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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Librairies et logiciels spécifiques aux médias

    10 décembre 2010, par

    Pour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
    Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

Sur d’autres sites (10854)

  • How to gain volumes of specific bands of audio files using ffmpeg ?

    10 mai 2019, par Ko Ohhashi

    I want increase or decrease volume of specific frequency bands with ffmpeg.

    I think bandreject and bandpass filter can do similar thing.
    But is there any way to reject 80% of energy of specific bands ?

    Thanks in advance ?

  • using FFmpeg, how to decode H264 packets

    28 mars 2017, par Jun

    I’m new to FFmpeg struggling to decode H264 packets which can be obtained as an array of uint8_t.

    After many of investigations, I think it should be able to just put the array into an AVPacket like the below

    AVPacket *avpkt = (AVPacket *)malloc(sizeof(AVPacket) * 1);
    av_init_packet(avpkt);  
    avpkt->data = ct;   // ct is the array
    avpkt->length =....

    and decode by avcodec_decode_video2(). A part of the code is like

    ...
    codec = avcodec_find_decoder(CODEC_ID_H264);
    gVideoCodecCtx = avcodec_alloc_context();
    gFrame = avcodec_alloc_frame();
    avcodec_decode_video2(gVideoCodecCtx, gFrame, &frameFinished, packet);
    ...

    I guess I set all required properties properly but this function is returning only -1 :(

    I just found the -1 is coming from

    ret = avctx->codec->decode(avctx, picture, got_picture_ptr, avpkt) ;

    in the avcodec_decode_video2() ;

    Actually, what I’m wondering is if I can decode H264 packets (without RTP header) by avcodec_decode_video2().

    Thanks for the help in advance.


    /////////// added

    OK, I’m still trying to find a solution. What I’m doing now is the below

    ** the H264 stream in this RTP stream is encoded by FU-A

    1. receive a RTP packet

    2. look if the second byte of the RTP header is > 0 which means it’s the first packet (and possibly will be followed)

    3. see if the next RTP packet has > 0 at its second byte also, then it means the previous frame was a complete NAL or if this is < 0, the packet should be appended to the previous packet.

    4. remove all RTP header of the packets so it has only like FU indicator | FU header | NAL

    5. try play it with avcodec_decode_video2()

    but it’s only returning -1..... am I supposed to remove FU indicator and header too ??

    any suggestion will be very appreciated

    thanks in advance.

  • how to decode h264 data from rtsp stream directively to BGR24 pixel format for cv::Mat or cv::cuda::GpuMat with ffmpeg c lib on NVIDIA GPU ?

    30 septembre 2019, par Wussup

    I want decode h264 dirctively to cv::Mat or cv::cuda::GpuMat without sws_scale to saving CPUs.

    So is there any way to make it realized ? thanks in advance.