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  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Problèmes fréquents

    10 mars 2010, par

    PHP et safe_mode activé
    Une des principales sources de problèmes relève de la configuration de PHP et notamment de l’activation du safe_mode
    La solution consiterait à soit désactiver le safe_mode soit placer le script dans un répertoire accessible par apache pour le site

  • Diogene : création de masques spécifiques de formulaires d’édition de contenus

    26 octobre 2010, par

    Diogene est un des plugins ? SPIP activé par défaut (extension) lors de l’initialisation de MediaSPIP.
    A quoi sert ce plugin
    Création de masques de formulaires
    Le plugin Diogène permet de créer des masques de formulaires spécifiques par secteur sur les trois objets spécifiques SPIP que sont : les articles ; les rubriques ; les sites
    Il permet ainsi de définir en fonction d’un secteur particulier, un masque de formulaire par objet, ajoutant ou enlevant ainsi des champs afin de rendre le formulaire (...)

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  • The neutering of Google Code-In 2011

    23 octobre 2011, par Dark Shikari — development, GCI, google, x264

    Posting this from the Google Summer of Code Mentor Summit, at a session about Google Code-In !

    Google Code-In is the most innovative open-source program I’ve ever seen. It provided a way for students who had never done open source — or never even done programming — to get involved in open source work. It made it easy for people who weren’t sure of their ability, who didn’t know whether they could do open source, to get involved and realize that yes, they too could do amazing work — whether code useful to millions of people, documentation to make the code useful, translations to make it accessible, and more. Hundreds of students had a great experience, learned new things, and many stayed around in open source projects afterwards because they enjoyed it so much !

    x264 benefitted greatly from Google Code-In. Most of the high bit depth assembly code was written through GCI — literally man-weeks of work by an professional developer, done by high-schoolers who had never written assembly before ! Furthermore, we got loads of bugs fixed in ffmpeg/libav, a regression test tool, and more. And best of all, we gained a new developer : Daniel Kang, who is now a student at MIT, an x264 and libav developer, and has gotten paid work applying the skills he learned in Google Code-In !

    Some students in GCI complained about the system being “unfair”. Task difficulties were inconsistent and there were many ways to game the system to get lots of points. Some people complained about Daniel — he was completing a staggering number of tasks, so they must be too easy. Yet many of the other students considered these tasks too hard. I mean, I’m asking high school students to write hundreds of lines of complicated assembly code in one of the world’s most complicated instruction sets, and optimize it to meet extremely strict code-review standards ! Of course, there may have been valid complaints about other projects : I did hear from many students talking about gaming the system and finding the easiest, most “profitable” tasks. Though, with the payout capped at $500, the only prize for gaming the system is a high rank on the points list.

    According to people at the session, in an effort to make GCI more “fair”, Google has decided to change the system. There are two big changes they’re making.

    Firstly, Google is requiring projects to submit tasks on only two dates : the start, and the halfway point. But in Google Code-In, we certainly had no idea at the start what types of tasks would be the most popular — or new ideas that came up over time. Often students would come up with ideas for tasks, which we could then add ! A waterfall-style plan-everything-in-advance model does not work for real-world coding. The halfway point addition may solve this somewhat, but this is still going to dramatically reduce the number of ideas that can be proposed as tasks.

    Secondly, Google is requiring projects to submit at least 5 tasks of each category just to apply. Quality assurance, translation, documentation, coding, outreach, training, user interface, and research. For large projects like Gnome, this is easy : they can certainly come up with 5 for each on such a large, general project. But often for a small, focused project, some of these are completely irrelevant. This rules out a huge number of smaller projects that just don’t have relevant work in all these categories. x264 may be saved here : as we work under the Videolan umbrella, we’ll likely be able to fudge enough tasks from Videolan to cover the gaps. But for hundreds of other organizations, they are going to be out of luck. It would make more sense to require, say, 5 out of 8 of the categories, to allow some flexibility, while still encouraging interesting non-coding tasks.

    For example, what’s “user interface” for a software library with a stable API, say, a libc ? Can you make 5 tasks out of it that are actually useful ?

    If x264 applied on its own, could you come up with 5 real, meaningful tasks in each category for it ? It might be possible, but it’d require a lot of stretching.

    How many smaller or more-focused projects do you think are going to give up and not apply because of this ?

    Is GCI supposed to be something for everyone, or just or Gnome, KDE, and other megaprojects ?

  • avformat/alp : fix handling of TUN files

    23 octobre 2020, par Zane van Iperen
    avformat/alp : fix handling of TUN files
    

    Sample rate is always 22050. Verified by trying various files in the game.

    • [DH] libavformat/alp.c
  • Fun With Tablets And Amazon’s App Store

    24 décembre 2011, par Multimedia Mike — General, amazon, android, app store, cyanogenmod, ios, smurfs, tablet

    I bought an Android tablet a few months ago. It is less expensive than the best tablets but no where near the bottom end of the market. I think it’s pretty good. However, one downside is that it’s not “certified” to use Google’s official marketplace. That would seem to be somewhat limiting, however…

    Enter Amazon’s Android App Store
    Amazon got into the business of selling Android Apps some time ago. I started experimenting with this on a Nexus One phone that Google gave me. When I installed the App Store on the Android tablet and logged in, I was pleasantly surprised to see all of my Amazon apps ready for downloading onto the tablet.

    So I have an App Store for use with this Android tablet.

    Anyway, the reason I bring this up is because I managed to screw up this tablet in an unusual and humorous manner. You might be wondering if an app downloaded from the Amazon App Store requires the App Store to be present in order to run. The answer is : Oh yeah ! It works like this :



    This means that if — perhaps out of curiosity, for example — you login to the Amazon App Store, download an app, install it, and then subsequently log out of the App Store or uninstall it altogether, the downloaded app will decline to run until you log back into the store.

    Here’s the thing– I wanted to provide a minimal level of security for my Android tablet. At the very least, I wished to lock the Amazon App Store itself since Amazon is famously (and, let’s face it, understandably) reluctant to deliberately add any friction to their shopping processes. I.e., without any external protection app, the App Store app would allow anyone to purchase any app using my tablet.

    So I purchased App Protector Pro from the Amazon App Store and it worked quite well. By default, it also password protects against modifying any system settings as well as installing new apps.

    So, here’s where I screwed up : App Protector Pro was doing its faithful duty and I uninstalled the Amazon App Store as an experiment. Suddenly, no apps obtained from the App Store would work unless I reinstalled the App Store. Okay, fair enough, except for one thing– App Protector Pro wouldn’t run without the App Store. Well, it did, it started to, tried to, but then exited. So I couldn’t re-install the App Store :



    Oops

    I eventually learned how to perform a factory reset of the unit which solved the problem. And, as indicated earlier, all of my apps were available for me to re-download.

    Modding, Cyanogen-style
    Open source aficionados will likely point out that there are alternate firmware options which allow me to take control of my Android tablet in a free and open manner. Among these options is CyanogenMod. After I got stuck in the situation described above, I thought I would have to resort to such an option.

    On the plus side, researching alternative firmware options is what taught me to boot the device into a recovery mode and ultimately restore to a factory default setting. But if you’ll allow me to indulge in a mini-rant regarding accessibility of open source software : I was more than a little frustrated in trying to understand what CyanogenMod could possibly offer me. Their homepage says it’s “an aftermarket firmware”. I’m not entirely sure what that means or how it can benefit me. Fortunately, they have a full feature list linked from the front page. They are, in order : Lockscreen gestures, phone goggles, OpenVPN, incognito mode, themes support, and DSP equalizer. I can’t say that any of those really add any value for me. I’d love to know if CyanogenMod supports Google Android Market and various other Google apps (such as maps and GMail). That’s a question that I can’t seem to find the answer to.

    The themes feature opens another old wound for me. Back around 1999 when I was first getting into Linux in a serious way, I remember that themes were a big theme at the Linux User Groups I would attend. I also remember lots are online articles at the time that emphasized how highly customizable the Linux desktop was in comparison to Windows 9x. I was bothered for 2 reasons : First, I thought there were more pressing problems that needed to be addressed in Linux ; and second, none of these customization options seemed particularly straightforward ; many apparently required hours of compiling and tinkering.

    Small digression. Anyway, back to CyanogenMod, I was glad to see that they prominently display a button in order to “View Video Tour”. Ah, internet video has us so spoiled these days. I was eager to see this aftermarket firmware in action to see what it could do for me. However, the link leads to… a forum post ? The thread seems to discuss how it would be a cool idea if the community could put together a video tour. At this point, the investigation just seems bizarre. It feels like a bunch of kids doing their best to do things the grown-up way.

    Okay, sorry, rant over. I try to stay positive these days. I’m sure the CyanogenMod folks are doing great, fun, and interesting work on their project. The problems they choose to solve might lack mainstream appeal, however.

    Free iPad
    Ultimately, I recently unloaded the little Android tablet because, well… when a free iPad comes your way, lower spec tablets feel a little silly to keep around. Yeah, it’s great to play around with. Though here’s one unsettling thing I noticed about Apple’s App Store. While browsing for worthwhile games to indulge in, I noticed that they had a section for “Top Grossing Games”. This was a separate list from the “Top Apps” charts. I found the list weird for 2 reasons : 1) Why do I care which games are raking in the most cash ? How does this communicate value to me, personally ? Seriously, why would I base a purchasing decision around which vendor has earned the most money ?

    Anyway, let’s move on to reason #2 this was scary : Most of the games in this list had a price of FREE. One of them was that Capcom Smurfs game that stirred up controversy some months ago because of kids making unsupervised in-app purchases of virtual smurfberries. I tend to think that a top-grossing, free to play game is probably one that heavily encourages in-app purchases. Strange how this emerging trend actually encourages me to seek out games from the “top paid” list vs. “top free”.