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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (8652)

  • iFrameExtractor no ffmpeg with build_universal script

    15 août 2016, par AlecGamble

    I’m trying to follow this tutorial on how to extract the frames from an iphone video :

    http://www.codza.com/extracting-frames-from-movies-on-iphone#more-343

    It says to do the following :

    • open Terminal
    • clone the repository : git clone git://github.com/lajos/iFrameExtractor.git
    • go to the ffmpeg folder in the project : cd iFrameExtractor/ffmpeg
    • build the ffmpeg libraries : ./build_universal

    So there’s no ffmpeg folder in iFrameExtractor after cloning the repository so I went to the github page and it says to download the latest version of ffmpeg and move to to the ffmpeg folder (I presume it just means within iFrameExtractor) :

    • Download the latest ffmpeg (0.11.1 tested) :
      git clone git://source.ffmpeg.org/ffmpeg.git

    So I’ve done that but there’s no file or directory when I try to run ./build_universal and I can see that there isn’t.

    Any ideas what I’m doing wrong ?

    Alternatively I was also looking at just installing ffmpeg-ios and trying to extract the frames myself :

    https://github.com/kewlbear/FFmpeg-iOS-build-script

    and I’ve run the script so I’ve got that folder in my xcode project as well but I’m unsure on how to link it properly ?

  • How to estimate bandwidth / speed requirements for real-time streaming video ?

    19 juin 2016, par Vivek Seth

    For a project I’m working on, I’m trying to stream video to an iPhone through its headphone jack. My estimated bitrate is about 200kbps (If i’m wrong about this, please ignore that).

    I’d like to squeeze as much performance out of this bitrate as possible and sound is not important for me, only video. My understanding is that to stream a a real-time video I will need to encode it with some codec on-the-fly and send compressed frames to the iPhone for it to decode and render. Based on my research, it seems that H.265 is one of the most space efficient codecs available so i’m considering using that.

    Assuming my basic understanding of live streaming is correct, how would I estimate the FPS I could achieve for a given resolution using the H.265 codec ?

    The best solution I can think of it to take a video file, encode it with H.265 and trim it to 1 minute of length to see how large the file is. The issue I see with this approach is that I think my calculations would include some overhead from the video container format (AVI, MKV, etc) and from the audio channels that I don’t care about.

  • Tools to determine video orientation

    6 avril 2014, par JayLev

    I receive videos from different devices and want to encode them using the correct orientation.

    I've seen some of examples of how to determine the orientation of a video from a iPhone.

    With exiftool and mediainfo I can indeed tell if an iPhone video has to be rotated.

    However, for android videos, both portrait and landscape videos have the same rotation and matrix structure as each other.

    Maybe this is just with my phone, I'm trying to find videos taken from newer droid phones.

    My question however is whether there's other tools or a different way to determine the orientation that'll work with all devices.

    EDIT :
    I just checked a video from a Samsung Galaxy S II, and I can get the orientation from exiftool. So it's not a problem with all android phones.
    My android phone is a HTC Desire running on android 2.2.

    And actually (I didn't even notice before) a portrait video will not be correctly oriented even when playing on the phone. So I guess it's not about the tools, the orientation data just doesn't seem to be correct at all.