking is just as fast as previously mentioned. I'm not exactly sure what is going on with yt-dlp/FFmpeg behind the scenes when streaming, but I speculate that there is some sort of internal buffer, and songs that pass a certain length threshold are processed differently.

For longer songs, the
seek()
command takes longer to get to the desired position, which makes sense since this site specifies that-ss
used as an input option loops through keyframes (as there must be more keyframes in longer songs). However, if the following commands are run in Discord :

;p https://www.youtube.com/watch?v=VThrx5MRJXA <- 10 hour classical music
;j 09:00:00 <- jump to 9 hour mark
;j 00:03:00 <- jump to 3 minute mark



The first seek command takes around 5 to 10 seconds to perform a successful seek, which isn't bad, but it could be better. The second seek command takes around the same time as the first command, which doesn't make sense to me, because I thought less keyframes were skipped in order to reach the 3 minute mark.


So I'm wondering what's going on, and how to potentially solve the following :


- 

- What is actually going on with the
seek()
command ? My implementation ofseek()
uses discord.py'sdiscord.player.FFmpegPCMAudio.read()
method, which apparently runs slower if the song's length is longer ? Why ? - Why does input seeking for long YouTube videos take almost the same time no matter where I seek to ?
- How the yt-dlp and FFmpeg commands work behind the scenes to stream a video from YouTube (or any other website that YTDL supports). Does yt-dlp and FFmpeg behave differently for audio streams above a certain length threshold ?
- Potential ways to speed up
seek()
andjump()
for long songs. I recall some well-known discord music bots were able to do this very quickly.










- What is actually going on with the