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  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Qualité du média après traitement

    21 juin 2013, par

    Le bon réglage du logiciel qui traite les média est important pour un équilibre entre les partis ( bande passante de l’hébergeur, qualité du média pour le rédacteur et le visiteur, accessibilité pour le visiteur ). Comment régler la qualité de son média ?
    Plus la qualité du média est importante, plus la bande passante sera utilisée. Le visiteur avec une connexion internet à petit débit devra attendre plus longtemps. Inversement plus, la qualité du média est pauvre et donc le média devient dégradé voire (...)

Sur d’autres sites (11135)

  • ffmpeg won't execute properly in google app engine standard nodejs

    3 septembre 2019, par tommyc38

    I have tried for three full days to get GAE (standard - nodejs) to run a simple video transcoder from MOV to MP4 using ffmpeg. I have tried using ffluent-ffmpeg, kicking off a child process (e.g. spawn), and nothing works. As soon as it hits the call to the executable it always errors. I have confirmed ffmpeg is installed and even tried using ffmpeg-static. Moreover, I have it working on my local machine with no problems (using all of the aforementioned ways).

    I have also tried logging the errors and nothing is really all that helpful. I can see its working through any installed package including ffmpeg (system package).

    Below is the pseudo code...step three is where the problem occurs.

    1. Send file name to GAE endpoint
    2. Download the file from google cloud storage to a temp file
    3. Transcode using ffmpeg
    4. Upload temp file to google cloud storage
    5. Remove old google cloud storage file
    6. Remove temp file

    The file I am using to test is 6MB...a 5 second video I took on my iPhone. Thank you in advance.

    UPDATE : I successfully deployed the exact same code to Node Flex environment and everything works great. I wasn’t able to get any errors in the standard environment that directed me where to look but my guess is it has something to do with how it stores the file I pipe into FFMPEG on GAE Node Standard. The docs say its a virtual file system that uses RAM. I’d love to hear if anybody managed to get it working in the standard environment.

  • iOS switching between audio & subtitle tracks added using ffmpeg

    27 décembre 2019, par Tony M

    Edit : Title altered to reflect that the answer and comments by @llogan cover switching between both audio and subtitle tracks.

    I have an m.mp4 with English audio and want to add a second audio stream in Italian so that I can play either language using the iPhone. When I used this command :

    ffmpeg -i m.mp4 -i ita.mp3 -c copy -map 0 -map 1 out.mp4

    the output from ffmpeg -i out.mp4 (see below) shows that a new audio stream is added, and I can switch between audio streams using the VLC player. Yet when I transfer the video to the TV app and play it on either MacOS or iOS it only plays the original English and I see no options to play other languages.

    How do I get it to be able to switch between either audio on iOS ?

    Here is the output from ffmpeg -i out.mp4:

       Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 400x300 [SAR 1:1 DAR 4:3], q=2-31, 482 kb/s, 23.98 fps, 23.98 tbr, 24k tbn, 24k tbc (default)
       Metadata:
         handler_name    : VideoHandler
       Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 102 kb/s (default)
       Metadata:
         handler_name    : SoundHandler
       Stream #0:2: Audio: mp3 (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 152 kb/s
       Metadata:
         encoder         : LAME3.100
    Stream mapping:
     Stream #0:0 -> #0:0 (copy)
     Stream #0:1 -> #0:1 (copy)
     Stream #1:0 -> #0:2 (copy)
  • Right choice to play audio and video content

    22 juin 2012, par deimus

    What I'm doing :

    I need to play audio and video files that are not supported by Apple on iPhone/iPad for example mkv/mka files which my contain several audio channels.

    I'm using libffmpeg to find audio and video streams in media file.
    Video is being decoded with avcodec_decode_video2 and audio with avcodec_decode_audio3
    the return values are following for each function are following

    • avcodec_decode_video2 - returns AVFrame structure which encapsulates information about the video video frame from the pakcage, specifically is has data field which is a pointer to the picture/channel planes.
    • avcodec_decode_audio3 - returns samples of type int16_t * which I guess is the raw audio data

    So basically I've done all this and successfully decoding the media content.

    What I have to do :
    I've to play the audio and video accordingly using Apples services. The playback I need to perform should support mixing of audio channels while playing video, i.e. let say mkv file contains two audio channel and a video channel. So I would like to know which service will be the appropriate choice for me ? My research showed that AudioQueue service might be useful audio playback, and probably AVFoundation for video.

    Please help to find the right technology for my case i.e. video playeback + audio playback with possible audio channel mixing.