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    Accéder à la configuration et ajouter des langues prises en compte
    Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
    De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
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  • FFMPEG IE9 codec playability

    13 janvier 2013, par Mårten Sjö

    Im trying to convert an .avi file to an .mp4 file using ffmpeg CLI. I have tested countless options of variations in order to get it to work and playing in IE9. But what ever option i choose i get IE9's crossed image error picture as return. I tested an .mp4 movie that i made from an paid gui tool. And it did work.

    Anyone knows the parameters i need to use.

    Or know of any other cli tool i can use to convert avi to mp4 compatible IE9 videos.

    Thanks in advance !

    Sincerely
    Marten

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  • Playing With File

    8 septembre 2011, par Multimedia Mike — General

    I played with the ‘file’ utility a long time ago because I wanted to make it recognize a large number of multimedia formats. I had trouble getting my changes to take. But I’m prepared to try again after many years.

    Aiming at the Corpus
    In my local mirror of the MPlayerHQ samples archive, I find 9853 unique files. So I run all of them through the ‘file’ command :

      ’find /path/to/samples -type f -print0 | xargs -0 file —no-pad’
    

    My Ubuntu installation has file v5.04. I also tested against 5.07 and the latest, 5.08. Here is the number of files each version was unable to identify (generically marking as ‘data’) :

    5.04  1521
    5.07  1405
    5.08  1501
    

    That seems like a regression for v5.08 until I dug into the details and saw quite a few items like this, indicating that the MPEG detection could use some work :


    - mov/mov-demux-infinite-loop.mpg : DOS-executable ( +mov/mg-‹demux-infinite-loop.mpg : data
    - image-samples/UNeedQT4.pntg : DOS-executable ( +imY- samples/UNeedQT4.pntg : data

    Workflow
    These are just notes to myself and perhaps anyone else who wants to add new file formats to be identified by the ‘file’ command.

    First, download either the latest release from the FTP or clone from Github. Do the usual unpack, ‘./configure’, ‘make’ routine. To use this newly-built version and its associated magic file :

      ./src/file —magic-file magic/magic.mgc <file>
    

    To add a new format for ID, first, run the foregoing command to ensure that it’s not already identified. Then, check over the files in magic/Magdir and see which one might pertain to what you’re doing (it’s unlikely that your format will merit a new file in this directory). For example, for this round, I modified animation, audio, iff, and riff. Add or modify existing specs based on the copious examples in the directory and by consulting the appropriate man page (‘man 5 magic’).

    Finally, run ‘make’ again which will regenerate the magic file. Invoke the above command again to use the modified magic file.

    Before and After
    On a selection of formats taken from the samples archive (renamed and cut down to a kilobyte because detection typically only relies on the first few bytes), here is the “before” :

    amv :            RIFF (little-endian) data
    armovie :        data
    bbc-dirac :      data
    interplay-mve :  data
    mtv :            data
    nintendo-thp :   data
    nullsoft-video : data
    redcode :        data
    sega-film :      data
    smacker :        data
    trueaudio :      data
    vqa :            IFF data
    wavpack :        data
    wc3-mve :        IFF data
    wtv :            data
    

    And the “after” :

    amv :            RIFF (little-endian) data, AMV
    armovie :        ARMovie
    bbc-dirac :      BBC Dirac Video
    interplay-mve :  Interplay MVE Movie
    mtv :            MTV Multimedia File
    nintendo-thp :   Nintendo THP Multimedia
    nullsoft-video : Nullsoft Video
    redcode :        REDCode Video
    sega-film :      Sega FILM/CPK Multimedia, 320 x 224
    smacker :        RAD Game Tools Smacker Multimedia version 2, 320 x 200, 100 frames
    trueaudio :      True Audio Lossless Audio
    vqa :            IFF data, Westwood Studios VQA Multimedia, 418 video frames, 320 x 200
    wavpack :        WavPack Lossless Audio
    wc3-mve :        IFF data, Wing Commander III Video, PC version
    wtv :            Windows Television DVR Media
    

    After rerunning ‘file’ on the mphq corpus using the modified magic file, only 1329 files remain unidentified (down from 1501).

    Going Forward
    As mentioned, MPEG detection could probably be strengthened. However, a major weakness is QuickTime/MP4. Many files are not detected, probably owing to the many ways that QuickTime files can begin.