
Recherche avancée
Médias (91)
-
Spoon - Revenge !
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
My Morning Jacket - One Big Holiday
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Zap Mama - Wadidyusay ?
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
David Byrne - My Fair Lady
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Beastie Boys - Now Get Busy
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Granite de l’Aber Ildut
9 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (98)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (5669)
-
Revisiting Nosefart and Discovering GME
30 mai 2011, par Multimedia Mike — Game HackingI found the following screenshot buried deep in an old directory structure of mine :
I tried to recall how this screenshot came to exist. Had I actually created a functional KDE frontend to Nosefart yet neglected to release it ? I think it’s more likely that I used some designer tool (possibly KDevelop) to prototype a frontend. This would have been sometime in 2000.
However, this screenshot prompted me to revisit Nosefart.
Nosefart Background
Nosefart is a program that can play Nintendo Sound Format (NSF) files. NSF files are files containing components that were surgically separated from Nintendo Entertainment System (NES) ROM dumps. These components contain the music playback engines for various games. An NSF player is a stripped down emulation system that can simulate the NES6502 CPU along with the custom hardware (2 square waves, 1 triangle wave, 1 noise generator, and 1 limited digital channel).Nosefart was written by Matt Conte and eventually imported into a Sourceforge project, though it has not seen any development since then. The distribution contains standalone command line players for Linux and DOS, a GTK frontend for the Linux command line version, and plugins for Winamp, XMMS, and CL-Amp.
The Sourceforge project page notes that Nosefart is also part of XBMC. Let the record show that Nosefart is also incorporated into xine (I did that in 2002, I think).
Upgrading the API
When I tried running the command line version of Nosefart under Linux, I hit hard against the legacy audio API : OSS. Remember that ?In fairly short order, I was able to upgrade the CL program to use PulseAudio. The program is not especially sophisticated. It’s a single-threaded affair which checks for a keypress, processes an audio frame, and sends the frame out to the OSS file interface. All that was needed was to rewrite open_hardware() and close_hardware() for PA and then replace the write statement in play(). The only quirk that stood out is that including <pulse/pulseaudio.h> is insufficient for programming PA’s simple API. <pulse/simple.h> must be included separately.
For extra credit, I adapted the program to ALSA. The program uses the most simplistic audio output API possible — just keep filling a buffer and sending it out to the DAC.
Discovering GME
I’m not sure what to do with the the program now since, during my research to attempt to bring Nosefart up to date, I became aware of a software library named Game Music Emu, or GME. It’s a pure C++ library that can essentially play any classic video game format you can possible name. Wow. A lot can happen in 10 years when you’re not paying attention.It’s such a well-written library that I didn’t need any tutorial or documentation to come up to speed. Just a quick read of the main gme.h header library enabled me in short order to whip up a quick C program that could play NSF and SPC files. Path of least resistance : Client program asks library to open a hardcoded file, synthesize 10 seconds of audio, and dump it into a file ; ask the FLAC command line program to transcode raw data to .flac file ; use ffplay to verify the results.
I might develop some other uses for this library.
-
FFMPEG Does not work on Windows Server 2008
25 août 2011, par KhaldounI have an ASP.NET MVC Web Site ,the user can upload a video and When Done It finish uploading I show him an image extracted from the Video,
To do this I used the FFMPEG exe to get a frame.
Everthing works well in the developement machine , when I use the test environement it does not work !!
I've given the read/write and execute permissions to following folders :
1. videos(folder that store uploaded video files)
2. thumbnails (folder that store the thumbnails of videos, captured by ffmpeg)
3.ffmpeg.exe file at root and given read/write execute permissions to that file also.
but it does not work.var _converter = new ImageConvertor(@System.Configuration.ConfigurationManager.AppSettings["FFmpegExec"].ToString());
_converter.WorkingPath = Server.MapPath("~/VideoSamples");
OutputPackage oo = _converter.ConvertToFLV(videoFilepath);
FileStream outStream = System.IO.File.OpenWrite(Path.Combine(Server.MapPath("~/VideoSamples"), id.ToString() + ".flv"));
oo.VideoStream.WriteTo(outStream);This Code Works on developement env but not in test env !!!
Any Ideas Please -
ffmpeg with opengl_es on Android
21 juin 2012, par ksharpThis is driving me crazy. I do know how to make ffmpeg decode videos&make opengl show contents on Android .But I can never make them together. FFmpeg keeps decoding frames while OpenGL has its own circle.How to make them co-work/sync ? Well,I mean OpenGL can show every frame right after decoded by ffmpeg ? Can I just call the decode methods in OpenGL onDrawFrame() method(by jni) ?What about the audiotrack then ?
Thx !