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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Sur d’autres sites (7233)
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ffmpeg pipe process ends right after writing first buffer data to input stream and does not keep running
6 mai, par Taketo MatsunagaI have been trying to convert 16bit PCM (s16le) audio data to webm using ffmpeg in C#.
But the process ends right after the writing the first buffer data to standard input.
I has exited with the status 0, meaning success. But do not know why....
Could anyone tell me why ?


I apprecite it if you could support me.


public class SpeechService : ISpeechService
 {
 
 /// <summary>
 /// Defines the _audioInputStream
 /// </summary>
 private readonly MemoryStream _audioInputStream = new MemoryStream();

 public async Task SendPcmAsWebmViaWebSocketAsync(
 MemoryStream pcmAudioStream,
 int sampleRate,
 int channels) 
 {
 string inputFormat = "s16le";

 var ffmpegProcessInfo = new ProcessStartInfo
 {
 FileName = _ffmpegPath,
 Arguments =
 $"-f {inputFormat} -ar {sampleRate} -ac {channels} -i pipe:0 " +
 $"-f webm pipe:1",
 RedirectStandardInput = true,
 RedirectStandardOutput = true,
 RedirectStandardError = true,
 UseShellExecute = false,
 CreateNoWindow = true,
 };

 _ffmpegProcess = new Process { StartInfo = ffmpegProcessInfo };

 Console.WriteLine("Starting FFmpeg process...");
 try
 {

 if (!await Task.Run(() => _ffmpegProcess.Start()))
 {
 Console.Error.WriteLine("Failed to start FFmpeg process.");
 return;
 }
 Console.WriteLine("FFmpeg process started.");

 }
 catch (Exception ex)
 {
 Console.Error.WriteLine($"Error starting FFmpeg process: {ex.Message}");
 throw;
 }

 var encodeAndSendTask = Task.Run(async () =>
 {
 try
 {
 using var ffmpegOutputStream = _ffmpegProcess.StandardOutput.BaseStream;
 byte[] buffer = new byte[8192]; // Temporary buffer to read data
 byte[] sendBuffer = new byte[8192]; // Buffer to accumulate data for sending
 int sendBufferIndex = 0; // Tracks the current size of sendBuffer
 int bytesRead;

 Console.WriteLine("Reading WebM output from FFmpeg and sending via WebSocket...");
 while (true)
 {
 if ((bytesRead = await ffmpegOutputStream.ReadAsync(buffer, 0, buffer.Length)) > 0)
 {
 // Copy data to sendBuffer
 Array.Copy(buffer, 0, sendBuffer, sendBufferIndex, bytesRead);
 sendBufferIndex += bytesRead;

 // If sendBuffer is full, send it via WebSocket
 if (sendBufferIndex >= sendBuffer.Length)
 {
 var segment = new ArraySegment<byte>(sendBuffer, 0, sendBuffer.Length);
 _ws.SendMessage(segment);
 sendBufferIndex = 0; // Reset the index after sending
 }
 }
 }
 }
 catch (OperationCanceledException)
 {
 Console.WriteLine("Encode/Send operation cancelled.");
 }
 catch (IOException ex) when (ex.InnerException is ObjectDisposedException)
 {
 Console.WriteLine("Stream was closed, likely due to process exit or cancellation.");
 }
 catch (Exception ex)
 {
 Console.Error.WriteLine($"Error during encoding/sending: {ex}");
 }
 });

 var errorReadTask = Task.Run(async () =>
 {
 Console.WriteLine("Starting to read FFmpeg stderr...");
 using var errorReader = _ffmpegProcess.StandardError;
 try
 {
 string? line;
 while ((line = await errorReader.ReadLineAsync()) != null) 
 {
 Console.WriteLine($"[FFmpeg stderr] {line}");
 }
 }
 catch (OperationCanceledException) { Console.WriteLine("FFmpeg stderr reading cancelled."); }
 catch (TimeoutException) { Console.WriteLine("FFmpeg stderr reading timed out (due to cancellation)."); }
 catch (Exception ex) { Console.Error.WriteLine($"Error reading FFmpeg stderr: {ex.Message}"); }
 Console.WriteLine("Finished reading FFmpeg stderr.");
 });

 }

 public async Task AppendAudioBuffer(AudioMediaBuffer audioBuffer)
 {
 try
 {
 // audio for a 1:1 call
 var bufferLength = audioBuffer.Length;
 if (bufferLength > 0)
 {
 var buffer = new byte[bufferLength];
 Marshal.Copy(audioBuffer.Data, buffer, 0, (int)bufferLength);

 _logger.Info("_ffmpegProcess.HasExited:" + _ffmpegProcess.HasExited);
 using var ffmpegInputStream = _ffmpegProcess.StandardInput.BaseStream;
 await ffmpegInputStream.WriteAsync(buffer, 0, buffer.Length);
 await ffmpegInputStream.FlushAsync(); // バッファをフラッシュ
 _logger.Info("Wrote buffer data.");

 }
 }
 catch (Exception e)
 {
 _logger.Error(e, "Exception happend writing to input stream");
 }
 }

</byte>


Starting FFmpeg process...
FFmpeg process started.
Starting to read FFmpeg stderr...
Reading WebM output from FFmpeg and sending via WebSocket...
[FFmpeg stderr] ffmpeg version 7.1.1-essentials_build-www.gyan.dev Copyright (c) 2000-2025 the FFmpeg developers
[FFmpeg stderr] built with gcc 14.2.0 (Rev1, Built by MSYS2 project)
[FFmpeg stderr] configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-dxva2 --enable-d3d11va --enable-d3d12va --enable-ffnvcodec --enable-libvpl --enable-nvdec --enable-nvenc --enable-vaapi --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
[FFmpeg stderr] libavutil 59. 39.100 / 59. 39.100
[FFmpeg stderr] libavcodec 61. 19.101 / 61. 19.101
[FFmpeg stderr] libavformat 61. 7.100 / 61. 7.100
[FFmpeg stderr] libavdevice 61. 3.100 / 61. 3.100
[FFmpeg stderr] libavfilter 10. 4.100 / 10. 4.100
[FFmpeg stderr] libswscale 8. 3.100 / 8. 3.100
[FFmpeg stderr] libswresample 5. 3.100 / 5. 3.100
[FFmpeg stderr] libpostproc 58. 3.100 / 58. 3.100

[2025-05-06 15:44:43,598][INFO][XbLogger.cs:85] _ffmpegProcess.HasExited:False
[2025-05-06 15:44:43,613][INFO][XbLogger.cs:85] Wrote buffer data.
[2025-05-06 15:44:43,613][INFO][XbLogger.cs:85] Wrote buffer data.
[FFmpeg stderr] [aist#0:0/pcm_s16le @ 0000025ec8d36040] Guessed Channel Layout: mono
[FFmpeg stderr] Input #0, s16le, from 'pipe:0':
[FFmpeg stderr] Duration: N/A, bitrate: 256 kb/s
[FFmpeg stderr] Stream #0:0: Audio: pcm_s16le, 16000 Hz, mono, s16, 256 kb/s
[FFmpeg stderr] Stream mapping:
[FFmpeg stderr] Stream #0:0 -> #0:0 (pcm_s16le (native) -> opus (libopus))
[FFmpeg stderr] [libopus @ 0000025ec8d317c0] No bit rate set. Defaulting to 64000 bps.
[FFmpeg stderr] Output #0, webm, to 'pipe:1':
[FFmpeg stderr] Metadata:
[FFmpeg stderr] encoder : Lavf61.7.100
[FFmpeg stderr] Stream #0:0: Audio: opus, 16000 Hz, mono, s16, 64 kb/s
[FFmpeg stderr] Metadata:
[FFmpeg stderr] encoder : Lavc61.19.101 libopus
[FFmpeg stderr] [out#0/webm @ 0000025ec8d36200] video:0KiB audio:1KiB subtitle:0KiB other streams:0KiB global headers:0KiB muxing overhead: 67.493113%
[FFmpeg stderr] size= 1KiB time=00:00:00.04 bitrate= 243.2kbits/s speed=2.81x
Finished reading FFmpeg stderr.
[2025-05-06 15:44:44,101][INFO][XbLogger.cs:85] _ffmpegProcess.HasExited:True
[2025-05-06 15:44:44,132][ERROR][XbLogger.cs:67] Exception happend writing to input stream
System.ObjectDisposedException: Cannot access a closed file.
 at System.IO.FileStream.WriteAsync(Byte[] buffer, Int32 offset, Int32 count, CancellationToken cancellationToken)
 at System.IO.Stream.WriteAsync(Byte[] buffer, Int32 offset, Int32 count)
 at EchoBot.Media.SpeechService.AppendAudioBuffer(AudioMediaBuffer audioBuffer) in C:\Users\tm068\Documents\workspace\myprj\xbridge-teams-bot\src\EchoBot\Media\SpeechService.cs:line 242



I am expecting the ffmpeg process keep running.


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avformat/iamfdec : Check side_substream_id before use
22 avril, par Michael Niedermayer -
FFmpeg get frame rate
22 septembre 2021, par zhin dinsI have several images and I am reproducing them in 78.7ms, I am creating like the 80s video effect. But, I am unable to find the correct ms, and this images with the original videos are unsync.


I dumped the video to images using this command => ffmpeg -i *.mp4 the80effect/img-%d.jpg And now, I have 48622 frames. The video FPS is 24


So, 48622/24 = 2025 +- I cannot use 2025ms since those images will load very slow. And the and the approximate value is 78.7ms per frame/image


How can I find the correct value ? The video duration in seconds is 2026. I have tried all math to find this but I'm failing. How many images (one frame) per msCould you help me ? Thank you.