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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 is the first MediaSPIP stable release.
    Its official release date is June 21, 2013 and is announced here.
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

Sur d’autres sites (7174)

  • Native function in Vitamio

    1er août 2014, par hclee

    I am now looking the code beind the Vitamio (media framework) cause I want to know what API does it use to retrieve the buffer percentage/download rate and how it interect with the android OS to retrieve other information about the streaming video.

    But I realized that it does use some native functions which enable it use some code written in C/C++ language.

    I try to investigate on the C++ code but I don’t know where are they.
    I guessed they are stored inside the res/raw/librarm.so.
    I unzipped the file but all I can find is some machine code but what I want is the implementation of the native function.

    For example, I want to know the implementation of the following function :

    public native int getVideoTrack() ; // What is this function for ? What does it mean by the track
    // number of a straming video ?

    or

    private static native boolean loadFFmpeg_native(String ffmpegPath) ;

    and when will this function be called :

    private static void postEventFromNative(Object mediaplayer_ref, int what, int arg1, int arg2, Object obj)

    Do anyone know where can I investigate the implementation of such native function.
    It should be some C++ code but I don’t want machine code...

    I went to
    https://www.vitamio.org/en/2013/Tutorial_0509/13.html

    but they didn’t have the thing that I want

    Thanks in advance !!!

  • broadcast HLS/TS Stream from FFMPEG

    2 août 2014, par Dylan Lundy

    I’m still wrapping my head around most of this, so sorry if my issue is an obvious one !

    I’m trying to broadcast a FFMPEG ’stream’ to a HLS stream i can load into a webpage.

    My understanding is that i need a media server to broadcast it from FFMPEG to a HLS stream ? with FFMPEG feeding the data to the server. I’m probably wrong though.

    I previously semi achieved what i want to do with stream-m, however it was too slow (less than 1 FPS) and wasn’t broadcasting in HLS.

    Previously, the steps i went through were to launch the stream-m server. then launce FFMPEG with the following command :

    ffmpeg.exe -f dshow -i video="screen-capture-recorder" -r 1 -g 2 -vcodec libvpx -vb 1024 -f matroska http://localhost:8080/publish/first?password=secret

    I could connect to the stream with Chrome using the following HTML :

    <video src="http://localhost/consume" autoplay="autoplay">
    </video>

    The issue is that this was slow, unusable in fact, and it’s not in HLS/H264.

    I need the feed in the specific codec as i intend to send it to a WiiU browser, which only supports "M3U8+TS(HTTPLiveStreaming)"
    http://www.nintendo.com/wiiu/built-in-software/browser-specs/

    Cheers

  • How to decode a H.264 frame on iOS by hardware decoding ?

    23 septembre 2015, par ChihHao

    I have been used ffmpeg to decode every single frame that I received from my ip cam. The brief code looks like this :

    -(void) decodeFrame:(unsigned char *)frameData frameSize:(int)frameSize{
      AVFrame frame;
      AVPicture picture;
      AVPacket pkt;
      AVCodecContext *context;
      pkt.data = frameData;
      pat.size = frameSize;
      avcodec_get_frame_defaults(&amp;frame);
      avpicture_alloc(&amp;picture, PIX_FMT_RGB24, targetWidth, targetHeight);
      avcodec_decode_video2(&amp;context, &amp;frame, &amp;got_picture, &amp;pkt);
    }

    The code woks fine, but it’s software decoding. I want to enhance the decoding performance by hardware decoding. After lots of research, I know it may be achieved by AVFoundation framework.
    The AVAssetReader class may help, but I can’t figure out what’s the next.Could anyone points out the following steps for me ? Any help would be appreciated.