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Médias (91)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (41)
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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (8618)
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Multi bitrate live HLS with FFmpeg on Windows
16 mai 2014, par NiorehI am trying to encode a live stream into Apple HLS for iPhone on windows. I was looking at different options and wowza can do it, but doesn’t support CDN distribution of HLS as far as I can see. Plus it costs a lot of money.
What I did find was this site : http://www.espend.de/artikel/iphone-ipad-ipod-http-streaming-segmenter-and-m3u8-windows.html
I can now set up a single bitrate stream easily, but my goal is an adapive multi-bitrate live stream. Is it possible ? For VOD content it can easily be accomplished with creating the different qualities then linking to them in a new m3u8, but how would this be done in live ?
I can of course set up three quality live streams and link to them in an m3u8, but how will I get them GOP-aligned in this case ?
My initial thought was to have one ffmpeg instance create all qualities and re-stream those outputs to new ffmpeg-instances that just remux and pipe to the segmenter. But I would need some way of streaming locally between instances. Can that be done ?
If anyone has a nice solution to this, or can link to other software capable of live HLS on windows, I would appreciate any input.
Have a great day !
Regards
Carl -
OpenGL ES glReadPixels exc_bad_access
6 décembre 2011, par YannyI'm trying to create video from images using OpenGL ES and ffmpeg, but on iPad(4.3) I have a crash on
glReadPixels
-(NSData *) glToUIImage {
int numberOfComponents = NUMBER_OF_COMPONENTS; //4
int width = PICTURE_WIDTH;
int height = PICTURE_HEIGHT;
NSInteger myDataLength = width * height * numberOfComponents;
NSMutableData * buffer= [NSMutableData dataWithLength :myDataLength];
[self checkForGLError];
GLenum type = NUMBER_OF_COMPONENTS == 3 ? GL_RGB : GL_RGBA; //RGBA
glReadPixels(0, 0, width, height, type, GL_UNSIGNED_BYTE, [buffer mutableBytes]); //EXC_BAD_ACCESS here
return buffer;
}It is working on iPhone 4 (4.3) and iPod Touch, but have problems on iPhone 3G(3.0) and iPad(4.3). Can you help me with this issue ?
Also on iPhone 3G(3.0) and iPad(4.3) I have problems with Video - first 5-20 video frames have trash. Maybe issue with optimization ? Or architecture ?
EDITED
Stack :#0 0x33be3964 in void BlockNxN<64ul, 16ul, 1, BLOCK_CONVERTER_NULL_32>(unsigned long, int, int, unsigned long, int, int, unsigned int, unsigned int, unsigned int, unsigned int) ()
#1 0x33be1c76 in glrBIFDetile ()
#2 0x33b586b2 in sgxGetImage(SGXImageReadParams const*) ()
#3 0x33b50d38 in gldReadPixels ()
#4 0x31813e16 in glReadPixels_Exec ()
#5 0x31e3c518 in glReadPixels () -
Encoding SWF to video with Melt
17 août 2015, par RocketRI’m doing a project which requires converting
SWF
movies toH.264
video on server-side, to be able to play them both in Flash player and on iPhone/iPad. And I really got stuck.I’m using Melt from http://www.mltframework.org/ and this is my command-line :
melt movie.swf -consumer avformat:video.mp4 r=30 s=640x360 f=mp4 acodec=aac ab=128k ar=48000 vcodec=libx264 b=1000k an=1
It does play in Flash player, but fails to play on iDevices. I googled for iPhone video requirements and it seems my video files do satisfy them(frame size, framerate and bitrate). What settings should I change to make it play ?