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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (93)
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L’utiliser, en parler, le critiquer
10 avril 2011La première attitude à adopter est d’en parler, soit directement avec les personnes impliquées dans son développement, soit autour de vous pour convaincre de nouvelles personnes à l’utiliser.
Plus la communauté sera nombreuse et plus les évolutions seront rapides ...
Une liste de discussion est disponible pour tout échange entre utilisateurs. -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)
Sur d’autres sites (7656)
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lavc/aarch64 : port HEVC add_residual NEON
10 janvier 2021, par Reimar Döffinger -
lavc/aarch64 : port HEVC SIMD idct NEON
16 janvier 2021, par Reimar Döffingerlavc/aarch64 : port HEVC SIMD idct NEON
Makes SIMD-optimized 8x8 and 16x16 idcts for 8 and 10 bit depth
available on aarch64.
For a UHD HDR (10 bit) sample video these were consuming the most time
and this optimization reduced overall decode time from 19.4s to 16.4s,
approximately 15% speedup.
Test sample was the first 300 frames of "LG 4K HDR Demo - New York.ts",
running on Apple M1.Signed-off-by : Josh Dekker <josh@itanimul.li>
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discord.py and ffmpeg : Play a sound effect while playing music
26 juin 2022, par JPhusionI would like to play a sound effect while playing music in a vc using discord.py and ffmpeg. I know you cannot play more than one audio source at a time, so instead I am trying to pause the music, play the sound effect and continue the music.


This is what I've come up with so far, but because I am playing the sound effect, the resume() method no longer works after the pause().


@commands.command()
 async def sfx(self, ctx):
 try:
 voice = await ctx.author.voice.channel.connect()
 except:
 voice = ctx.guild.voice_client
 try:
 voice.pause()
 # voice.play(discord.FFmpegPCMAudio('./media/sfx/notification.mp3'))
 except:
 voice.pause()
 # voice.play(discord.FFmpegPCMAudio(executable=r"C:\Users\josh\Programming\Discord\ffmpeg\bin\ffmpeg.exe", source='./media/sfx/notification.mp3'))
 guild = self.client.get_guild(752756902525403156)
 member = guild.get_member(876292773639233596)
 print(member.activities[0].name)
 await asyncio.sleep(1)
 voice.resume()
 if member.activities[0].name == "Not playing music":
 await voice.disconnect()