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Autres articles (82)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (8667)

  • is there a way to auto trim parts of my video when a specefic color or text shows up on those parts

    10 novembre 2022, par Yousif K Al Ameen 1

    I play a game and record it, but unfortunately many parts of that recording is when my internet connection gets lost for several seconds. During that period it only shows a text that says "connection lost". Then the game resumes normally in few seconds after the connection is back.
Is there a software or a way that allows me to auto trim these connection lost periods from my viedeo ? Please help I need to trim a lot of these periods so that I can post cool gaming videos online without the "connection lost" scenes included.

    


    I tried searching on youtube and found some ffmpeg, python, and opencv methods but none of which is suitabal or easy to apply for my situation

    


  • avcodec/rl2 : Remove wrong check

    28 septembre 2022, par Andreas Rheinhardt
    avcodec/rl2 : Remove wrong check
    

    This check is intended to be avoid buffer overflows,
    yet there are four problems with it :
    1. It has an in-built off-by-one error : len == out_end - out
    is perfectly fine and nothing to worry about.
    This off-by-one error led to the pixel in the lower-right corner
    not being set properly for the back frame of the sample from
    the rl2 FATE-test. This pixel is copied to every frame which
    is the reason for the update to the reference file of said test.
    With this patch, the output of the decoder matches the output
    as captured from the reference decoder* (apart from the fact
    that said reference somehow lacks the top part of the frame
    (copied over from the background frame)).
    2. Given that the stride of the buffer may be different
    from the width of the video (despite one pixel taking one byte),
    there is a second check lateron making the first check redundant
    (if one returns immediately ; a simple break at the second check
    is not sufficient, because it only exits the inner loop).
    3. The check is based around the assumption of the stride being
    positive (it has this in common with the other check which
    will be fixed in a future commit).
    4. Even after fixing the off-by-one error, the check in
    question is still triggered by all the non-background frames
    in the FATE sample as well as by A1100100.RL2. In all these
    cases, they use len == 255 and val == 128. For videos with
    background frame this just means "copy from the background
    frame", which would be done anyway lateron.* Yet for videos
    without it copying it is necessary to avoid leaving
    uninitialized parts in the video.

    * : Available in https://samples.mplayerhq.hu/game-formats/voyeur-rl2/
    ** : Due to this, the code that copies the rest from the
    back frame is no longer executed for any of the samples
    available on the sample server. Given that these are only
    the files from the demo version of this game, I don't know
    whether this code is executed for any file in existence or not.

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavcodec/rl2.c
    • [DH] tests/ref/fate/rl2
  • How to Drop Duplicated frames that do not appear sequentially ?

    2 octobre 2022, par zgno

    As you might know, mpdecimate only drop frames that is similar to the PREVIOUS frame which means it only deals with sequentially duplicated frames. My problem is that just one same frame is duplicated throughout the whole video, and it is duplicated between frames(in other words, not sequentially,so mpdecimate always treats them as not duplicated) . It's almost like that frame is inserted randomly for a 1000+ times throughout the video. And I use ffmpeg -err_detect ignore_err -i only to find that no errors are detected. This strange situation happens in some hls streaming video. I will provide a small segment of the whole video for anyone who are interested to test.&#xA;A 6 seconds video down below, it is a badminton game.&#xA;A segment from the m3u8 file list

    &#xA;