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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (74)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (13369)
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what is the simplest video librery to use in visual studio c [on hold]
9 mai 2017, par 0xPwnI’m looking to build a simple video player in c , visual studio.
i’m want to change part’s of the movie while loading it to memory so it’s have to be low level enough for this.
my first choice was ffmpeg+sdl , the problem is that i downloaded the dev version from ffmpeg website and i get dll.a and .def with the .lib , windows don’t run the exe i make from visual studio because he doesn’t found the dll’s (they are dll.a), i change their names but then i got "this either don’t designed to run on windows..." , i try to use the dll’s from the "shared" package , but i get corruption ...
so what is my outer options ?
(if any one know how to solve the above problem i really appreciate it).(i have to be able to make an .exe 32bit, don’t have to be with visual studio
it’s supposed to be low level enough to allow me change parts of the video in
real time). -
Can't compile dll from C++ project - Visual Studio
19 mai 2017, par FlowRyanI’m trying to play a RTSP stream in Unity 5.
For that I found a RTSP-plugin for Unity on Github that I want to try, but unfortunatelly it comes with no Readme or installation guide whatsoever.
So far I found out that I’m dealing with a C++ Visual Studio project that needs to be compiled into a DLL in order to add it to Unity. But when I try to build the project I get the following Error for the header file "ffmpegenv.h" :
Error C1083 Cannot open include file : ’libavutil\opt.h’ : No such file or directory - (Screenshot)
Here’s the code from the header file
#pragma once
//=============================
// Includes
//-----------------------------
// FFMPEG is writen in C so we need to use extern "C"
//-----------------------------
extern "C" {
//#define INT64_C(x) (x ## LL)
//#define UINT64_C(x) (x ## ULL)
#include
#include <libavutil></libavutil>mathematics.h>
#include <libavformat></libavformat>avformat.h>
#include <libswscale></libswscale>swscale.h>
#include <libswresample></libswresample>swresample.h>
#include <libavutil></libavutil>imgutils.h>
#include <libavcodec></libavcodec>avcodec.h>
}I’m aware that the header includes source code from the FFmpeg libraries which doesn’t come with the plugin i’m trying to compile. However when I manually copy the referenced libraries into the project folder, it won’t build either.
How I can I get the plugin to compile ? What am I missing ?
Thanks in advance
P.S. : I’m using Visual Studio Community 2017 with C++ support and Win 10 SDK as well as Win 8.1 SDK.
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Can't compile dll from C++ project - Visual Studio
11 octobre 2017, par FlowRyanI’m trying to play a RTSP stream in Unity 5.
For that I found a RTSP-plugin for Unity on Github that I want to try, but unfortunatelly it comes with no Readme or installation guide whatsoever.
So far I found out that I’m dealing with a C++ Visual Studio project that needs to be compiled into a DLL in order to add it to Unity. But when I try to build the project I get the following Error for the header file "ffmpegenv.h" :
Error C1083 Cannot open include file : ’libavutil\opt.h’ : No such file or directory - (Screenshot)
Here’s the code from the header file
#pragma once
//=============================
// Includes
//-----------------------------
// FFMPEG is writen in C so we need to use extern "C"
//-----------------------------
extern "C" {
//#define INT64_C(x) (x ## LL)
//#define UINT64_C(x) (x ## ULL)
#include
#include <libavutil></libavutil>mathematics.h>
#include <libavformat></libavformat>avformat.h>
#include <libswscale></libswscale>swscale.h>
#include <libswresample></libswresample>swresample.h>
#include <libavutil></libavutil>imgutils.h>
#include <libavcodec></libavcodec>avcodec.h>
}I’m aware that the header includes source code from the FFmpeg libraries which doesn’t come with the plugin I’m trying to compile. So I downloaded the FFmpeg source code from their GitHub page and copied all the code files (with its original folder structure) inside the plugin’s project folder.
However when I then try to compile the plugin, it still doesn’t find the #includes an shows the same error as mentioned above.
How I can I get the plugin to compile ? What am I missing ?
Thanks in advance
P.S. : I’m using Visual Studio Community 2017 with C++ support and Win 10 SDK as well as Win 8.1 SDK.