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  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

Sur d’autres sites (6519)

  • Can I use AForge in Unity3D ?

    19 décembre 2013, par user2967920

    I am Using Unity Pro,

    i want to Decode and play H264 Encoded Content in Unity3D. As unity dosn't have native support for the h264 codec so i got AForge.NET.

    In visual Studio 2010 i created an application which would do the decoding and give the output as a bitmap to a rectangle which was drwn using SDL, so i know the .net AFOrge works well.

    Now the Problem is when i import the AForge.dll, AForge.Video and the AForge.Video.FFMPEG in Unity i git this Error.

    "MissingMethodException : Method contains unsupported native code

    <module>.<crtimplementationdetails>.LanguageSupport._Initialize (<crtimplementationdetails>.LanguageSupport* )
       <module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
       Rethrow as ModuleLoadException: The C++ module failed to load.
       <module>.<crtimplementationdetails>.ThrowModuleLoadException (System.String errorMessage, System.Exception innerException)
       <module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
       <module>..cctor ()
       Rethrow as TypeInitializationException: An exception was thrown by the type initializer for <module>
       NewScript..ctor ()"
    </module></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module>

    Aforge (Core), Aforge.Video and Aforge.Video.FFMPEG are compiled using Target Framework (3.5).

    The AForge.Video.FFMPEG has a Reference to kernel32.dll, MSVCR100.dll which is not exactly showing in monoDevelop. the rest are expanding and i can browse their contents in the Assembly Browser.

    Is there any way to get AForge working in monodevelop ? the ffmpeg wrapper is written in C++. I mean make it not use those references ?

    If Anyone has worked on such a thing before, it would be of great help thanks.

  • ffmpeg - How do I compress a .mov file with partial transparency, while keeping the partial transparency ?

    4 juin 2020, par Nick

    The codec I use is QuickTime Animation. I tried the following :

    &#xA;&#xA;

    ffmpeg -i Animation.mov -c:v libvpx-vp9 out.webm

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    That compressed my 420MB source file to a nice 1.5MB but my partial transparency was lost. The Animation is a minute long, while only 12 seconds are actually animated, the rest is a still image. Anyone got some Ideas ? I'm looking for a target size of roughly 10MB.

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    Edit : output format is irrelevant to me.

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    Edit 2 : The method I used actually does support partial transparency. VLC is just unable to display it correctly.

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  • FFMPEG : Can i set an audio to be played at night only ?

    18 mai 2020, par F O X

    This is my working command :

    &#xA;&#xA;

    ffmpeg -rtsp_transport tcp -i rtsp://stream1video -i rtsp://stream2audio -re -stream_loop -1 -i 1.aac -re -stream_loop -1 -i 2.aac -filter_complex "[1:a][2:a][3:a]amix=inputs=3[a]" -map 0:v -map "[a]" -c:a aac -f flv rtmp://a.rtmp.youtube.com/

    &#xA;&#xA;

    Now, can i somehow set playing the audio streams only at the night ? e.g. between 22:00-06:00 each day ? And the rest of the day would be just the silence :)

    &#xA;&#xA;

    edit : i'm using linux.

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