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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
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    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

Sur d’autres sites (6624)

  • How to create video from a stream webcam and canvas ?

    1er mai 2024, par Stefdelec

    I am trying to generate a video on browser from different cut :
Slide : stream from canvas
Video : stream from webcam

    


    I just want to allow user to download the video edit with
slide1 + video1 + slide2 + video2 + slide3 + video3.

    


    Here is my code :

    


    const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
const webcam = document.getElementById('webcam');
const videoPlayer = document.createElement('video');
videoPlayer.controls = true;
document.body.appendChild(videoPlayer);
const videoWidth = 640;
const videoHeight = 480;
let keepAnimating = true;
const frameRate=30;
// Attempt to get webcam access
function setupWebcam() {
 const constraints = {
        video: {
             frameRate: frameRate,
            width: videoWidth,  
            height: videoHeight 
        }
    };
  navigator.mediaDevices.getUserMedia(constraints)
    .then(stream => {
      webcam.srcObject = stream;
      webcam.addEventListener('loadedmetadata', () => {
        recordSegments();
        console.log('Webcam feed is now displayed');
      });
    })
    .catch(err => {
      console.error("Error accessing webcam:", err);
      alert('Could not access the webcam. Please ensure permissions are granted and try again.');
    });
}


// Function to continuously draw on the canvas
function animateCanvas(content) {
  if (!keepAnimating) {
    console.log("keepAnimating", keepAnimating);
    return;
  }; // Stop the animation when keepAnimating is false

  ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous drawings
  ctx.fillStyle = `rgba(${Math.floor(Math.random() * 255)}, ${Math.floor(Math.random() * 255)}, ${Math.floor(Math.random() * 255)}, 0.5)`;
  ctx.fillRect(0, 0, canvas.width, canvas.height);
  ctx.fillStyle = '#000';
  ctx.font = '48px serif';
  ctx.fillText(content + ' ' + new Date().toLocaleTimeString(), 50, 100);

  // Request the next frame
  requestAnimationFrame(() => animateCanvas(content));
}


// Initialize recording segments array
const recordedSegments = [];
// Modified startRecording to manage animation
function startRecording(stream, duration = 5000, content) {
  const recorder = new MediaRecorder(stream, { mimeType: 'video/webm' });
  const data = [];

  recorder.ondataavailable = e => data.push(e.data);


  // Start animating the canvas
  keepAnimating = true;
  animateCanvas(content);
  recorder.start();
  return new Promise((resolve) => {
    // Automatically stop recording after 'duration' milliseconds
    setTimeout(() => {
      recorder.stop();
      // Stop the animation when recording stops
      keepAnimating = false;
    }, duration);

    recorder.onstop = () => {
      const blob = new Blob(data, { type: 'video/webm' });
      recordedSegments.push(blob);
       keepAnimating = true;
      resolve(blob);
    };
  });
}

// Sequence to record segments
async function recordSegments() {
  // Record canvas with dynamic content
  await startRecording(canvas.captureStream(frameRate), 2000, 'Canvas Draw 1').then(() => console.log('Canvas 1 recorded'));

      await startRecording(webcam.srcObject,3000).then(() => console.log('Webcam 1 recorded'));

          await startRecording(webcam.srcObject).then(() => console.log('Webcam 1 recorded'));
  mergeAndDownloadVideo();
}

function downLoadVideo(blob){
 const url = URL.createObjectURL(blob);

  // Create an anchor element and trigger a download
  const a = document.createElement('a');
  a.style.display = 'none';
  a.href = url;
  a.download = 'merged-video.webm';
  document.body.appendChild(a);
  a.click();

  // Clean up by revoking the Blob URL and removing the anchor element after the download
  setTimeout(() => {
    document.body.removeChild(a);
    window.URL.revokeObjectURL(url);
  }, 100);
}
function mergeAndDownloadVideo() {
  console.log("recordedSegments length", recordedSegments.length);
  // Create a new Blob from all recorded video segments
  const superBlob = new Blob(recordedSegments, { type: 'video/webm' });
  
  downLoadVideo(superBlob)

  // Create a URL for the superBlob
 
}

// Start the process by setting up the webcam first
setupWebcam();


    


    You can find it here : https://jsfiddle.net/Sulot/nmqf6wdj/25/

    


    I am unable to have one "slide" + webcam video + "slide" + webcam video.

    


    It merges only the first 2 segments, but not the other. I tried with ffmpeg browser side.

    


  • Streams stop when creating a quad split Multi-viewer using FFMPEG [closed]

    6 avril 2024, par Chris Parker

    Created a FFMPEG script that takes in 4 SRT Live Streams and displays them in a quad split MV. However when I launch this script all 4 SRT streams will play but 3 will pause and 1 will play.

    


    ffmpeg \
-re -hwaccel auto -hwaccel_output_csp videocore \
-stream_loop -1 \
-i "srt://address:5000?streamid=stream-id" \
-stream_loop -1 \
-i "srt://address:5000?streamid=stream-id" \
-stream_loop -1 \
-i "srt://address:5000?streamid=stream-id" \
-stream_loop -1 \
-i "srt://address:5000?streamid=stream-id" \
-filter_complex "\
[0]scale=1920x1080,setdar=16/9[a];\
[1]scale=1920x1080,setdar=16/9[b];\
[2]scale=1920x1080,setdar=16/9[c];\
[3]scale=1920x1080,setdar=16/9[d];\
[a][b][c][d]xstack=inputs=4:layout=0_0|w0_0|0_h0|w0_h0[v]" \
-map "[v]" \
-c:v libx264 -preset veryfast -crf 28 \
-pix_fmt yuv420p -g 48 -bf 2 -refs 4 \
-f mpegts -b:v 10M -maxrate:v 15M -bufsize:v 30M \
-fflags +discardcorrupt -reset_timestamps 1 \
"srt://address:5000?streamid=stream-id"


    


    getting a lot of the below error ;

    


    16:48:49.628704/SRT:RcvQ:w2!W:SRT.qr: @214003038:No room to store incoming packet seqno 649744568, insert offset 7190. Space avail 0/8192 pkts. (TSBPD ready in -12342ms, timespan 6093 ms). GETTIME_MONOTONIC drift 0 ms.


    


    I've tried smaller resolution and adjusting buffer sizes as well as the other flags but I'm not sure what else I can do.

    


  • FFMPEG fast quality video encoding without quality loss & less storage occupancy (maybe using GPU)

    27 mars 2024, par Diwash Mainali

    I Have written a go code but it is slow and the video compression rate is also not that impressive. I am new to FFMPEG and my entire project depends on FFMPEG. I have tried different video codecs like vp9, h264, h265, NVENC, AV1, etc. All of them were too slow (maybe I am not good enough to optimize it). My project is based on Go and the current codec that I am using is libx264. Can anyone help me optimize the video encoding part of my project.

    


    Libx264 :

    


    func encodeVideo(fileName, bitrate, crf, preset, resolution string) *exec.Cmd {
    return exec.Command("C:\\ffmpeg-6.1-full_build\\bin\\ffmpeg",
        "-i", "./userUploadDatas/videos/"+fileName,
        "-c:v", "libx264",
        "-b:v", bitrate,
        "-crf", crf,
        "-preset", preset,
        "-vf", "scale="+resolution,
        "./userUploadDatas/videos/"+fileName+"_encoded"+".mp4")
}


    


    Please provide static value of each parameters. Any codec will work for me as long as it is fast, occupies less space & doesn't loose spaces.

    


    The problems I have faces with different codecs are :

    


      

    1. NVENC : Fast but the size of video is doubled & loss of video quality.
    2. 


    3. libx264 : Best I can find currently, but is slow.
    4. 


    5. h264, h265 : Occupies more space
    6. 


    7. Av1 & vp9 : Was too slow and wasn't able to encode 30sec video in 1hrs.
    8. 


    


    The specs of hardware that I am using is Ryzen7 5000 series CPU, NVIDIA RTX 3050 Ti Laptop GPU.