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Autres articles (93)

  • L’utiliser, en parler, le critiquer

    10 avril 2011

    La première attitude à adopter est d’en parler, soit directement avec les personnes impliquées dans son développement, soit autour de vous pour convaincre de nouvelles personnes à l’utiliser.
    Plus la communauté sera nombreuse et plus les évolutions seront rapides ...
    Une liste de discussion est disponible pour tout échange entre utilisateurs.

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (7656)

  • lavc/aarch64 : port HEVC add_residual NEON

    10 janvier 2021, par Reimar Döffinger
    lavc/aarch64 : port HEVC add_residual NEON
    

    Speedup is fairly small, around 1.5%, but these are fairly simple.

    Signed-off-by : Josh Dekker <josh@itanimul.li>

    • [DH] libavcodec/aarch64/hevcdsp_idct_neon.S
    • [DH] libavcodec/aarch64/hevcdsp_init_aarch64.c
  • lavc/aarch64 : port HEVC SIMD idct NEON

    16 janvier 2021, par Reimar Döffinger
    lavc/aarch64 : port HEVC SIMD idct NEON
    

    Makes SIMD-optimized 8x8 and 16x16 idcts for 8 and 10 bit depth
    available on aarch64.
    For a UHD HDR (10 bit) sample video these were consuming the most time
    and this optimization reduced overall decode time from 19.4s to 16.4s,
    approximately 15% speedup.
    Test sample was the first 300 frames of "LG 4K HDR Demo - New York.ts",
    running on Apple M1.

    Signed-off-by : Josh Dekker <josh@itanimul.li>

    • [DH] libavcodec/aarch64/Makefile
    • [DH] libavcodec/aarch64/hevcdsp_idct_neon.S
    • [DH] libavcodec/aarch64/hevcdsp_init_aarch64.c
    • [DH] libavcodec/hevcdsp.c
    • [DH] libavcodec/hevcdsp.h
  • discord.py and ffmpeg : Play a sound effect while playing music

    26 juin 2022, par JPhusion

    I would like to play a sound effect while playing music in a vc using discord.py and ffmpeg. I know you cannot play more than one audio source at a time, so instead I am trying to pause the music, play the sound effect and continue the music.

    &#xA;

    This is what I've come up with so far, but because I am playing the sound effect, the resume() method no longer works after the pause().

    &#xA;

    @commands.command()&#xA;    async def sfx(self, ctx):&#xA;        try:&#xA;            voice = await ctx.author.voice.channel.connect()&#xA;        except:&#xA;            voice = ctx.guild.voice_client&#xA;        try:&#xA;            voice.pause()&#xA;            # voice.play(discord.FFmpegPCMAudio(&#x27;./media/sfx/notification.mp3&#x27;))&#xA;        except:&#xA;            voice.pause()&#xA;            # voice.play(discord.FFmpegPCMAudio(executable=r"C:\Users\josh\Programming\Discord\ffmpeg\bin\ffmpeg.exe", source=&#x27;./media/sfx/notification.mp3&#x27;))&#xA;        guild = self.client.get_guild(752756902525403156)&#xA;        member = guild.get_member(876292773639233596)&#xA;        print(member.activities[0].name)&#xA;        await asyncio.sleep(1)&#xA;        voice.resume()&#xA;        if member.activities[0].name == "Not playing music":&#xA;            await voice.disconnect()&#xA;

    &#xA;