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Mot : - Tags -/Christian Nold

Autres articles (46)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Configuration spécifique d’Apache

    4 février 2011, par

    Modules spécifiques
    Pour la configuration d’Apache, il est conseillé d’activer certains modules non spécifiques à MediaSPIP, mais permettant d’améliorer les performances : mod_deflate et mod_headers pour compresser automatiquement via Apache les pages. Cf ce tutoriel ; mode_expires pour gérer correctement l’expiration des hits. Cf ce tutoriel ;
    Il est également conseillé d’ajouter la prise en charge par apache du mime-type pour les fichiers WebM comme indiqué dans ce tutoriel.
    Création d’un (...)

  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

Sur d’autres sites (6375)

  • No sounds on Apple devices after encoding videos [migrated]

    15 décembre 2013, par Ricardo

    I'm having a problem setting up a media server.
    Everything works just great except the sound of Apple devices, I'm not sure if that's something with "mute" on iOS or our codecs are just not compatible with iOS.

    OS :

    Ubuntu 12.04

    FFMPEG Config :

    ffmpeg version 0.10.8-7:0.10.8-1~lucid1 Copyright 2000-2013 the FFmpeg developers
     built on Sep  5 2013 19:50:14 with gcc 4.4.3
     configuration: --arch=amd64 --disable-stripping --enable-pthreads --enable-runtime-cpudetect --extra-version='7:0.10.8-1~lucid1' --libdir=/usr/lib --prefix=/usr --enable-bzlib --enable-libdc1394 --enable-libfreetype --enable-frei0r --enable-gnutls --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libpulse --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-vdpau --enable-libvorbis --enable-libvpx --enable-zlib --enable-gpl --enable-postproc --enable-libcdio --enable-x11grab --enable-libx264 --shlibdir=/usr/lib --enable-shared --disable-static
     avcodec     configuration: --arch=amd64 --disable-stripping --enable-pthreads --enable-runtime-cpudetect --extra-version='7:0.10.8-1~lucid1' --libdir=/usr/lib --prefix=/usr --enable-bzlib --enable-libdc1394 --enable-libfreetype --enable-frei0r --enable-gnutls --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-libpulse --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-vdpau --enable-libvorbis --enable-libvpx --enable-zlib --enable-gpl --enable-postproc --enable-libcdio --enable-x11grab --enable-libx264 --shlibdir=/usr/lib --enable-shared --disable-static --enable-version3 --enable-libopencore-amrnb --enable-libopencore-amrwb
     libavutil      51. 35.100 / 51. 35.100
     libavcodec     53. 61.100 / 53. 61.100
     libavformat    53. 32.100 / 53. 32.100
     libavdevice    53.  4.100 / 53.  4.100
     libavfilter     2. 61.100 /  2. 61.100
     libswscale      2.  1.100 /  2.  1.100
     libswresample   0.  6.100 /  0.  6.100
     libpostproc    52.  0.100 / 52.  0.100
    Hyper fast Audio and Video encoder

    Codecs :

    D..... = Decoding supported
    .E.... = Encoding supported
    ..V... = Video codec
    ..A... = Audio codec
    ..S... = Subtitle codec
    ...S.. = Supports draw_horiz_band
    ....D. = Supports direct rendering method 1
    .....T = Supports weird frame truncation
    ------
    D V D  4xm             4X Movie
    D V D  8bps            QuickTime 8BPS video
    D A D  8svx_exp        8SVX exponential
    D A D  8svx_fib        8SVX fibonacci
     EV    a64multi        Multicolor charset for Commodore 64
     EV    a64multi5       Multicolor charset for Commodore 64, extended with 5th color (colram)
    DEA D  aac             Advanced Audio Coding
    D A D  aac_latm        AAC LATM (Advanced Audio Codec LATM syntax)
    D V D  aasc            Autodesk RLE
    DEA D  ac3             ATSC A/52A (AC-3)
     EA    ac3_fixed       ATSC A/52A (AC-3)
    D A D  adpcm_4xm       ADPCM 4X Movie
    DEA D  adpcm_adx       SEGA CRI ADX ADPCM
    D A D  adpcm_ct        ADPCM Creative Technology
    D A D  adpcm_ea        ADPCM Electronic Arts
    D A D  adpcm_ea_maxis_xa ADPCM Electronic Arts Maxis CDROM XA
    D A D  adpcm_ea_r1     ADPCM Electronic Arts R1
    D A D  adpcm_ea_r2     ADPCM Electronic Arts R2
    D A D  adpcm_ea_r3     ADPCM Electronic Arts R3
    D A D  adpcm_ea_xas    ADPCM Electronic Arts XAS
    D A D  adpcm_ima_amv   ADPCM IMA AMV
    D A D  adpcm_ima_apc   ADPCM IMA CRYO APC
    D A D  adpcm_ima_dk3   ADPCM IMA Duck DK3
    D A D  adpcm_ima_dk4   ADPCM IMA Duck DK4
    D A D  adpcm_ima_ea_eacs ADPCM IMA Electronic Arts EACS
    D A D  adpcm_ima_ea_sead ADPCM IMA Electronic Arts SEAD
    D A D  adpcm_ima_iss   ADPCM IMA Funcom ISS
    DEA D  adpcm_ima_qt    ADPCM IMA QuickTime
    D A D  adpcm_ima_smjpeg ADPCM IMA Loki SDL MJPEG
    DEA D  adpcm_ima_wav   ADPCM IMA WAV
    D A D  adpcm_ima_ws    ADPCM IMA Westwood
    DEA D  adpcm_ms        ADPCM Microsoft
    D A D  adpcm_sbpro_2   ADPCM Sound Blaster Pro 2-bit
    D A D  adpcm_sbpro_3   ADPCM Sound Blaster Pro 2.6-bit
    D A D  adpcm_sbpro_4   ADPCM Sound Blaster Pro 4-bit
    DEA D  adpcm_swf       ADPCM Shockwave Flash
    D A D  adpcm_thp       ADPCM Nintendo Gamecube THP
    D A D  adpcm_xa        ADPCM CDROM XA
    DEA D  adpcm_yamaha    ADPCM Yamaha
    DEA D  alac            ALAC (Apple Lossless Audio Codec)
    D A D  als             MPEG-4 Audio Lossless Coding (ALS)
    D A D  amrnb           Adaptive Multi-Rate NarrowBand
    D A D  amrwb           Adaptive Multi-Rate WideBand
    DEV    amv             AMV Video
    D V D  anm             Deluxe Paint Animation
    D V D  ansi            ASCII/ANSI art
    D A D  ape             Monkey's Audio
    DES    ass             Advanced SubStation Alpha subtitle
    DEV D  asv1            ASUS V1
    DEV D  asv2            ASUS V2
    D A D  atrac1          Atrac 1 (Adaptive TRansform Acoustic Coding)
    D A D  atrac3          Atrac 3 (Adaptive TRansform Acoustic Coding 3)
    D V D  aura            Auravision AURA
    D V D  aura2           Auravision Aura 2
    DEV D  avrp            Avid 1:1 10-bit RGB Packer
    D V D  avs             AVS (Audio Video Standard) video
    D V D  bethsoftvid     Bethesda VID video
    D V D  bfi             Brute Force & Ignorance
    D A D  binkaudio_dct   Bink Audio (DCT)
    D A D  binkaudio_rdft  Bink Audio (RDFT)
    D V    binkvideo       Bink video
    D V D  bintext         Binary text
    DEV D  bmp             BMP image
    D A D  bmv_audio       Discworld II BMV audio
    D V    bmv_video       Discworld II BMV video
    D V D  c93             Interplay C93
    D V D  camstudio       CamStudio
    D V D  camtasia        TechSmith Screen Capture Codec
    D V D  cavs            Chinese AVS video (AVS1-P2, JiZhun profile)
    D V D  cdgraphics      CD Graphics video
    D V D  cinepak         Cinepak
    DEV D  cljr            Cirrus Logic AccuPak
    D A D  cook            COOK
    D V D  cyuv            Creative YUV (CYUV)
    DEA D  dca             DCA (DTS Coherent Acoustics)
    D V D  dfa             Chronomaster DFA
    D V    dirac           BBC Dirac VC-2
    DEV D  dnxhd           VC3/DNxHD
    DEV    dpx             DPX image
    D A D  dsicinaudio     Delphine Software International CIN audio
    D V D  dsicinvideo     Delphine Software International CIN video
    DES    dvbsub          DVB subtitles
    DES    dvdsub          DVD subtitles
    DEV D  dvvideo         DV (Digital Video)
    D V D  dxa             Feeble Files/ScummVM DXA
    D V D  dxtory          Dxtory
    DEA D  eac3            ATSC A/52 E-AC-3
    D V D  eacmv           Electronic Arts CMV video
    D V D  eamad           Electronic Arts Madcow Video
    D V D  eatgq           Electronic Arts TGQ video
    D V    eatgv           Electronic Arts TGV video
    D V D  eatqi           Electronic Arts TQI Video
    D V D  escape124       Escape 124
    D V D  escape130       Escape 130
    DEV D  ffv1            FFmpeg video codec #1
    DEVSD  ffvhuff         Huffyuv FFmpeg variant
    DEA D  flac            FLAC (Free Lossless Audio Codec)
    DEV D  flashsv         Flash Screen Video
    DEV D  flashsv2        Flash Screen Video Version 2
    D V D  flic            Autodesk Animator Flic video
    DEVSD  flv             Flash Video (FLV) / Sorenson Spark / Sorenson H.263
    D V D  fraps           Fraps
    D V D  frwu            Forward Uncompressed
    DEA D  g722            G.722 ADPCM
    DEA    g723_1          G.723.1
    DEA D  g726            G.726 ADPCM
    D A D  g729            G.729
    DEV D  gif             GIF (Graphics Interchange Format)
    D A D  gsm             GSM
    D A D  gsm_ms          GSM Microsoft variant
    DEV D  h261            H.261
    DEVSDT h263            H.263 / H.263-1996
    D VSD  h263i           Intel H.263
     EV    h263p           H.263+ / H.263-1998 / H.263 version 2
    D V D  h264            H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
    D V D  h264_vdpau      H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration)
    DEVSD  huffyuv         Huffyuv / HuffYUV
    D V D  idcinvideo      id Quake II CIN video
    D V D  idf             iCEDraw text
    D V D  iff_byterun1    IFF ByteRun1
    D V D  iff_ilbm        IFF ILBM
    D A D  imc             IMC (Intel Music Coder)
    D V D  indeo2          Intel Indeo 2
    D V    indeo3          Intel Indeo 3
    D V    indeo4          Intel Indeo Video Interactive 4
    D V    indeo5          Intel Indeo Video Interactive 5
    D A D  interplay_dpcm  DPCM Interplay
    D V D  interplayvideo  Interplay MVE video
    DEV    j2k             JPEG 2000
    DEV D  jpegls          JPEG-LS
    D V D  jv              Bitmap Brothers JV video
    D V    kgv1            Kega Game Video
    D V D  kmvc            Karl Morton's video codec
    D V D  lagarith        Lagarith lossless
    DEA D  libgsm          libgsm GSM
    DEA D  libgsm_ms       libgsm GSM Microsoft variant
     EA    libmp3lame      libmp3lame MP3 (MPEG audio layer 3)
    DEA D  libopencore_amrnb OpenCORE Adaptive Multi-Rate (AMR) Narrow-Band
    D A D  libopencore_amrwb OpenCORE Adaptive Multi-Rate (AMR) Wide-Band
    DEV D  libopenjpeg     OpenJPEG based JPEG 2000 encoder
    DEV    libschroedinger libschroedinger Dirac 2.2
    DEA D  libspeex        libspeex Speex
     EV    libtheora       libtheora Theora
     EA    libvorbis       libvorbis Vorbis
    DEV    libvpx          libvpx VP8
     EV    libx264         libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
     EV    libx264rgb      libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 RGB
     EV    ljpeg           Lossless JPEG
    D V D  loco            LOCO
    D A D  mace3           MACE (Macintosh Audio Compression/Expansion) 3:1
    D A D  mace6           MACE (Macintosh Audio Compression/Expansion) 6:1
    D V D  mdec            Sony PlayStation MDEC (Motion DECoder)
    D V D  mimic           Mimic
    DEV D  mjpeg           MJPEG (Motion JPEG)
    D V D  mjpegb          Apple MJPEG-B
    D A D  mlp             MLP (Meridian Lossless Packing)
    D V D  mmvideo         American Laser Games MM Video
    D V D  motionpixels    Motion Pixels video
    D A D  mp1             MP1 (MPEG audio layer 1)
    D A D  mp1float        MP1 (MPEG audio layer 1)
    DEA D  mp2             MP2 (MPEG audio layer 2)
    D A D  mp2float        MP2 (MPEG audio layer 2)
    D A D  mp3             MP3 (MPEG audio layer 3)
    D A D  mp3adu          ADU (Application Data Unit) MP3 (MPEG audio layer 3)
    D A D  mp3adufloat     ADU (Application Data Unit) MP3 (MPEG audio layer 3)
    D A D  mp3float        MP3 (MPEG audio layer 3)
    D A D  mp3on4          MP3onMP4
    D A D  mp3on4float     MP3onMP4
    D A D  mpc7            Musepack SV7
    D A D  mpc8            Musepack SV8
    DEVSDT mpeg1video      MPEG-1 video
    D V DT mpeg1video_vdpau MPEG-1 video (VDPAU acceleration)
    DEVSDT mpeg2video      MPEG-2 video
    DEVSDT mpeg4           MPEG-4 part 2
    D V DT mpeg4_vdpau     MPEG-4 part 2 (VDPAU)
    D VSDT mpegvideo       MPEG-1 video
    D V DT mpegvideo_vdpau MPEG-1/2 video (VDPAU acceleration)
    D VSDT mpegvideo_xvmc  MPEG-1/2 video XvMC (X-Video Motion Compensation)
    DEVSD  msmpeg4         MPEG-4 part 2 Microsoft variant version 3
    D VSD  msmpeg4v1       MPEG-4 part 2 Microsoft variant version 1
    DEVSD  msmpeg4v2       MPEG-4 part 2 Microsoft variant version 2
    D V D  msrle           Microsoft RLE
    DEV D  msvideo1        Microsoft Video-1
    D V D  mszh            LCL (LossLess Codec Library) MSZH
    D V D  mxpeg           Mobotix MxPEG video
    DEA D  nellymoser      Nellymoser Asao
    D V D  nuv             NuppelVideo/RTJPEG
    DEV D  pam             PAM (Portable AnyMap) image
    DEV D  pbm             PBM (Portable BitMap) image
    DEA D  pcm_alaw        PCM A-law
    D A D  pcm_bluray      PCM signed 16|20|24-bit big-endian for Blu-ray media
    D A D  pcm_dvd         PCM signed 20|24-bit big-endian
    DEA D  pcm_f32be       PCM 32-bit floating point big-endian
    DEA D  pcm_f32le       PCM 32-bit floating point little-endian
    DEA D  pcm_f64be       PCM 64-bit floating point big-endian
    DEA D  pcm_f64le       PCM 64-bit floating point little-endian
    D A D  pcm_lxf         PCM signed 20-bit little-endian planar
    DEA D  pcm_mulaw       PCM mu-law
    DEA D  pcm_s16be       PCM signed 16-bit big-endian
    DEA D  pcm_s16le       PCM signed 16-bit little-endian
    D A D  pcm_s16le_planar PCM 16-bit little-endian planar
    DEA D  pcm_s24be       PCM signed 24-bit big-endian
    DEA D  pcm_s24daud     PCM D-Cinema audio signed 24-bit
    DEA D  pcm_s24le       PCM signed 24-bit little-endian
    DEA D  pcm_s32be       PCM signed 32-bit big-endian
    DEA D  pcm_s32le       PCM signed 32-bit little-endian
    DEA D  pcm_s8          PCM signed 8-bit
    D A D  pcm_s8_planar   PCM signed 8-bit planar
    DEA D  pcm_u16be       PCM unsigned 16-bit big-endian
    DEA D  pcm_u16le       PCM unsigned 16-bit little-endian
    DEA D  pcm_u24be       PCM unsigned 24-bit big-endian
    DEA D  pcm_u24le       PCM unsigned 24-bit little-endian
    DEA D  pcm_u32be       PCM unsigned 32-bit big-endian
    DEA D  pcm_u32le       PCM unsigned 32-bit little-endian
    DEA D  pcm_u8          PCM unsigned 8-bit
    D A D  pcm_zork        PCM Zork
    DEV D  pcx             PC Paintbrush PCX image
    DEV D  pgm             PGM (Portable GrayMap) image
    DEV D  pgmyuv          PGMYUV (Portable GrayMap YUV) image
    D S    pgssub          HDMV Presentation Graphic Stream subtitles
    D V D  pictor          Pictor/PC Paint
    DEV D  png             PNG image
    DEV D  ppm             PPM (Portable PixelMap) image
    DEV D  prores          Apple ProRes
    D V D  prores_lgpl     Apple ProRes (iCodec Pro)
    D V D  ptx             V.Flash PTX image
    D A D  qcelp           QCELP / PureVoice
    D A D  qdm2            QDesign Music Codec 2
    D V D  qdraw           Apple QuickDraw
    D V D  qpeg            Q-team QPEG
    DEV D  qtrle           QuickTime Animation (RLE) video
    DEV D  r10k            AJA Kona 10-bit RGB Codec
    DEV D  r210            Uncompressed RGB 10-bit
    DEV    rawvideo        raw video
    DEA D  real_144        RealAudio 1.0 (14.4K) encoder
    D A D  real_288        RealAudio 2.0 (28.8K)
    D V D  rl2             RL2 video
    DEA D  roq_dpcm        id RoQ DPCM
    DEV D  roqvideo        id RoQ video
    D V D  rpza            QuickTime video (RPZA)
    DEV D  rv10            RealVideo 1.0
    DEV D  rv20            RealVideo 2.0
    D V D  rv30            RealVideo 3.0
    D V D  rv40            RealVideo 4.0
    D A D  s302m           SMPTE 302M
    DEV    sgi             SGI image
    D A D  shorten         Shorten
    D A D  sipr            RealAudio SIPR / ACELP.NET
    D A D  smackaud        Smacker audio
    D V D  smackvid        Smacker video
    D V D  smc             QuickTime Graphics (SMC)
    DEV D  snow            Snow
    D A D  sol_dpcm        DPCM Sol
    DEA D  sonic           Sonic
     EA    sonicls         Sonic lossless
    D V D  sp5x            Sunplus JPEG (SP5X)
    DES    srt             SubRip subtitle
    D V D  sunrast         Sun Rasterfile image
    DEV D  svq1            Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
    D VSD  svq3            Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
    DEV D  targa           Truevision Targa image
    D VSD  theora          Theora
    D V D  thp             Nintendo Gamecube THP video
    D V D  tiertexseqvideo Tiertex Limited SEQ video
    DEV D  tiff            TIFF image
    D V D  tmv             8088flex TMV
    D A D  truehd          TrueHD
    D V D  truemotion1     Duck TrueMotion 1.0
    D V D  truemotion2     Duck TrueMotion 2.0
    D A D  truespeech      DSP Group TrueSpeech
    D A D  tta             True Audio (TTA)
    D A D  twinvq          VQF TwinVQ
    D V D  txd             Renderware TXD (TeXture Dictionary) image
    D V D  ultimotion      IBM UltiMotion
    D V D  utvideo         Ut Video
    DEV D  v210            Uncompressed 4:2:2 10-bit
    D V D  v210x           Uncompressed 4:2:2 10-bit
    DEV D  v308            Uncompressed packed 4:4:4
    DEV D  v410            Uncompressed 4:4:4 10-bit
    D V    vb              Beam Software VB
    D V D  vble            VBLE Lossless Codec
    D V D  vc1             SMPTE VC-1
    D V D  vc1_vdpau       SMPTE VC-1 VDPAU
    D V D  vc1image        Windows Media Video 9 Image v2
    D V D  vcr1            ATI VCR1
    D A D  vmdaudio        Sierra VMD audio
    D V D  vmdvideo        Sierra VMD video
    D V D  vmnc            VMware Screen Codec / VMware Video
    DEA D  vorbis          Vorbis
    D VSD  vp3             On2 VP3
    D V D  vp5             On2 VP5
    D V D  vp6             On2 VP6
    D V D  vp6a            On2 VP6 (Flash version, with alpha channel)
    D V D  vp6f            On2 VP6 (Flash version)
    D V D  vp8             On2 VP8
    D V D  vqavideo        Westwood Studios VQA (Vector Quantized Animation) video
    D A D  wavesynth       Wave synthesis pseudo-codec
    D A D  wavpack         WavPack
    D A    wmalossless     Windows Media Audio 9 Lossless
    D A D  wmapro          Windows Media Audio 9 Professional
    DEA D  wmav1           Windows Media Audio 1
    DEA D  wmav2           Windows Media Audio 2
    D A D  wmavoice        Windows Media Audio Voice
    DEVSD  wmv1            Windows Media Video 7
    DEVSD  wmv2            Windows Media Video 8
    D V D  wmv3            Windows Media Video 9
    D V D  wmv3_vdpau      Windows Media Video 9 VDPAU
    D V D  wmv3image       Windows Media Video 9 Image
    D V D  wnv1            Winnov WNV1
    D A D  ws_snd1         Westwood Audio (SND1)
    D A D  xan_dpcm        DPCM Xan
    D V D  xan_wc3         Wing Commander III / Xan
    D V D  xan_wc4         Wing Commander IV / Xxan
    D V D  xbin            eXtended BINary text
    D V D  xl              Miro VideoXL
    DES    xsub            DivX subtitles (XSUB)
    DEV D  xwd             XWD (X Window Dump) image
    DEV D  y41p            Uncompressed YUV 4:1:1 12-bit
    D V    yop             Psygnosis YOP Video
    DEV D  yuv4            Uncompressed packed 4:2:0
    DEV D  zlib            LCL (LossLess Codec Library) ZLIB
    DEV D  zmbv            Zip Motion Blocks Video

    Library we use to convert :

    public function getAvailableAudioCodecs()
       {
           return array('libvo_aacenc', 'libfaac', 'libmp3lame');
       }

    By default I use 'libmp3lame' now because 'libfaac' is not supported by ffmpeg
    and when Im trying to encode sound by libfaac I'm getting that codec not found

    Thanks in advance !

  • Matomo’s 2021 Year in Review

    13 décembre 2021, par erin — Community

    2021 has been an exciting year at Matomo !

    We’re grateful for all community members who reported feedback and suggestions, our awesome team of translators for their work, and our Premium features customers and Matomo Cloud hosting customers for their amazing support. 

    We wanted to share some quick highlights to remind you of the exciting things that happened in 2021.

    Matomo continues to develop

    In 2021 we released a number of new features including :

    The new SEO Web Vitals feature helps you track your critical website performance metrics, which are a core element of SEO best practice.

    SEO Web Vitals

    Measure the performance of your ads without giving up privacy.

    This exciting new feature supports privacy and compliance requirements by eliminating the need to put third-party advertising tracking codes on your site. Now marketers can easily import conversion data from Matomo into Google Ads, Microsoft Advertising or Yandex Ads.

    Say goodbye to spammers & bots making your data inaccurate and say hello to reliable data. 

    This powerful plugin provides our self-hosting users various options to prevent spammers and bots from making data inaccurate so you can rely on your data again.

    • In 2021 we moved from Matomo 4.1.0 to Matomo 4.6.0, with our new releases delivering over 600 updates to improve the stability and functionality of the product.

    Some of our team’s favourite updates in 2021 included :

      • Graphs now show a difference for data of “unfinished” and “complete” periods, with unfinished periods now indicated by a dashed line.
      • Improvements to Matomo Tag Manager’s debugger – now you can simply enter the URL in a form and click Debug.
      • Dashboards now show proportional evolution comparison for incomplete periods (rather than absolute values).
       
    • We also rolled out general bug fixes in Matomo Mobile 2.5 for iOS and Android.
    • Continuous improvements to Matomo for WordPress

    In other news

    If you haven’t explored our Marketplace yet, some of our most popular plugins include :

    Matomo Community working together

    MatomoCamp 2021 was a massive success thanks to our passionate community, sponsors and speakers. This virtual event was run by the Matomo Community, for the Matomo Community. 

    MatomoCamp is the first online event developed by and for the Matomo community.

    More people are choosing ethical analytics 

    We surpassed the incredible milestone of 30K active Matomo for WordPress installations.

    How can you get involved in 2022 ?

    Our mission at Matomo is :

    “To create, as a community, the leading open digital analytics platform, that gives every user full control of their data”

    Join our mission by writing about Matomo on your blog, website, Twitter, talk at conferences or let your friends and colleagues know what is Matomo

    Use the Matomo forum if you have any questions or feedback (free support), or purchase a Support Plan to get professional support and guidance.

    To improve Matomo in your language, consider contributing to translations.

    You can also support our efforts by purchasing Premium Features for Matomo or try our Matomo Cloud solution.

    Thank you for being part of our Matomo community, we wish you all the best for 2022 !

  • Visualizing Call Graphs Using Gephi

    1er septembre 2014, par Multimedia Mike — General

    When I was at university studying computer science, I took a basic chemistry course. During an accompanying lab, the teaching assistant chatted me up and asked about my major. He then said, “Computer science ? Well, that’s just typing stuff, right ?”

    My impulsive retort : “Sure, and chemistry is just about mixing together liquids and coming up with different colored liquids, as seen on the cover of my high school chemistry textbook, right ?”


    Chemistry fun

    In fact, pure computer science has precious little to do with typing (as is joked in CS circles, computer science is about computers in the same way that astronomy is about telescopes). However, people who study computer science often pursue careers as programmers, or to put it in fancier professional language, software engineers.

    So, what’s a software engineer’s job ? Isn’t it just typing ? That’s where I’ve been going with this overly long setup. After thinking about it for long enough, I like to say that a software engineer’s trade is managing complexity.

    A few years ago, I discovered Gephi, an open source tool for graph and data visualization. It looked neat but I didn’t have much use for it at the time. Recently, however, I was trying to get a better handle on a large codebase. I.e., I was trying to manage the project’s complexity. And then I thought of Gephi again.

    Prior Work
    One way to get a grip on a large C codebase is to instrument it for profiling and extract details from the profiler. On Linux systems, this means compiling and linking the code using the -pg flag. After running the executable, there will be a gmon.out file which is post-processed using the gprof command.

    GNU software development tools have a reputation for being rather powerful and flexible, but also extremely raw. This first hit home when I was learning how to use the GNU tool for code coverage — gcov — and the way it outputs very raw data that you need to massage with other tools in order to get really useful intelligence.

    And so it is with gprof output. The output gives you a list of functions sorted by the amount of processing time spent in each. Then it gives you a flattened call tree. This is arranged as “during the profiled executions, function c was called by functions a and b and called functions d, e, and f ; function d was called by function c and called functions g and h”.

    How can this call tree data be represented in a more instructive manner that is easier to navigate ? My first impulse (and I don’t think I’m alone in this) is to convert the gprof call tree into a representation suitable for interpretation by Graphviz. Unfortunately, doing so tends to generate some enormous and unwieldy static images.

    Feeding gprof Data To Gephi
    I learned of Gephi a few years ago and recalled it when I developed an interest in gaining better perspective on a large base of alien C code. To understand what this codebase is doing for a particular use case, instrument it with gprof, gather execution data, and then study the code paths.

    How could I feed the gprof data into Gephi ? Gephi supports numerous graphing formats including an XML-based format named GEXF.

    Thus, the challenge becomes converting gprof output to GEXF.

    Which I did.

    Demonstration
    I have been absent from FFmpeg development for a long time, which is a pity because a lot of interesting development has occurred over the last 2-3 years after a troubling period of stagnation. I know that 2 big video codec developments have been HEVC (next in the line of MPEG codecs) and VP9 (heir to VP8’s throne). FFmpeg implements them both now.

    I decided I wanted to study the code flow of VP9. So I got the latest FFmpeg code from git and built it using the options "--extra-cflags=-pg --extra-ldflags=-pg". Annoyingly, I also needed to specify "--disable-asm" because gcc complains of some register allocation snafus when compiling inline ASM in profiling mode (and this is on x86_64). No matter ; ASM isn’t necessary for understanding overall code flow.

    After compiling, the binary ‘ffmpeg_g’ will have symbols and be instrumented for profiling. I grabbed a sample from this VP9 test vector set and went to work.

    ./ffmpeg_g -i vp90-2-00-quantizer-00.webm -f null /dev/null
    gprof ./ffmpeg_g > vp9decode.txt
    convert-gprof-to-gexf.py vp9decode.txt > /bigdisk/vp9decode.gexf
    

    Gephi loads vp9decode.gexf with no problem. Using Gephi, however, can be a bit challenging if one is not versed in any data exploration jargon. I recommend this Gephi getting starting guide in slide deck form. Here’s what the default graph looks like :


    gprof-ffmpeg-gephi-1

    Not very pretty or helpful. BTW, that beefy arrow running from mid-top to lower-right is the call from decode_coeffs_b -> iwht_iwht_4x4_add_c. There were 18774 from the former to the latter in this execution. Right now, the edge thicknesses correlate to number of calls between the nodes, which I’m not sure is the best representation.

    Following the tutorial slide deck, I at least learned how to enable the node labels (function symbols in this case) and apply a layout algorithm. The tutorial shows the force atlas layout. Here’s what the node neighborhood looks like for probing file type :


    gprof-ffmpeg-gephi-2

    Okay, so that’s not especially surprising– avprobe_input_format3 calls all of the *_probe functions in order to automatically determine input type. Let’s find that decode_coeffs_b function and see what its neighborhood looks like :


    gprof-ffmpeg-gephi-3

    That’s not very useful. Perhaps another algorithm might help. I select the Fruchterman–Reingold algorithm instead and get a slightly more coherent representation of the decoding node neighborhood :


    gprof-ffmpeg-gephi-4

    Further Work
    Obviously, I’m just getting started with this data exploration topic. One thing I would really appreciate in such a tool is the ability to interactively travel the graph since that’s what I’m really hoping to get out of this experiment– watching the code flows.

    Perhaps someone else can find better use cases for visualizing call graph data. Thus, I have published the source code for this tool at Github.