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  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

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  • ffmpeg, /dev/video0, -f decklink

    20 mars 2019, par Camille Goudeseune

    I’m trying to capture video from a PCI card, the Blackmagic DeckLink Mini Recorder, via ffmpeg, on a headless host running Ubuntu 18.04.2 LTS, hopefully with a command like

    ffmpeg -f decklink -i /dev/video0 ...

    How can I make that work ? I have two obstacles.

    No /dev/video0

    ffmpeg -i /dev/video0 ... fails : /dev/video0: No such device or address.
    v4l2-ctl --list-devices fails with the same error message.

    I built /dev/video0, and it looks okay :

    mknod /dev/video0 c 81 0
    chown root.video /dev/video0
    chmod g+rw /dev/video0

    To compare this file with a working one, I ran strace cat /dev/video0 on this host, and on another host (Ubuntu 14) with a working /dev/video0. The outputs began to differ here (good, then bad) :

    fstat(1, {st_mode=S_IFREG|0644, st_size=0, ...}) = 0
    open("/dev/video0", O_RDONLY)           = 3  
    fstat(3, {st_mode=S_IFCHR|0660, st_rdev=makedev(81, 0), ...}) = 0
    fadvise64(3, 0, 0, POSIX_FADV_SEQUENTIAL) = 0
    ----

    fstat(1, {st_mode=S_IFCHR|0620, st_rdev=makedev(136, 0), ...}) = 0
    openat(AT_FDCWD, "/dev/video0", O_RDONLY) = -1 ENXIO (No such device or address)

    So /dev/video0 is broken at a level lower than ffmpeg or v4l2 or even cat.

    On Ubuntu 14, man 8 MAKEDEV suggests that the error message means that "the kernel does not have the driver configured or loaded."

    This Ubuntu 18 host lacks that manpage, but it does have a few /snap/core/*/sbin/MAKEDEV, all the same, so I tried

    /snap/core/6350/sbin/MAKEDEV -n -v video

    It would have created over a hundred devices videoXX, radioXX, vtxXX, vbiXX. Those devices didn’t exist yet, so it seemed harmless to try it.

    rm /dev/video0; /snap/core/6350/sbin/MAKEDEV video

    That rebuilt /dev/video0, but "No such device" remains, from cat or ffmpeg.

    No decklink

    ffmpeg -f decklink ... fails with Unknown input format: 'decklink'.

    Neither black nor deck nor link is mentioned by ffmpeg -devices (fbdev, lavfi, oss, v4l2) and ffmpeg -formats (about 350), either for Ubuntu’s own version 3.4.4-0ubuntu0.18.04.1, or for version N-93330-g7ff89574c7 compiled from source on 2019 Mar 13 :

    git clone https://git.ffmpeg.org/ffmpeg.git ffmpeg
    cd ffmpeg
    ./configure --enable-nonfree --disable-doc --disable-w32threads --enable-pthreads

    (Although ./configure --help mentions --enable-decklink, using that yielded "ERROR : DeckLinkAPI.h not found." updatedb && locate DeckLinkAPI.h finds no file with that name, either.)

    The DeckLink PCI card is recognized by hwinfo and lspci.

    lsmod reports the loaded modules blackmagic and blackmagic_io.

    Maybe the PCI card is installed ok, but ffmpeg just can’t reach it because I can’t configure it for that.

    Edit : Rebooting didn’t fix anything.

  • 7 Fintech Marketing Strategies to Maximise Profits in 2024

    24 juillet 2024, par Erin

    Fintech investment skyrocketed in 2021, but funding tanked in the following two years. A -63% decline in fintech investment in 2023 saw the worst year in funding since 2017. Luckily, the correction quickly floored, and the fintech industry will recover in 2024, but companies will have to work much harder to secure funds.

    F-Prime’s The 2024 State of Fintech Report called 2023 the year of “regulation on, risk off” amid market pressures and regulatory scrutiny. Funding is rising again, but investors want regulatory compliance and stronger growth performance from fintech ventures.

    Here are seven fintech marketing strategies to generate the growth investors seek in 2024.

    Top fintech marketing challenges in 2024

    Following the worst global investment run since 2017 in 2023, fintech marketers need to readjust their goals to adapt to the current market challenges. The fintech honeymoon is over for Wall Street with regulator scrutiny, closures, and a distinct lack of profitability giving investors cold feet.

    Here are the biggest challenges fintech marketers face in 2024 :

    • Market correction : With fewer rounds and longer times between them, securing funds is a major challenge for fintech businesses. F-Prime’s The 2024 State of Fintech Report warns of “a high probability of significant shutdowns in 2024 and 2025,” highlighting the importance of allocating resources and budgets effectively.
    • Contraction : Aside from VC funding decreasing by 64% in 2023, the payments category now attracts a large majority of fintech investment, meaning there’s a smaller share from a smaller pot to go around for everyone else.
    • Competition : The biggest names in finance have navigated heavy disruption from startups and, for the most part, emerged stronger than ever. Meanwhile, fintech is no longer Wall Street’s hottest commodity as investors turn their attention to AI.
    • Regulations : Regulatory scrutiny of fintech intensified in 2023 – particularly in the US – contributing to the “regulation on, risk off” summary of F-Prime’s report.
    • Investor scrutiny : With market and industry challenges intensifying, investors are putting their money behind “safer” ventures that demonstrate real, sustainable profitability, not short-term growth.
    • Customer loyalty : Even in traditional baking and finance, switching is surging as customers seek providers who better meet their needs. To achieve the sustainable growth investors are looking for, fintech startups need to know their ideal customer profile (ICP), tailor their products/services and fintech marketing campaigns to them, and retain them throughout the customer lifecycle.
    A tree map comparing fintech investment from 2021 to 2023
    (Source)

    The good news for fintech marketers is that the market correction is leveling out in 2024. In The 2024 State of Fintech Report, F-Prime says that “heading into 2024, we see the fintech market amid a rebound,” while McKinsey expects fintech revenue to grow “almost three times faster than those in the traditional banking sector between 2023 and 2028.”

    Winning back investor confidence won’t be easy, though. F-Prime acknowledges that investors are prioritising high-performance fintech ventures, particularly those with high gross margins. Fintech marketers need to abandon the growth-at-all-costs mindset and switch to a data-driven optimisation, growth and revenue system.

    7 fintech marketing strategies

    Given the current state of the fintech industry and relatively low levels of investor confidence, fintech marketers’ priority is building a new culture of sustainable profit. This starts with rethinking priorities and switching up the marketing goals to reflect longer-term ambitions.

    So, here are the fintech marketing strategies that matter most in 2024.

    1. Optimise for profitability over growth at all costs

    To progress from the growth-at-all-cost mindset, fintech marketers need to optimise for different KPIs. Instead of flexing metrics like customer growth rate, fintech companies need to take a more balanced approach to measuring sustainable profitability.

    This means holding on to existing customers – and maximising their value – while they acquire new customers. It also means that, instead of trying to make everyone a target customer, you concentrate on targeting the most valuable prospects, even if it results in a smaller overall user base.

    Optimising for profitability starts with putting vanity metrics in their place and pinpointing the KPIs that represent valuable business growth :

    • Gross profit margin
    • Revenue growth rate
    • Cash flow
    • Monthly active user growth (qualify “active” as completing a transaction)
    • Customer acquisition cost
    • Customer retention rate
    • Customer lifetime value
    • Avg. revenue per user
    • Avg. transactions per month
    • Avg. transaction value

    With a more focused acquisition strategy, you can feed these insights into every company level. For example, you can prioritise customer engagement, revenue, retention, and customer service in product development and customer experience (CX).

    To ensure all marketing efforts are pulling towards these KPIs, you need an attribution system that accurately measures the contribution of each channel.

    Marketing attribution (aka multi-touch attribution) should be used to measure every touchpoint in the customer journey and accurately credit them for driving revenue. This helps you allocate the correct budget to the channels and campaigns, adding real value to the business (e.g., social media marketing vs content marketing).

    Example : Mastercard helps a digital bank acquire 10 million high-value customers

    For example, Mastercard helped a digital bank in Latin America achieve sustainable growth beyond customer acquisition. The fintech company wanted to increase revenue through targeted acquisition and profitable engagement metrics.

    Strategies included :

    • A more targeted acquisition strategy for high-value customers
    • Increasing avg. spend per customer
    • Reducing acquisition cost
    • Customer retention

    As a result, Mastercard’s advisors helped this fintech company acquire 10 million new customers in two years. More importantly, they increased customer spending by 28% while reducing acquisition costs by 13%, creating a more sustainable and profitable growth model.

    2. Use web and app analytics to remotivate users before they disengage

    Engagement is the key to customer retention and lifetime value. To prevent valuable customers from disengaging, you need to intervene when they show early signs of losing interest, but they’re still receptive to your incentivisation tactics (promotions, rewards, milestones, etc.).

    By integrating web and app analytics, you can identify churn patterns and pinpoint the sequences of actions that lead to disengaging. For example, you might determine that customers who only log in once a month, engage with one dashboard, or drop below a certain transaction rate are at high risk for churn.

    Using a tool like Matomo for web and app analytics, you can detect these early signs of disengagement. Once you identify your churn risks, you can create triggers to automatically fire re-engagement campaigns. You can also use CRM and session data to personalize campaigns to directly address the cause of disengagement, e.g., valuable content or incentives to increase transaction rates.

    Example : Dynamic Yield fintech re-engagement case study

    In this Dynamic Yield case study, one leading fintech company uses customer spending patterns to identify those most likely to disengage. The company set up automated campaigns with personalised in-app messaging, offering time-bound incentives to increase transaction rates.

    With fully automated re-engagement campaigns, this fintech company increased customer retention through valuable engagement and revenue-driving actions.

    3. Identify the path your most valuable customers take

    Why optimise web experiences for everyone when you can tailor the online journey for your most valuable customers ? Use customer segmentation to identify the shared interests and habits of your most valuable customers. You can learn a lot about customers based on where the pages they visit and the content they engage with before taking action.

    Use these insights to optimise funnels that motivate prospects displaying the same customer behaviours as your most valuable customers.

    Get 20-40% more data with Matomo

    One of the biggest issues with Google Analytics and many similar tools is that they produce inaccurate data due to data sampling. Once you collect a certain amount of data, Google reports estimates instead of giving you complete, accurate insights.

    This means you could be basing important business decisions on inaccurate data. Furthermore, when investors are nervous about the uncertainty surrounding fintech, the last thing they want is inaccurate data.

    Matomo is the reliable, accurate alternative to Google Analytics that uses no data sampling whatsoever. You get 100% access to your web analytics data, so you can base every decision on reliable insights. With Matomo, you can access between 20% and 40% more data compared to Google Analytics.

    Matomo no data sampling

    With Matomo, you can confidently unlock the full picture of your marketing efforts and give potential investors insights they can trust.

    Try Matomo for Free

    Get the web insights you need, without compromising data accuracy.

    No credit card required

    4. Reduce onboarding dropouts with marketing automation

    Onboarding dropouts kill your chance of getting any return on your customer acquisition cost. You also miss out on developing a long-term relationship with users who fail to complete the onboarding process – a hit on immediate ROI and, potentially, long-term profits.

    The onboarding process also defines the first impression for customers and sets a precedent for their ongoing experience.

    An engaging onboarding experience converts more potential customers into active users and sets them up for repeat engagement and valuable actions.

    Example : Maxio reduces onboarding time by 30% with GUIDEcx

    Onboarding optimisation specialists, GUIDEcx helped Maxio cut six weeks off their onboarding times – a 30% reduction.

    With a shorter onboarding schedule, more customers are committing to close the deal during kick-off calls. Meanwhile, by increasing automated tasks by 20%, the company has unlocked a 40% increase in capacity, allowing it to handle more customers at any given time and multiplying its capacity to generate revenue.

    5. Increase the value in TTFV with personalisation

    Time to first value (TTFV) is a key metric for onboarding optimisation, but some actions are more valuable than others. By personalising the experience for new users, you can increase the value of their first action, increasing motivation to continue using your fintech product/service.

    The onboarding process is an opportunity to learn more about new customers and deliver the most rewarding user experience for their particular needs.

    Example : Betterment helps users put their money to work right away

    Betterment has implemented a quick, personalised onboarding system instead of the typical email signup process. The app wants to help new customers put their money to work right away, optimising for the first transaction during onboarding itself.

    It personalises the experience by prompting new users to choose their goals, set up the right account for them, and select the best portfolio to achieve their goals. They can complete their first investment within a matter of minutes and professional financial advice is only ever a click away.

    Optimise account signups with Matomo

    If you want to create and optimise a signup process like Betterment, you need an analytics system with a complete conversion rate optimisation (CRO) toolkit. 

    A screenshot of conversion reporting in Matomo

    Matomo includes all the CRO features you need to optimise user experience and increase signups. With heatmaps, session recordings, form analytics, and A/B testing, you can make data-driven decisions with confidence.

    Try Matomo for Free

    Get the web insights you need, without compromising data accuracy.

    No credit card required

    6. Use gamification to drive product engagement

    Gamification can create a more engaging experience and increase motivation for customers to continue using a product. The key is to reward valuable actions, engagement time, goal completions, and the small objectives that build up to bigger achievements.

    Gamification is most effective when used to help individuals achieve goals they’ve set for themselves, rather than the goals of others (e.g., an employer). This helps explain why it’s so valuable to fintech experience and how to implement effective gamification into products and services.

    Example : Credit Karma gamifies personal finance

    Credit Karma helps users improve their credit and build their net worth, subtly gamifying the entire experience.

    Users can set their financial goals and link all of their accounts to keep track of their assets in one place. The app helps users “see your wealth grow” with assets, debts, and investments all contributing to their next wealth as one easy-to-track figure.

    7. Personalise loyalty programs for retention and CLV

    Loyalty programs tap into similar psychology as gamification to motivate and reward engagement. Typically, the key difference is that – rather than earning rewards for themselves – you directly reward customers for their long-term loyalty.

    That being said, you can implement elements of gamification and personalisation into loyalty programs, too. 

    Example : Bank of America’s Preferred Rewards

    Bank of America’s Preferred Rewards program implements a tiered rewards system that rewards customers for their combined spending, saving, and borrowing activity.

    The program incentivises all customer activity with the bank and amplifies the rewards for its most active customers. Customers can also set personal finance goals (e.g., saving for retirement) to see which rewards benefit them the most.

    Conclusion

    Fintech marketing needs to catch up with the new priorities of investors in 2024. The pre-pandemic buzz is over, and investors remain cautious as regulatory scrutiny intensifies, security breaches mount up, and the market limps back into recovery.

    To win investor and consumer trust, fintech companies need to drop the growth-at-all-costs mindset and switch to a marketing philosophy of long-term profitability. This is what investors want in an unstable market, and it’s certainly what customers want from a company that handles their money.

    Unlock the full picture of your marketing efforts with Matomo’s robust features and accurate reporting. Trusted by over 1 million websites, Matomo is chosen for its compliance, accuracy, and powerful features that drive actionable insights and improve decision-making.

     Start your free 21-day trial now. No credit card required.

  • Adding A New System To The Game Music Website

    1er août 2012, par Multimedia Mike — General

    At first, I was planning to just make a little website where users could install a Chrome browser extension and play music from old 8-bit NES games. But, like many software projects, the goal sort of ballooned. I created a website where users can easily play old video game music. It doesn’t cover too many systems yet, but I have had individual requests to add just about every system you can think of.

    The craziest part is that I know it’s possible to represent most of the systems. Eventually, it would be great to reach Chipamp parity (a combination plugin for Winamp that packages together plugins for many of these chiptunes). But there is a process to all of this. I have taken to defining a number of phases that are required to get a new system covered.

    Phase 0 informally involves marveling at the obscurity of some of the console systems for which chiptune collections have evolved. WonderSwan ? Sharp X68000 ? PC-88 ? I may be viewing this through a terribly Ameri-centric lens. I’ve at least heard of the ZX Spectrum and the Amstrad CPC even if I’ve never seen either.

    No matter. The goal is to get all their chiptunes cataloged and playable.

    Phase 1 : Finding A Player
    The first step is to find a bit of open source code that can play a particular format. If it’s a library that can handle many formats, like Game Music Emu or Audio Overload SDK, even better (probably). The specific open source license isn’t a big concern for me. I’m almost certain that some of the libraries that SaltyGME currently mixes are somehow incompatible, license-wise. I’ll worry about it when I encounter someone who A) cares, and B) is in a position to do something about it. Historical preservation comes first, and these software libraries aren’t getting any younger (I’m finding some that haven’t been touched in a decade).

    Phase 2 : Test Program
    The next phase is to create a basic test bench program that sends a music file into the library, generates a buffer of audio, and shoves it out to the speakers via PulseAudio’s simple API (people like to rip on PulseAudio, but its simple API really lives up to its name and requires pages less boilerplate code to play a few samples than ALSA).

    Phase 3 : Plug Into Web Player
    After successfully creating the test bench and understanding exactly which source files need to be built, the next phase is to hook it up to the main SaltyGME program via the ad-hoc plugin API I developed. This API requires that a player backend can, at the very least, initialize itself based on a buffer of bytes and generate audio samples into an array of 16-bit numbers. The API also provides functions for managing files with multiple tracks and toggling individual voices/channels if the library supports such a feature. Having the test bench application written beforehand usually smooths out this step.

    But really, I’m just getting started.

    Phase 4 : Collecting A Song Corpus
    Then there is the matter of staging a collection of songs for a given system. It seems like it would just be a matter of finding a large collection of songs for a given format, downloading them in bulk, and mirroring them. Honestly, that’s the easy part. People who are interested in this stuff have been lovingly curating massive collections of these songs for years (see SNESmusic.org for one of the best examples, and they also host a torrent of all their music for really quick and easy hoarding).

    In my drive to make this game music website more useful for normal people, the goal is to extract as much metadata as possible to make searching better, and to package the data so that it’s as convenient as possible for users. Whenever I seek to add a new format to the collection, this is the phase where I invariably find that I have to fundamentally modify some of the assumptions I originally made in the player.

    First, there were the NES Sound Format (NSF) files, the original format I wanted to play. These are files that have any number of songs packed into a single file. Playback libraries expose APIs to jump to individual tracks. So the player was designed around that. Game Boy GBS files also fall into this category but present a different challenge vis-à-vis metadata, addressed in the next phase.

    Then, there were the SPC files. Each SPC file is its own song and multiple SPC files are commonly bundled as RAR files. Not wanting to deal with RAR, or any format where I interacted with a general compression API to pull a few files out, I created a custom resource format (inspired by so many I have studied and documented) and compressed it with a simpler compression API. I also had to modify some of the player’s assumptions to deal with this archive format. Genesis VGMs, bundled either in .zip or .7z, followed the same model as SPC in RAR.

    Then it was suggested that I attempt to bring SaltyGME closer to feature parity with Chipamp, rather than just being a Chrome browser frontend for Game Music Emu. When I studied the Portable Sound Format (PSF), I realized it didn’t fit into the player model I already had. PSF uses a sort of shared library model for code execution and I developed another resource archive format to cope with it. So that covers quite a few formats.

    One more architecture challenge arose when I started to study one of the prevailing metadata formats, explained in the next phase.

    Phase 5 : Metadata
    Finally, for the collections to really be useful, I need to harvest that juicy metadata for search and presentation.

    I have created a series of programs and scripts to scrape metadata out of these music files and store it all in a database that drives the website and search engine. I recognize that it’s no good to have a large corpus of songs with minimal metadata and while importing bulk quantities of music, the scripts harshly reject songs that have too little metadata.

    Again, challenges abound. One of the biggest challenges I’m facing is the peculiar quasi-freeform metadata format that emerged as .m3u that takes a form similar to :

    #################################################################
    #
    # GRADIUS2
    # (c) KONAMI  by Furukawa Motoaki, IKACHAN
    #
    #################################################################
    

    nemesis2.kss::KSS,62,[Nemesis2] (Opening),2:23,,0
    nemesis2.kss::KSS,61,[Nemesis2] (Start),7,,0
    nemesis2.kss::KSS,43,[Nemesis2] (Air Battle),34,0-
    nemesis2.kss::KSS,44,[Nemesis2] (1st. BGM),51,0-
    [...]

    A lot of file formats (including Game Boy GBS mentioned earlier) store their metadata separately using this format. I have some ideas about tools I can use to help me process this data but I’m pretty sure each one will require some manual intervention.

    As alluded to in phase 4, .m3u presents another architectural challenge : Notice the second field in the CSV .m3u data. That’s a track number. A player can’t expect every track in a bundled chiptune file to be valid, nor to be in any particular order. Thus, I needed to alter the architecture once more to take this into account. However, instead of modifying the SaltyGME player, I simply extended the metadata database to include a playback order which, by default, is the same as the track order but can also accommodate this new issue. This also has the bonus of providing a facility to exclude playback of certain tracks. This comes in handy for many PSF archives which tend to include files that only provide support for other files and aren’t meant to be played on their own.

    Bright Side
    The reward for all of this effort is that the data lands in a proper database in the end. None of it goes back into the chiptune files themselves. This makes further modification easier as all of the data that is indexed and presented on the site comes from the database. Somewhere down the road, I should probably create an API for accessing this metadata.