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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (67)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (9446)
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Call system package with Go on App Engine Standard
8 novembre 2019, par reidreid46I’m trying to use FFmpeg in a Go application thats running on Google App Engine Standard. I can get this to run locally, when I point to a local instance of the FFmpeg binary using exec.Command()
cmd := exec.Command(
"/Users/justin/Desktop/conversion/ffmpeg", // this won't work on a remote server
"-i", "pipe:0",
"-ac", "1",
"-codec:a", "libmp3lame",
"-b:a", "48k",
"-ar", "24000",
"-f", "mp3",
"pipe:1",
)
cmd.Stdin = bytes.NewReader(synthResp.AudioContent)
var output bytes.Buffer
cmd.Stdout = &output
err = cmd.Run()Obviously, this won’t work when I deploy the application, so I need a way to point to a hosted version of the FFmpeg binary. It seems
ffmpeg
is a system package for the go1.11 App Engine Standard environment.What are "System packages" and how do I use them ?
When I look for documentation, I find a lot of documentation onapt-get
, and no documentation on how to use them, App Engine or otherwise. Do I need to install it, or should it already be part of the container(?) that App Engine is running ?Do I call it, like I’d call other executables ? If so, that I’d expect this to work, but it doesn’t
cmd := exec.Command(
"ffmpeg", // <------ what should this be?
"-i", "pipe:0",
"-ac", "1",
"-codec:a", "libmp3lame",
"-b:a", "48k",
"-ar", "24000",
"-f", "mp3",
"pipe:1",
)
cmd.Stdin = bytes.NewReader(synthResp.AudioContent)
var output bytes.Buffer
cmd.Stdout = &output
err = cmd.Run()Logging err, I see
exec: "ffmpeg": executable file not found in $PATH
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Unreal Engine & ffmpeg - gdigrab worked on version 4.21 but not 4.23
11 décembre 2019, par ZurdgeProblem -
ffmpeg outputs black window ( apart from mouse position ) rather than capturing the UE4 display.
It is running in windowed mode at 1280x720 resolution.related -
https://trac.ffmpeg.org/ticket/7718
"I would guess that gdigrab can’t capture windows that use hardware acceleration to render themselves.
It would seem odd that calc.exe uses the GPU, but it wouldn’t surprise me either."I’m using simple commands to call ffmpeg and capture a window.
ffmpeg -f gdigrab -framerate 30 -i title=MyUE4App -f mpegts -codec:v mpeg1video -b:v 600k -bf 0 http://localhost:8080/mystream
This works and captures all UE4 projects built in 4.21
.. but not anything created in 4.23 :/Does anyone know a reason as to why it might not capture the window image ?
Was something added to the newer version which I can disable ? -
How to install ffmpeg on Google App Engine ?
3 mai 2020, par UtkuBulkanI intend to install ffmpeg and ffprobe to my Google App Engine flex environment, how can I do this with requirements.txt as a package ?



I am currently using ffmpeg-python yet, this is only a wrapper.



ffmpeg-python==0.2.0
ffprobe-python==1.0.3




Below is the error when I try to use ffmpeg-python wrapper, which is expected as there is no ffmpeg and ffprobe available :



2020-05-03 11:42:36 default[20200503t112932] [03/May/2020 11:42:36] ERROR [log.py:228] Internal Server Error: /capture_thumbnail/
2020-05-03 11:42:36 default[20200503t112932] Traceback (most recent call last): File "/env/lib/python3.6/site-packages/django/core/handlers/exception.py", line 34, in inner response = get_response(request) File "/env/lib/python3.6/site-packages/django/core/handlers/base.py", line 115, in _get_response response = self.process_exception_by_middleware(e, request) File "/env/lib/python3.6/site-packages/django/core/handlers/base.py", line 113, in _get_response response = wrapped_callback(request, *callback_args, **callback_kwargs) File "/home/vmagent/app/core/views.py", line 62, in capture_thumbnail generate_thumbnail(request, blob_uuid) File "/home/vmagent/app/core/videointelligence1.py", line 264, in generate_thumbnail probe = ffmpeg.probe(video_url) File "/env/lib/python3.6/site-packages/ffmpeg/_probe.py", line 20, in probe p = subprocess.Popen(args, stdout=subprocess.PIPE, stderr=subprocess.PIPE) File "/opt/python3.6/lib/python3.6/subprocess.py", line 729, in __init__ restore_signals, start_new_session) File "/opt/python3.6/lib/python3.6/subprocess.py", line 1364, in _execute_child raise child_exception_type(errno_num, err_msg, err_filename) FileNotFoundError: [Errno 2] No such file or directory: 'ffprobe': 'ffprobe'




Can you please suggest a way, so I can use ffprobe on Google App Engine.