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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (7713)

  • Matomo SSO options and why is it useful ?

    8 novembre 2017, par Matomo Core Team — Plugins

    Bored with typing again and again different logins and passwords for each service you have access to ? Would you like to add hundreds or thousands of users with different roles to your Matomo (Piwik) at once ? Would you like to save time and effort of managing your users while increasing the security in your business ? Guess what, Matomo has come up with great features to do just that.

    But what is a SSO ?

    Before introducing you to new Matomo (Piwik) features, let me explain what a SSO is.
    SSO is the acronym for Single Sign On. As its name suggests this authentication process allows a user to access multiple applications with one set of login credentials.

    Advantages of using a SSO are numerous :

    • improving security, for example when an employee is leaving your company, how can you check that all his credentials have been removed ?
    • reducing employees time-wasters such as having to enter logins/passwords each time.
    • providing a centralized database for administrators. They can then easily manage permissions of all employees saving them heaps of time.
    • reduces support costs related to authentication / accounts management.

    In order to provide SSO options, two Matomo (Piwik) plugins have been developed and are available on the marketplace :

    SAML

    SAML stands for “Security Assertion Markup Language”, it is a standard in order to exchange authentication and authorization between an identity provider (OneLogin, Okta, Ping Identity, ADFS, Google, Salesforce, SharePoint…) and a service provider.
    An identity provider is an online service that authenticates users on the Internet by using security tokens.

    Are you wondering if your business or organization is using any of these providers ? We recommend to ask your operations team or sysadmin.

    At InnoCraft, we developed a plugin in order to allow SSO with SAML for Matomo (Piwik). It can ensure consistent access control across the enterprise and external providers, potentially reducing support costs related to authentication and accounts management.

    The installation process is straightforward. All you need is to get the SAML premium feature from the marketplace. Once installed, you will access the SAML configuration interface through the admin where you can configure various settings :

    • SAML Status
    • Identity Provider (Entity ID, SSO endpoint info, Public x509 certificate)
    • Just-in-time provisioning and Mapping attributes
    • Access Synchronization
    • Advanced settings

    From there you will need to follow our detailed documentation to have it up and running :
    https://matomo.org/docs/login-saml/.
    Once finished, you will then be able to use SAML to authenticate to your Matomo (Piwik) account :

    As all premium features, SAML is eligible to a 30-day period money back guarantee, so do not hesitate to have it a try.

    LDAP

    LDAP stands for Lightweight Directory Access Protocol. As its names implies LDAP is a directory, hosted on a server, which organizes the data about people in your company.
    Thanks to the LDAP plugin, Matomo (Piwik) can be connected to your LDAP infrastructure and then use all its power in order to give each individual an access with different rights according to their needs.

    Let’s say that you have 1,000 employees within a company and they all need right now an access to the analytics reports in Matomo (Piwik) with different roles. This is what LDAP can do.

    Moreover if your business or organization is already using LDAP, we recommend using the LDAP connector for Matomo (Piwik) for better security, to stop wasting time of your users and sysadmins, and to reduce the costs related to account management.

    You understood it well. LDAP is a plugin which saves a LOT of time within an organization. Here is a preview of the settings part :

    LDAP has been developed by the Matomo (Piwik) core team and is available as a Free plugin on the marketplace.

    If you are surprised by the possibilities that Matomo (Piwik) is offering in terms of plugins, the good news is that many other plugins are waiting for you on the marketplace. Check out our premium marketplace which offers state-of-the-art plugins to get the most out of Matomo.

    And if you are a developer feel free to create your own plugin, a detailed documentation is available at : https://developer.matomo.org/guides/getting-started-part-1.

  • ffplay cannot play more than one song

    5 février 2020, par Bernie gach

    i have taken ffplay.c file from http://ffmpeg.org/doxygen/trunk/ffplay_8c-source.html and re edited it to a cpp file to embed in my win32 gui application . i have made the following changes to it.

    1. made the int main function into a local function as follows, i can pass the HWND to embedd the player
    void Ffplay::play_song(string file, HWND parent, bool* successfull)
    {
       int flags;
       VideoState* is;
       input_filename = file;
       /* register all codecs, demux and protocols */
    #if CONFIG_AVDEVICE
       avdevice_register_all();
    #endif
       //avformat_network_init();
       //check whether the filename is valid
       if (input_filename.empty())
       {
           logger.log(logger.LEVEL_ERROR, "filename %s is not valid\n", file);
           return;
       }
       if (display_disable)
       {
           video_disable = 1;
       }
       flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
       if (audio_disable)
           flags &= ~SDL_INIT_AUDIO;
       else
       {
           /* Try to work around an occasional ALSA buffer underflow issue when the
            * period size is NPOT due to ALSA resampling by forcing the buffer size. */
           if (!SDL_getenv("SDL_AUDIO_ALSA_SET_BUFFER_SIZE"))
               SDL_setenv("SDL_AUDIO_ALSA_SET_BUFFER_SIZE", "1", 1);
       }
       if (display_disable)
           flags &= ~SDL_INIT_VIDEO;
       SDL_SetMainReady();
       if (SDL_Init(flags))
       {
           logger.log(logger.LEVEL_ERROR, "Could not initialize SDL - %s\n", SDL_GetError());
           logger.log(logger.LEVEL_ERROR, "(Did you set the DISPLAY variable?)\n");
           return;
       }
       //Initialize optional fields of a packet with default values.
       //Note, this does not touch the data and size members, which have to be initialized separately.
       av_init_packet(&flush_pkt);
       flush_pkt.data = (uint8_t*)&flush_pkt;

       if (!display_disable)
       {
           int flags = SDL_WINDOW_HIDDEN;
           if (alwaysontop)
    #if SDL_VERSION_ATLEAST(2,0,5)
               flags |= SDL_WINDOW_ALWAYS_ON_TOP;
    #else
               logger.log(logger.LEVEL_INFO, "SDL version doesn't support SDL_WINDOW_ALWAYS_ON_TOP. Feature will be inactive.\n");
    #endif
           if (borderless)
               flags |= SDL_WINDOW_BORDERLESS;
           else
               flags |= SDL_WINDOW_RESIZABLE;
           SDL_InitSubSystem(flags);
           ShowWindow(parent, true);
           //window = SDL_CreateWindow(program_name, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, default_width, default_height, flags);
           window = SDL_CreateWindowFrom(parent);
           SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
           if (window) {
               renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
               if (!renderer)
               {
                   logger.log(logger.LEVEL_ERROR, "Failed to initialize a hardware accelerated renderer: %s\n", SDL_GetError());
                   renderer = SDL_CreateRenderer(window, -1, 0);
               }
               if (renderer)
               {
                   if (!SDL_GetRendererInfo(renderer, &renderer_info))
                   {
                       logger.log(logger.LEVEL_INFO, "Initialized %s renderer.\n", renderer_info.name);
                   }
               }
           }
           if (!window || !renderer || !renderer_info.num_texture_formats)
           {
               logger.log(logger.LEVEL_ERROR, "Failed to create window or renderer: %s\n", SDL_GetError());
               return;
           }
       }

       is = stream_open(input_filename.c_str(), file_iformat);
       if (!is)
       {
           logger.log(logger.LEVEL_ERROR, "Failed to initialize VideoState!\n");
           return;
       }
       //the song is playing now
       *successfull = true;
       event_loop(is);
       //the song has quit;
       *successfull = false;
    }
    1. changed the callback functions as the static ones couldn’t be used by c++ eg,
    void Ffplay::static_sdl_audio_callback(void* opaque, Uint8* stream, int len)
    {
       static_cast(opaque)->sdl_audio_callback(opaque, stream, len);
    }

    closing doesn’t change from the main file to close the audio and sdl framework

    void Ffplay::do_exit(VideoState* is)
    {
       abort = true;
       if(is)
       {
           stream_close(is);
       }
       if (renderer)
           SDL_DestroyRenderer(renderer);
       if (window)
            SDL_DestroyWindow(window);
    #if CONFIG_AVFILTER
       av_freep(&vfilters_list);
    #endif
       avformat_network_deinit();
       SDL_Quit();

    }

    i call the functions as follows from main gui

    ft=std::async(launch::async, &Menu::play_song, this, songs_to_play.at(0));

    the menu::play_song function is :

    void Menu::play_song(wstring song_path)
    {
       ready_to_play_song = false;
       OutputDebugString(L"\nbefore song\n");
       using std::future;
       using std::async;
       using std::launch;

       string input{ song_path.begin(),song_path.end() };
       Ffplay ffplay;
       ffplay.play_song(input, h_sdl_window, &song_opened);

       OutputDebugString(L"\nafter song\n");
       ready_to_play_song = true;
    }

    THE PROBLEM is i can only play one song . if i call the menu::play_song function again the sound is missing and the video/art cover is occasionally missing also. it seems some resources are not been released or something like that.

    i have localised the proble to this function

    int Ffplay::packet_queue_get(PacketQueue* q, AVPacket* pkt, int block, int* serial)
    {

       MyAVPacketList* pkt1;
       int ret;
       int count=0;
       SDL_LockMutex(q->mutex);

       for (;;)
       {


           if (q->abort_request)
           {
               ret = -1;
               break;
           }

           pkt1 = q->first_pkt;
           if (pkt1) {
               q->first_pkt = pkt1->next;
               if (!q->first_pkt)
                   q->last_pkt = NULL;
               q->nb_packets--;
               q->size -= pkt1->pkt.size + sizeof(*pkt1);
               q->duration -= pkt1->pkt.duration;
               *pkt = pkt1->pkt;
               if (serial)
                   *serial = pkt1->serial;
               av_free(pkt1);
               ret = 1;
               break;
           }
           else if (!block) {
               ret = 0;
               break;
           }
           else
           {
               logger.log(logger.LEVEL_INFO, "packet_queue before");
               SDL_CondWait(q->cond, q->mutex);
               logger.log(logger.LEVEL_INFO, "packet_queue after");

           }
       }
       SDL_UnlockMutex(q->mutex);
       return ret;
    }

    the call to SDL_CondWait(q->cond, q->mutex); never returns

  • FFMPEG conversion failed at random times on live stream to youtube

    3 avril 2022, par good karma

    I am running a bash script using ubuntu server on arm64 that live streams video and audio to youtube, heres the script below

    


    FFMPEG is the lateset version available in the ubuntu repo

    


    #! /bin/bash

VBR="8000k"
FPS="24"
QUAL="superfast"

YOUTUBE_URL="rtmp://a.rtmp.youtube.com/live2"
KEY="****"

VIDEO_SOURCE="/mnt/disk1/test/****"

AUDIO_SOURCE="****"

ffmpeg \
    -re -f lavfi -i "movie=filename=$VIDEO_SOURCE:loop=0, setpts=N/(FRAME_RATE*TB)" \
    -thread_queue_size 512 -i "$AUDIO_SOURCE" \
    -map 0:v:0 -map 1:a:0 \
    -map_metadata:g 1:g \
    -vcodec libx264 -pix_fmt yuv420p -preset $QUAL -r $FPS -g $(($FPS * 2)) -b:v $VBR \
    -acodec libmp3lame -ar 44100 -threads 4 -qscale:v 3 -b:a 320000 -bufsize 512k \
    -report -loglevel fatal -nostats  \
    -f flv "$YOUTUBE_URL/$KEY"


    


    The stream works fine, however after a seemingly random period of time, I get a conversion failed error

    


    first after 64 hours of streaming
second after 12 hours of streaming
third after 8 hours of streaming

    


    The server itsef is fine cpu and memory usage are extremly low and there are no spikes

    


    from what i can guess the error has something to do with libx264 judging by the error logs, although I do not really know. After some guidance on what to do try next. Here is the tail end of the ffmpeg log report

    


    [libx264 @ 0xaaab23ad3e30] frame=1351975 QP=16.89 NAL=2 Slice:P Poc:14  I:6461 P:1224 SKIP:475  size=26602 bytes
av_interleaved_write_frame(): Broken pipe
No more output streams to write to, finishing.
[libx264 @ 0xaaab23ad3e30] frame=1351976 QP=17.90 NAL=2 Slice:B Poc:10  I:2395 P:3322 SKIP:2443 size=20127 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351977 QP=17.89 NAL=0 Slice:B Poc:12  I:1848 P:3235 SKIP:3077 size=17313 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351978 QP=15.65 NAL=2 Slice:P Poc:22  I:6458 P:1171 SKIP:531  size=26073 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351979 QP=17.19 NAL=2 Slice:B Poc:18  I:2766 P:3514 SKIP:1880 size=19633 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351980 QP=18.35 NAL=0 Slice:B Poc:16  I:1233 P:2876 SKIP:4051 size=11769 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351981 QP=17.28 NAL=0 Slice:B Poc:20  I:822  P:3197 SKIP:4141 size=10699 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351982 QP=17.08 NAL=2 Slice:P Poc:30  I:6351 P:1443 SKIP:366  size=29120 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351983 QP=17.29 NAL=2 Slice:B Poc:26  I:2060 P:4211 SKIP:1889 size=18465 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351984 QP=18.00 NAL=0 Slice:B Poc:24  I:472  P:3225 SKIP:4463 size=8893 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351985 QP=17.98 NAL=0 Slice:B Poc:28  I:1339 P:3681 SKIP:3140 size=13378 bytes
[libx264 @ 0xaaab23ad3e30] frame=1351986 QP=15.57 NAL=2 Slice:P Poc:32  I:6270 P:1584 SKIP:306  size=33703 bytes
av_interleaved_write_frame(): Broken pipe
[libmp3lame @ 0xaaab23ac06f0] Trying to remove 47 more samples than there are in the queue
[flv @ 0xaaab23ad2ff0] Failed to update header with correct duration.
[flv @ 0xaaab23ad2ff0] Failed to update header with correct filesize.
Error writing trailer of rtmp://a.rtmp.youtube.com/live2/****: Broken pipe
frame=1351987 fps= 24 q=22.0 Lsize=37296521kB time=15:38:52.22 bitrate=5423.8kbits/s dup=0 drop=56332 speed=   1x    
video:35035969kB audio:2200479kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.161329%
Input file #0 (movie=filename=/mnt/disk1/test/****.mp4:loop=0, setpts=N/(FRAME_RATE*TB)):
  Input stream #0:0 (video): 1408319 packets read (4380435417600 bytes); 1408319 frames decoded; 
  Total: 1408319 packets (4380435417600 bytes) demuxed
Input file #1 (https://****.mp3):
  Input stream #1:0 (audio): 2156470 packets read (901316441 bytes); 2156470 frames decoded (2484253440 samples); 
  Total: 2156470 packets (901316441 bytes) demuxed
Output file #0 (rtmp://a.rtmp.youtube.com/live2/****):
  Output stream #0:0 (video): 1351987 frames encoded; 1351976 packets muxed (35876832486 bytes); 
  Output stream #0:1 (audio): 2156470 frames encoded (2484253440 samples); 2156469 packets muxed (2253290057 bytes); 
  Total: 3508445 packets (38130122543 bytes) muxed
3564789 frames successfully decoded, 0 decoding errors
[AVIOContext @ 0xaaab23ac4ef0] Statistics: 0 seeks, 3823215 writeouts
[rtmp @ 0xaaab23dab6a0] UnPublishing stream...
[rtmp @ 0xaaab23dab6a0] Deleting stream...
[libx264 @ 0xaaab23ad3e30] frame I:53166 Avg QP:16.31  size: 39514
[libx264 @ 0xaaab23ad3e30] frame P:500115 Avg QP:17.79  size: 32831
[libx264 @ 0xaaab23ad3e30] frame B:798706 Avg QP:19.67  size: 21732
[libx264 @ 0xaaab23ad3e30] consecutive B-frames: 13.9% 15.2% 20.2% 50.7%
[libx264 @ 0xaaab23ad3e30] mb I  I16..4: 45.9% 44.7%  9.4%
[libx264 @ 0xaaab23ad3e30] mb P  I16..4: 40.6% 37.1%  2.2%  P16..4: 16.5%  0.0%  0.0%  0.0%  0.0%    skip: 3.7%
[libx264 @ 0xaaab23ad3e30] mb B  I16..4: 16.3% 16.2%  0.2%  B16..8: 25.0%  0.0%  0.0%  direct:19.7%  skip:22.5%  L0:48.7% L1:48.4% BI: 2.9%
[libx264 @ 0xaaab23ad3e30] 8x8 transform intra:47.5% inter:31.9%
[libx264 @ 0xaaab23ad3e30] coded y,uvDC,uvAC intra: 15.8% 78.7% 25.0% inter: 2.0% 60.3% 1.8%
[libx264 @ 0xaaab23ad3e30] i16 v,h,dc,p: 50% 20%  9% 21%
[libx264 @ 0xaaab23ad3e30] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 16% 31%  4%  7%  5%  5%  6%  6%
[libx264 @ 0xaaab23ad3e30] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 36% 20% 33%  2%  2%  2%  1%  2%  2%
[libx264 @ 0xaaab23ad3e30] i8c dc,h,v,p: 29% 18% 18% 35%
[libx264 @ 0xaaab23ad3e30] Weighted P-Frames: Y:3.0% UV:2.2%
[libx264 @ 0xaaab23ad3e30] kb/s:5095.01
[AVIOContext @ 0xaaab22460eb0] Statistics: 42281852862 bytes read, 2731 seeks
[AVIOContext @ 0xaaab23ac4de0] Statistics: 901390389 bytes read, 0 seeks
Conversion failed!