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  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (8390)

  • ffmpeg stream chrome kiosk mode ubuntu 16.04 server

    15 février 2021, par Raul

    I have a weird out-of-sync issue while using ffmpeg to stream to youtube live a chrome browser from an ub untu 16.04 server.

    



    Issue : output video streamed to youtube has audio/video out of sync, sometimes with as much as 3s

    



    Current flow :

    



    1) start pulseaudio - we using something like this to start it :

    



    pulseaudio --start -vvv --disallow-exit --log-target=syslog --high-priority --exit-idle-time=-1 --daemonize


    



    2) start Xvfb

    



    Xvfb :0 -ac -screen 0 1920x1080x24


    



    3) start chrome linux in kiosk mode

    



    google-chrome --kiosk --disable-gpu --incognito --no-first-run --disable-java --disable-plugins --disable-translate --disk-cache-size=$((1024 * 1024)) --disk-cache-dir=/tmp/chrome/ --user-data-dir=/tmp/chrome/ --force-device-scale-factor=1 --window-size=1920,1080 --window-position=0,0 LOCATION_URL


    



    4) start ffmpeg

    



    ffmpeg -y \
  -thread_queue_size 8192 -rtbufsize 250M -f x11grab -video_size 1920x1080 -framerate 24 -i :0 \
  -thread_queue_size 8192 -channel_layout stereo -f alsa -i pulse \
  -c:v libx264 -pix_fmt yuv420p -c:v libx264 -g 48 -crf 24 -filter:v fps=24 -preset ultrafast -tune zerolatency \
  -c:a aac -strict -2 -channel_layout stereo -ab 96k -ac 2 -flags +global_header \
  -f flv YOUTUBE_LIVE_STREAMING_RTMP


    



    Note : this is running on an amazon ec2 instance, meaning there is no soundcard, so alsa and pulseaudio are creating a dummy audio card. However, the latency does not come from there. Logs :

    



    Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Adjust latency mode enabled, configuring sink latency to half of overall latency.
Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Requested latency=23.22 ms, Received latency=23.22 ms
Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Final latency 69.66 ms = 23.22 ms + 2*11.61 ms + 23.22 ms


    



    At this point, here's what we observed :

    



      

    1. if we start ffmpeg exactly after issuing the command to start chrome, we see the DTS errors from ffmpeg. Audio is out of sync with the video and has delay of 3-5seconds AHEAD. We also noticed the out of sync remains the same for the full duration of the stream

    2. 


    3. if we start ffmpeg after around 10seconds, audio and video are almost in sync. We then manually added a -itsoffset -0.125 to the ffmpeg command and everything is perfect.

    4. 


    



    Questions :

    



      

    1. Why would ffmpeg have so much lag if it's started right after chrome ?
    2. 


    3. Is starting the ffmpeg after 10s or X seconds the expected behavior ? That is, is this because the system needs to wait for audio/video signals to be "ready" or something ?
    4. 


    5. Is there a way to 100% calculate or know when Chrome is fully ready and start ffmpeg ? We found sometimes it takes 5s, sometimes 10. Depends on the URL we load.
    6. 


    7. Besides the DTS error that ffmpeg throws, is there any other way to know if audio/video is out-of-sync ? as sometimes we have a delay of between 0.5 to 1s, but ffmpeg does not report anything. And a restart is required to "re-balance" the audio/video inputs and get them back in sync.
    8. 


    9. Can pulseaudio be the problem in this scenario ?
    10. 


    



    Thank you

    



    UPDATE Dec 20

    



    We were able to do some tricks to force chrome to start the audio on page load, and that will force connect to pulseaudio. Doing that, plus adding a 3s delay for ffmpeg to start, there is no more delay when ffmpeg starts.
However, our app is a webRTC app, and we have a STRANGER thing happening : if we start the page with no webcam/audio, once the webcam/audio is enabled, ffmpeg (while showing no errors) has a delay of 2s or so. While keep talking, in about max 30s, that delay is GONE.

    



    So the new questions are :

    



      

    1. Besides the DTS error that ffmpeg throws, is there any other way to know if audio/video is out-of-sync ? as sometimes we have a delay of between 0.5 to 1s, but ffmpeg does not report anything.
    2. 


    3. What could cause the initial audio/video out of sync issue and then catching up ?
    4. 


    


  • avcodec/mp3 : fix skipping zeros

    30 septembre 2015, par wm4
    avcodec/mp3 : fix skipping zeros
    

    Commits 43bc5cf9 and c5371f77 add code for skipping initial zeros in mp3
    packets. This code forgot to report to the user that data was skipped at
    all.

    Since audio codecs allow partial packet decoding, the user application
    has to rely on the return value. It will remove the data reported as
    consumed by the decoder, and feed it to the decoder again. This resulted
    in the mp3 frame after the zero region to be decoded over and over
    again, until the zero region was finally skipped by the application.

    Fix this by including the amount of skipped bytes to the number of
    consumed bytes returned by the decode call.

    Fixes trac ticket #4890.

    • [DH] libavcodec/mpegaudiodec_template.c
  • Developers and vendors : Want a Matomo Hoodie ? Add a tag to the Matomo Open Source Tag Manager and this could be yours !

    7 juin 2018, par Matomo Core Team — Community, Development

    The Free Open Source Tag Manager is now available as a public beta on the Matomo Marketplace. Don’t know what a Tag Manager is ? Learn more here. In Short : It lets you easily manage all your third party JavaScript and HTML snippets (analytics, ads, social media, remarketing, affiliates, etc) through a single interface.

    Over the last few months we have worked on building the core for the Matomo Tag Manager which comes with a great set of features and a large set of pre-configured triggers and variables. However, we currently lack tags.

    This is where we need your help ! Together we can build a complete and industry leading open source tag manager.

    Tag examples include Google AdWords Conversion Tracking, Facebook Buttons, Facebook Pixels, Twitter Universal Website Tags, LinkedIn Insights.

    Are you a developer who is familiar with JavaScript and keen on adding a tag ? Or are you a vendor ? Don’t be shy, we appreciate any tags, even analytics related :) We have documented how to develop a new tag here, which is quite easy and straightforward. You may also need to understand a tiny bit of PHP but you’ll likely be fine even if you don’t (here is an example PHP file and the related JS file).

    As we want to ship the Matomo Tag Manager with as many tags as possible out of the box, we appreciate any new tag additions as a pull request on https://github.com/matomo-org/tag-manager.

    We will send out “Matomo Contributor” stickers that cannot be purchased anywhere for every contributor who contributes a tag within the next 3 months. As for the top 3 contributors… you’ll receive a Matomo hoodie ! Simply send us an email at hello@matomo.org after your tag has been merged. If needed, a draw will decide who gets the hoodies.

    FYI : The Matomo Tag Manager is already prepared to be handled in different contexts and we may possibly generate containers for Android and iOS. If you are keen on building the official Matomo SDKs for any of these mobile platforms, please get in touch.