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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
    Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
    Binaires complémentaires et facultatifs flvtool2 : (...)

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  • How to create a command – Introducing the Piwik Platform

    2 octobre 2014, par Thomas Steur — Development

    This is the next post of our blog series where we introduce the capabilities of the Piwik platform (our previous post was How to publish your plugin or theme on the Piwik Marketplace). This time you’ll learn how to create a new command. For this tutorial you will need to have basic knowledge of PHP.

    What is a command ?

    A command can execute any task on the command line. Piwik provides currently about 50 commands via the Piwik Console. These commands let you start the archiver, change the number of available custom variables, enable the developer mode, clear caches, run tests and more. You could write your own command to sync users or websites with another system for instance.

    Getting started

    In this series of posts, we assume that you have already set up your development environment. If not, visit the Piwik Developer Zone where you’ll find the tutorial Setting up Piwik.

    To summarize the things you have to do to get setup :

    • Install Piwik (for instance via git).
    • Activate the developer mode : ./console development:enable --full.
    • Generate a plugin : ./console generate:plugin --name="MyCommandPlugin". There should now be a folder plugins/MyCommandPlugin.
    • And activate the created plugin under Settings => Plugins.

    Let’s start creating a command

    We start by using the Piwik Console to create a new command. As you can see there is even a command that lets you easily create a new command :

    ./console generate:command

    The command will ask you to enter the name of the plugin the created command should belong to. I will simply use the above chosen plugin name “MyCommandPlugin”. It will ask you for a command name as well. I will use “SyncUsers” in this example. There should now be a file plugins/MyCommandPlugin/Commands/Syncusers.php which contains already an example to get you started easily :

    1. class Syncusers extends ConsoleCommand
    2. {
    3.     protected function configure()
    4.     {
    5.         $this->setName('mycommandplugin:syncusers');
    6.         $this->setDescription('MyCommandPlugin');
    7.         $this->addOption('name', null, InputOption::VALUE_REQUIRED, 'Your name:');
    8.     }
    9.  
    10.     /**
    11.      * Execute command like: ./console mycommandplugin:syncusers --name="The Piwik Team"
    12.      */
    13.     protected function execute(InputInterface $input, OutputInterface $output)
    14.     {
    15.         $name    = $input->getOption('name');
    16.  
    17.         $message = sprintf('Syncusers: %s', $name);
    18.  
    19.         $output->writeln($message);
    20.     }
    21. }

    Télécharger

    Any command that is placed in the “Commands” folder of your plugin will be available on the command line automatically. Therefore, the newly created command can now be executed via ./console mycommandplugin:syncusers --name="The Piwik Team".

    The code template explained

    1. protected function configure()
    2. {
    3.     $this->setName('mycommandplugin:checkdatabase');
    4.     $this->setDescription('MyCommandPlugin');
    5.     $this->addOption('name', null, InputOption::VALUE_REQUIRED, 'Your name:');
    6. }

    Télécharger

    As the name says the method configure lets you configure your command. You can define the name and description of your command as well as all the options and arguments you expect when executing it.

    1. protected function execute(InputInterface $input, OutputInterface $output)
    2. {
    3.     $name    = $input->getOption('name');
    4.     $message = sprintf('Syncusers: %s', $name);
    5.     $output->writeln($message);
    6. }

    Télécharger

    The actual task is defined in the execute method. There you can access any option or argument that was defined on the command line via $input and write anything to the console via $output argument.

    In case anything went wrong during the execution you should throw an exception to make sure the user will get a useful error message. Throwing an exception when an error occurs will make sure the command does exit with a status code different than 0 which can sometimes be important.

    Advanced features

    The Piwik Console is based on the powerful Symfony Console component. For instance you can ask a user for any interactive input, you can use different output color schemes and much more. If you are interested in learning more all those features have a look at the Symfony console website.

    How to test a command

    After you have created a command you are surely wondering how to test it. Ideally, the actual command is quite short as it acts like a controller. It should only receive the input values, execute the task by calling a method of another class and output any useful information. This allows you to easily create a unit or integration test for the classes behind the command. We will cover this topic in one of our future blog posts. Just one hint : You can use another command ./console generate:test to create a test. If you want to know how to test a command have a look at the Testing Commands documentation.

    Publishing your Plugin on the Marketplace

    In case you want to share your commands with other Piwik users you can do this by pushing your plugin to a public GitHub repository and creating a tag. Easy as that. Read more about how to distribute a plugin and best practices when publishing a plugin.

    Isn’t it easy to create a command ? We never even created a file ! If you have any feedback regarding our APIs or our guides in the Developer Zone feel free to send it to us.

  • Quality Drop When Overlaying Images with FFmpeg

    30 octobre 2023, par Мохамед Русланович

    I am using the following command to merge one image with another (overlay one image on top of another) :

    


    ffmpeg -i input.jpg -i merge.png -filter_complex '[1:v]rotate=0:c=none[rotate]; [0:v][rotate]overlay=0:0' -strict experimental -pred 1 -update 1 -frames:v 1 -y output.jpg


    


    However, for some reason, the image quality is decreasing :

    


      

    • The input size is 33KB.
    • 


    • The output size is 21KB.
    • 


    


    Additionally, when I add format=auto, the background color changes slightly. How can I fix this issue ?

    


  • Revision 22694ca1ad : Change txfm_type decision The changing in intra coding to base on transform blo

    22 mai 2013, par Yaowu Xu

    Changed Paths :
     Modify /vp9/common/vp9_blockd.h



    Change txfm_type decision

    The changing in intra coding to base on transform block, i.e. pred->
    txfm->quant->dequant-itxfm->recon, made all blocks within a prediction
    unit behave consistently, there is no longer a need to handle blocks
    differently based on the position within a predicitn block. So this
    commit simplifies the decision of transform type to be based on
    prediction mode only.

    Change-Id : If96cb72386f2e9186126ace88afa35ef085b6c96