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  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

Sur d’autres sites (6635)

  • ARM compiler shoot-out, round 2

    http://samples.ffmpeg.org/V-codecs/h264/cathedral-beta2-400extra-crop-avc.mp4 http://samples.ffmpeg.org/V-codecs/h264/NeroAVC.mp4 http://samples.ffmpeg.org/V-codecs/h264/indiana_jones_4-tlr3_h640w.mov http://samples.ffmpeg.org/MPEG-4/NeroRecodeSample-MP4/NeroRecodeSample.mp4 http://samples.ffmpeg.org/A-codecs/MP3/Silent_Light.mp3 http://samples.ffmpeg.org/A-codecs/vorbis/Lumme-Badloop.ogg
    20 août 2009, par Mans — ARM, Compilers

    In my recent test of ARM compilers, I had to leave out Texas Instrument’s compiler since it failed to build FFmpeg. Since then, the TI compiler team has been busy fixing bugs, and a snapshot I was given to test was able to build enough of a somewhat patched FFmpeg that I can now present round two in this shoot-out.

    The contenders this time were the fastest GCC variant from round one, ARM RVCT, and newcomer TI TMS470. With the same rules as last time, the exact versions and optimisation options were like this :

    • CodeSourcery GCC 2009q1 (based on 4.3.3), -mfpu=neon -mfloat-abi=softfp -mcpu=cortex-a8 -std=c99 -fomit-frame-pointer -O3 -fno-math-errno -fno-signed-zeros -fno-tree-vectorize
    • ARM RVCT 4.0 Build 591, -mfpu=neon -mfloat-abi=softfp -mcpu=cortex-a8 -std=c99 -fomit-frame-pointer -O3 -fno-math-errno -fno-signed-zeros
    • TI TMS470 4.7.0-a9229, --float_support=vfpv3 -mv=7a8 -O3 -mf=5


    To keep things fair, I left the vectoriser off also with the TI compiler. The table below lists the decoding times for the sample files, this time normalised against the participating GCC compiler. Remember, smaller numbers are better. Also keep in mind that this test was done with a development snapshot of TMS470, not an approved release.

    Sample name Codec Code type GCC RVCT TI
    cathedral H.264 CABAC integer 1.00 0.95 1.02
    NeroAVC H.264 CABAC integer 1.00 0.96 1.05
    indiana_jones_4 H.264 CAVLC integer 1.00 0.92 1.02
    NeroRecodeSample MPEG-4 ASP integer 1.00 1.01 1.08
    Silent_Light MP3 64-bit integer 1.00 0.48 0.72
    When_I_Grow_Up FLAC integer 1.00 0.87 0.93
    Lumme-Badloop Vorbis float 1.00 0.94 1.05
    Canyon AC-3 float 1.00 0.88 1.01
    lotr DTS float 1.00 1.00 1.08

    Overall, the TI TMS470 compiler comes off slightly worse than GCC. In two cases, however, it was significantly better than GCC, but not as good as RVCT. Incidentally, those were also the ones where RVCT scored the biggest win over GCC.

    My conclusions from this test are twofold :

    • ARM’s own compiler is very hard to beat. They do seem to know how their chips work.
    • GCC is incredibly bad at 64-bit arithmetic on 32-bit machines.

    The logical next step is to test these compilers with vectorisation enabled. FFmpeg should offer plenty of opportunities for this feature to shine. Unfortunately, that test will have to wait until the RVCT vectoriser is fixed. The current release does not compile FFmpeg with vectorisation enabled.

  • Stop doing this in your encoder comparisons

    14 juin 2010, par Dark Shikari — Uncategorized

    I’ll do a more detailed post later on how to properly compare encoders, but lately I’ve seen a lot of people doing something in particular that demonstrates they have no idea what they’re doing.

    PSNR is not a very good metric. But it’s useful for one thing : if every encoder optimizes for it, you can effectively measure how good those encoders are at optimizing for PSNR. Certainly this doesn’t tell you everything you want to know, but it can give you a good approximation of “how good the encoder is at optimizing for SOMETHING“. The hope is that this is decently close to the visual results. This of course can fail to be the case if one encoder has psy optimizations and the other does not.

    But it only works to begin with if both encoders are optimized for PSNR. If one optimizes for, say, SSIM, and one optimizes for PSNR, comparing PSNR numbers is completely meaningless. If anything, it’s worse than meaningless — it will bias enormously towards the encoder that is tuned towards PSNR, for obvious reasons.

    And yet people keep doing this.

    They keep comparing x264 against other encoders which are tuned against PSNR. But they don’t tell x264 to also tune for PSNR (–tune psnr, it’s not hard !), and surprise surprise, x264 loses. Of course, these people never bother to actually look at the output ; if they did, they’d notice that x264 usually looks quite a bit better despite having lower PSNR.

    This happens so often that I suspect this is largely being done intentionally in order to cheat in encoder comparisons. Or perhaps it’s because tons of people who know absolutely nothing about video coding insist on doing comparisons without checking their methodology. Whatever it is, it clearly demonstrates that the person doing the test doesn’t understand what PSNR is or why it is used.

    Another victim of this is Theora Ptalarbvorm, which optimizes for SSIM at the expense of PSNR — an absolutely great decision for visual quality. And of course if you just blindly compare Ptalarbvorm (1.2) and Thusnelda (1.1), you’ll notice Ptalarbvorm has much lower PSNR ! Clearly, it must be a worse encoder, right ?

    Stop doing this. And call out the people who insist on cheating.

  • ffpmeg vs ffprobe performance

    13 décembre 2016, par Thomas

    I wanted to try extracting frames at scene changes with ffmpeg, vs. getting the frame numbers with ffprobe and extracting them later.

    But I had a surprise : ffprobe seems to be much slower than ffmpeg, while ffmpeg is taking the frames, resizing and saving them as well.

    ffmpeg command line :

    ffmpeg -hide_banner -y -i d:/test/m/long.mkv -vf "select=gt(scene\,0.4), showinfo, scale=320:-1, tile=12x200" -vsync 0 thumbnails%03d.png

    this takes : 488 seconds

    ffprobe command line :

    ffprobe -show_frames -of compact=p=0 -f lavfi "movie=/test/m/long.mkv,select=gt(scene\,.4)"

    this takes : 899 seconds

    I am missing something ?