Recherche avancée

Médias (0)

Mot : - Tags -/utilisateurs

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (62)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

Sur d’autres sites (8693)

  • Extracting frames from a video does not work correctly [closed]

    13 avril 2024, par Al Tilmidh

    Using the libraries (libav) and (ffmpeg), I try to extract frames as .jpg files from a video.mp4, the problem is that my program crashes when I use the CV_8UC3 parameter, but by changing this parameter to CV_8UC1, the extracted images end up without color (grayscale), I don't really know what I missed, here is a minimal code to reproduce the two situations :

    


    #include <opencv2></opencv2>opencv.hpp>&#xA;&#xA;extern "C"&#xA;{&#xA;#include <libavformat></libavformat>avformat.h>&#xA;#include <libavcodec></libavcodec>avcodec.h>&#xA;}&#xA;&#xA;int main()&#xA;{&#xA;    AVFormatContext *formatContext = nullptr;&#xA;&#xA;    if (avformat_open_input(&amp;formatContext, "video.mp4", nullptr, nullptr) != 0)&#xA;    {&#xA;        return -1;&#xA;    }&#xA;&#xA;    if (avformat_find_stream_info(formatContext, nullptr) &lt; 0)&#xA;    {&#xA;        return -1;&#xA;    }&#xA;&#xA;    AVPacket packet;&#xA;    const AVCodec *codec = nullptr;&#xA;    AVCodecContext *codecContext = nullptr;&#xA;&#xA;    int videoStreamIndex = av_find_best_stream(formatContext, AVMEDIA_TYPE_VIDEO, -1, -1, &amp;codec, 0);&#xA;    if (videoStreamIndex &lt; 0)&#xA;    {&#xA;        return -1;&#xA;    }&#xA;&#xA;    codecContext = avcodec_alloc_context3(codec);&#xA;    avcodec_parameters_to_context(codecContext, formatContext->streams[videoStreamIndex]->codecpar);&#xA;&#xA;    if (avcodec_open2(codecContext, codec, nullptr) &lt; 0)&#xA;    {&#xA;        return -1;&#xA;    }&#xA;&#xA;    AVFrame *frame = av_frame_alloc();&#xA;&#xA;    while (av_read_frame(formatContext, &amp;packet) >= 0)&#xA;    {&#xA;        if (packet.stream_index == videoStreamIndex)&#xA;        {&#xA;            int response = avcodec_send_packet(codecContext, &amp;packet);&#xA;            &#xA;            if (response &lt; 0)&#xA;            {&#xA;                break;&#xA;            }&#xA;&#xA;            while (response >= 0)&#xA;            {&#xA;                response = avcodec_receive_frame(codecContext, frame);&#xA;                if (response == AVERROR(EAGAIN))&#xA;                {&#xA;                    // NO FRAMES&#xA;                    break;&#xA;                }&#xA;&#xA;                else if (response == AVERROR_EOF)&#xA;                {&#xA;                    // END OF FILE&#xA;                    break;&#xA;                }&#xA;&#xA;                else if (response &lt; 0)&#xA;                {&#xA;                    break;&#xA;                }&#xA;&#xA;                //cv::Mat frameMat(frame->height, frame->width, CV_8UC3, frame->data[0]); // CV_8UC3 → THE PROGRAM CRASHES&#xA;                cv::Mat frameMat(frame->height, frame->width, CV_8UC1, frame->data[0]); // CV_8UC1 → WORK BUT IMAGES ARE IN GRAYSCALE&#xA;                cv::imwrite("frame_" &#x2B; std::to_string(frame->pts) &#x2B; ".jpg", frameMat);&#xA;            }&#xA;        }&#xA;&#xA;        av_packet_unref(&amp;packet);&#xA;    }&#xA;&#xA;    av_frame_free(&amp;frame);&#xA;    avcodec_free_context(&amp;codecContext);&#xA;    avformat_close_input(&amp;formatContext);&#xA;&#xA;    return 0;&#xA;}&#xA;

    &#xA;

  • How to extract motion vectors from h264 without a full decode on the CPU

    25 septembre 2020, par Adrian May

    I'm trying to use my nose as a pointing device. The plan is to encode the video stream from a webcam pointed at my face as h264 or the like, get the motion vectors, cook the numbers a bit and chuck them into /dev/uinput to make the mouse pointer move about. The uinput bit was easy.

    &#xA;

    This has to work with zero discernable latency. This, for instance :

    &#xA;

    #!/bin/bash&#xA;[ -p pipe.mkv ] || mkfifo pipe.mkv&#xA;ffmpeg -y -rtbufsize 1M -s 640x360 -vcodec mjpeg -i /dev/video0 -c h264_nvenc pipe.mkv &amp;&#xA;ffplay -flags2 &#x2B;export_mvs -vf codecview=mv=pf&#x2B;bf&#x2B;bb pipe.mkv&#xA;

    &#xA;

    shows that the vectors are there but with a latency of several seconds which is unusable in a mouse. I know that the first ffmpeg step is working very fast by using the GPU, so either the pipe or the h264 decode in the second step is introducing the latency.

    &#xA;

    I tried MV Tractus (same as mpegflow I think) in a similar pipe arrangement and it was also very slow. They do a full h264 decode on the CPU and I think that's the problem cos I can see them imposing a lot of load on one CPU. If the pipe had caused the delay by buffering badly then the CPU wouldn't have been loaded. I guess ffplay also did the decoding on the CPU and I couldn't persuade it not to, but it only wants to draw arrows which are no use to me.

    &#xA;

    I think there are several approaches, and I'd like advice on which would be best, or if there's something even better I don't know about. I could :

    &#xA;

      &#xA;
    • Decode in hardware and get the motion vectors. So far this has failed. I tried combining ffmpeg's extract_mvs.c and hw_decode.c samples but no motion vectors turn up. vdpau is the only decoder I got working on my linux box. I have a nvidia gpu.
    • &#xA;

    • Do a minimal parse of the h264 to fish out the motion vectors only, ignoring all the other data. I think this would mean putting some kind of "motion only" option in libav's parser, but I'm not at all familiar with that code.
    • &#xA;

    • Find some other h264 parsing library that has said option and also unpacks the container.
    • &#xA;

    • Forget about hardware accelerated encoding and use a stripped down encoder to make only the motion vectors on either CPU or GPU. I suspect this would be slow cos I think calculating the motion vectors is the hardest part of the algorithm.
    • &#xA;

    &#xA;

    I'm tending towards the second option but I need some help figuring out where in the libav code to do it.

    &#xA;

  • Playing RTSP in WPF application with low latency using FFMPEG / FFMediaElement (FFME)

    22 mars 2019, par Paboka

    I’m trying to use FFMediaElement (FFME, WPF MediaElement replacement based on FFmpeg) component to play RSTP live video in my WPF application.

    I have a good connection to my camera and I want to play it with minimum available latency.

    I’ve reduced the latency by changing ProbeSize to its minimal value :

    private void Media_OnMediaInitializing(object Sender, MediaInitializingRoutedEventArgs e)
    {
     e.Configuration.GlobalOptions.ProbeSize = 32;
    }

    But I still have about 1 second of latency since the very beginning of the stream. I mean, when I start playing, I have to wait for 1 second till the video appears and then I have 1s of latency.

    I’ve also tried to change following parameters :

    e.Configuration.GlobalOptions.EnableReducedBuffering = true;
    e.Configuration.GlobalOptions.FlagNoBuffer = true;
    e.Configuration.GlobalOptions.MaxAnalyzeDuration = TimeSpan.Zero;

    but it gave no result.

    I measured time-interval between FFmpeg output lines (the number in the first column is the time, elapsed from the previous line, ms)

    ----     OpenCommand: Entered
      39     FFInterop.Initialize: FFmpeg v4.0
       0     EVENT START: MediaInitializing
       0     EVENT DONE : MediaInitializing
     379     EVENT START: MediaOpening
       0     EVENT DONE : MediaOpening
       0     COMP VIDEO: Start Offset:      0,000; Duration:        N/A
      41     SYNC-BUFFER: Started.
     609     SYNC-BUFFER: Finished. Clock set to 1534932751,634
       0     EVENT START: MediaOpened
       0     EVENT DONE : MediaOpened
       0     EVENT START: BufferingStarted
       0     EVENT DONE : BufferingStarted
       0     OpenCommand: Completed
       0     V BLK: 1534932751,634 | CLK: 1534932751,634 | DFT:    0 | IX:   0 | PQ:     0,0k | TQ:     0,0k
       0     Command Queue (1 commands): Before ProcessNext
       0        Play - ID: 404 Canceled: False; Completed: False; Status: WaitingForActivation; State:
      94     V BLK: 1534932751,675 | CLK: 1534932751,699 | DFT:   24 | IX:   1 | PQ:     0,0k | TQ:     0,0k

    So, the most the process of "sync-buffering" takes the most of the time.

    Is there any parameter of FFmpeg which allows reducing a size of the buffer ?