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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

Sur d’autres sites (8449)

  • What's the relationship between AVPacket in FFMpeg and H.264 NAL Uint ?

    10 octobre 2017, par Ello

    I use FFMpeg’s api to encode images to H.264 stream, the code is like this encode code. When I called the function avcodec_encode_video2 I got one AVPacket’s data, then I saved it to file. I use several images to get several files for test.
    Based on the startcode 00 00 00 01 or 00 00 01, I found that the 1st and 2nd files’ data both contain several H.264 NAL Uints. But start from the third file, I can’t found the startcode. Like followed image.
    Picture

    I feel confused. Base on the FFMpeg’s code I think one AVPacket’s data should contain at least one NAL Uint, but the result is unexpected. Is that means one NAL Uint may be divided to two AVPackets’ data ? What’s the relationship between AVPacket and H.264 NAL Uint ?

  • What's the relationship between AVPacket in FFMpeg and H.264 NAL Uint ?

    10 octobre 2017, par Ello

    I use FFMpeg’s api to encode images to H.264 stream, the code is like this encode code. When I called the function avcodec_encode_video2 I got one AVPacket’s data, then I saved it to file. I use several images to get several files for test.
    Based on the startcode 00 00 00 01 or 00 00 01, I found that the 1st and 2nd files’ data both contain several H.264 NAL Uints. But start from the third file, I can’t found the startcode. Like followed image.
    Picture

    I feel confused. Base on the FFMpeg’s code I think one AVPacket’s data should contain at least one NAL Uint, but the result is unexpected. Is that means one NAL Uint may be divided to two AVPackets’ data ? What’s the relationship between AVPacket and H.264 NAL Uint ?

  • Is it possible to create new mp4 file from a single streaming byte range chunk ?

    11 janvier 2021, par bevinlorenzo

    If I have a remote mp4 file on a server that supports Byte Ranges, is it possible to retrieve a single byte range and create a new/self-contained mp4 from that range data ?

    



    If I try and write a returned byte range data directly to an mp4 file using fs.createWriteStream(remoteFilename) it doesn't get the video meta data (duration, dimensions, etc) that it needs to be playable.

    



    When I get a byte range that starts with 0 and ends with XX the output mp4 is playable, but will have the duration meta-data of the entire video length and will freeze the screen when the byte range is done for the remainder of the duration time.

    



    How else can I take a byte range and create a stand-alone .mp4 file from that stream object ?

    



    The whole point of this is to avoid downloading the entire 10 minute file before I can make a 5 second clip using ffmpeg. If I can calculate and download the byte range, there should be a way to write it to a standalone mp4 file.

    



    Thanks in advance for any help you can provide.