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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (13591)

  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."

  • A Digital Media Primer for Geeks

    24 septembre 2010, par noreply@blogger.com (John Luther)

    Our friend Monty Montgomery (creator of the Vorbis audio codec used in WebM) has started a video series about digital media. The first episode is an excellent overview of "the technical foundations of modern digital media."

    You can stream WebM versions of the video in your favorite WebM-enabled browser or download it to your desktop and watch it one of many WebM-enabled media players. Supported browsers and players are listed on our site.

    There’s also a companion Wiki.

  • FFmpeg.wasm demuxing - Get encodedChunks in Javascript

    16 mars 2023, par Kevin Baving

    I am building a video editor whose process looks like this :

    


    Demuxing -> Decoding -> Editing -> Encoding -> Muxing.

    


    The demuxing and muxing process is currently done with mp4box.js. I would like to replace mp4box.js with ffmpeg.wasm. Unfortunately, I can't get along with the process.

    


    What should FFmpeg.wasm do in the demuxing process ?

    


      

    • load a .mp4 file
    • 


    • extract the encodedVideoChunks and store them as EncodedVideoChunk objects in an array
    • 


    • extract the encodedAudioChunks and store them as EncodedAudioChunk objects in an array
    • 


    • get some metadata like : duration, timescale, fps, track_width, track_height, codec, audio_channel_count, sample_rate ....
    • 


    


    public async loadFile(file: File) {
    let data = await fetchFile(file)
    let blob = new Blob();
    await this.ffmpeg.setProgress(({ratio }) => console.log(`Extracting frames: ${Math.round(ratio * 100)}%`));
    this.ffmpeg.FS('writeFile', 'videoTest.mp4', data);
    //Here is where I am struggling
    //Should look like this: 
    //const command = '-i videoTest.mp4 -c:v copy .... '
    //await this.ffmpeg.run(command);
    //....
}


    


    Lets get deeper into my problem :

    


    Because FFmpeg.wasm is still a cli tool, I have no idea what the best way to safe the encodedChunks into a file is (and what kind of filetype I should use). Further I would like to know how to read that file propertly so that i can safe the input of the file into seperate EncodedVideo- and AudioChunks.