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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
Autres articles (65)
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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Submit enhancements and plugins
13 avril 2011If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone. -
(Dés)Activation de fonctionnalités (plugins)
18 février 2011, parPour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)
Sur d’autres sites (8007)
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Screen Capture with FFMPEG and Google Native Client
18 juillet 2016, par Mohammad Abu MusaI am building a screen recorder that is based on Native Client for Google, I have ffmpeg installed and ready but I do not have experience programming in ffmpeg. so I am looking for tips to understand how to build this recorder.
My goal is to make a screen recorder and export videos as webm files, I have all the required libraries I just could not find any code examples to hack on
This is what I achieved so far
#define __STDC_LIMIT_MACROS
#include
#include <iostream>
#include
#include
#include <sstream>
#include
#include <vector>
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/var_dictionary.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/ppb_console.h"
#include "ppapi/cpp/input_event.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/rect.h"
#include "ppapi/cpp/var.h"
#include "ppapi/cpp/var_array_buffer.h"
// Begin File IO headers
#include "ppapi/c/pp_stdint.h"
#include "ppapi/c/ppb_file_io.h"
#include "ppapi/cpp/directory_entry.h"
#include "ppapi/cpp/file_io.h"
#include "ppapi/cpp/file_ref.h"
#include "ppapi/cpp/file_system.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/message_loop.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/var.h"
#include "ppapi/cpp/var_array.h"
#include "ppapi/utility/completion_callback_factory.h"
#include "ppapi/utility/threading/simple_thread.h"
#ifndef INT32_MAX
#define INT32_MAX (0x7FFFFFFF)
#endif
#ifdef WIN32
#undef min
#undef max
#undef PostMessage
// Allow 'this' in initializer list
#pragma warning(disable : 4355)
#endif
namespace {
typedef std::vector StringVector;
}
//End File IO headers
extern "C" {
#include <libavcodec></libavcodec>avcodec.h>
#include <libswscale></libswscale>swscale.h>
#include <libavformat></libavformat>avformat.h>
#include <libavutil></libavutil>imgutils.h>
}
const char* file_name = "/file.txt";
const char* video_name = "/video.mpeg";
const char* file_text = "Echo from NaCl: ";
/**
* Pixel formats and codecs
*/
static const AVPixelFormat sourcePixelFormat = AV_PIX_FMT_BGR24;
static const AVPixelFormat destPixelFormat = AV_PIX_FMT_YUV420P;
static const AVCodecID destCodec = AV_CODEC_ID_MPEG2VIDEO;
class RecorderInstance: public pp::Instance {
public:
explicit RecorderInstance(PP_Instance instance) :
pp::Instance(instance), callback_factory_(this), file_system_(this,
PP_FILESYSTEMTYPE_LOCALPERSISTENT), file_system_ready_(
false), file_thread_(this) {
}
virtual ~RecorderInstance() {
file_thread_.Join();
}
virtual bool Init(uint32_t /*argc*/, const char * /*argn*/[],
const char * /*argv*/[]) {
file_thread_.Start();
file_thread_.message_loop().PostWork(
callback_factory_.NewCallback(
&RecorderInstance::OpenFileSystem));
avcodec_register_all(); // mandatory to register ffmpeg functions
return true;
}
private:
pp::CompletionCallbackFactory<recorderinstance> callback_factory_;
pp::FileSystem file_system_;
// Indicates whether file_system_ was opened successfully. We only read/write
// this on the file_thread_.
bool file_system_ready_;
pp::SimpleThread file_thread_;
virtual void HandleMessage(const pp::Var& var_message) {
if (!var_message.is_dictionary()) {
LogToConsole(PP_LOGLEVEL_ERROR, pp::Var("Invalid message!"));
return;
}
pp::VarDictionary dict_message(var_message);
std::string command = dict_message.Get("message").AsString();
if (command == "sendFrame") {
pp::VarArrayBuffer data(dict_message.Get("data"));
uint width = 600;
uint height = 800;
uint8_t endcode[] = { 0, 0, 1, 0xb7 };
/**
* Create an encoder and open it
*/
avcodec_register_all();
AVCodec *h264encoder = avcodec_find_encoder(destCodec);
AVCodecContext *h264encoderContext = avcodec_alloc_context3(
h264encoder);
h264encoderContext->pix_fmt = destPixelFormat;
h264encoderContext->width = width;
h264encoderContext->height = height;
if (avcodec_open2(h264encoderContext, h264encoder, NULL) < 0) {
ShowErrorMessage("Cannot open codec" ,-1);
return;
}
/**
* Create a stream
*/
AVFormatContext *cv2avFormatContext = avformat_alloc_context();
AVStream *h264outputstream = avformat_new_stream(cv2avFormatContext,
h264encoder);
AVFrame *sourceAvFrame = av_frame_alloc(), *destAvFrame =
av_frame_alloc();
int got_frame;
FILE* videoOutFile = fopen("video", "wb");
/**
* Prepare the conversion context
*/
SwsContext *bgr2yuvcontext = sws_getContext(width, height,
sourcePixelFormat, width, height, destPixelFormat,
SWS_BICUBIC, NULL, NULL, NULL);
int framesToEncode = 100;
/**
* Convert and encode frames
*/
for (uint i = 0; i < framesToEncode; i++) {
/**
* Allocate source frame, i.e. input to sws_scale()
*/
av_image_alloc(sourceAvFrame->data, sourceAvFrame->linesize,
width, height, sourcePixelFormat, 1);
/**
* Copy image data into AVFrame from cv::Mat
*/
for (uint32_t h = 0; h < height; h++)
memcpy(
&(sourceAvFrame->data[0][h
* sourceAvFrame->linesize[0]]),
&(data), width * 3);
/**
* Allocate destination frame, i.e. output from sws_scale()
*/
av_image_alloc(destAvFrame->data, destAvFrame->linesize, width,
height, destPixelFormat, 1);
sws_scale(bgr2yuvcontext, sourceAvFrame->data,
sourceAvFrame->linesize, 0, height, destAvFrame->data,
destAvFrame->linesize);
sws_freeContext(bgr2yuvcontext);
/**
* Prepare an AVPacket and set buffer to NULL so that it'll be allocated by FFmpeg
*/
AVPacket avEncodedPacket;
av_init_packet(&avEncodedPacket);
avEncodedPacket.data = NULL;
avEncodedPacket.size = 0;
destAvFrame->pts = i;
avcodec_encode_video2(h264encoderContext, &avEncodedPacket,
destAvFrame, &got_frame);
if (got_frame) {
ShowErrorMessage(
"Encoded a frame of size \n",-1); //+ (string)avEncodedPacket.size + "\n");
if (fwrite(avEncodedPacket.data, 1, avEncodedPacket.size,
videoOutFile) < (unsigned) avEncodedPacket.size)
ShowErrorMessage(
"Could not write all \n",-1);
//+ avEncodedPacket.size
//+ " bytes, but will continue..\n"
fflush(videoOutFile);
}
/**
* Per-frame cleanup
*/
av_packet_free_side_data(&avEncodedPacket);
av_free_packet(&avEncodedPacket);
av_freep(sourceAvFrame->data);
av_frame_free(&sourceAvFrame);
av_freep(destAvFrame->data);
av_frame_free(&destAvFrame);
}
fwrite(endcode, 1, sizeof(endcode), videoOutFile);
fclose(videoOutFile);
/**
* Final cleanup
*/
avformat_free_context(cv2avFormatContext);
avcodec_close(h264encoderContext);
avcodec_free_context(&h264encoderContext);
} else if (command == "createFile") {
file_thread_.message_loop().PostWork(
callback_factory_.NewCallback(&RecorderInstance::Save,
file_name, file_text));
}
}
void OpenFileSystem(int32_t /* result */) {
int32_t rv = file_system_.Open(1024 * 1024, pp::BlockUntilComplete());
if (rv == PP_OK) {
file_system_ready_ = true;
// Notify the user interface that we're ready
ShowStatusMessage("STORAGE READY");
} else {
ShowErrorMessage("Failed to open file system", rv);
}
}
void Save(int32_t /* result */, const std::string& file_name,
const std::string& file_contents) {
if (!file_system_ready_) {
ShowErrorMessage("File system is not open", PP_ERROR_FAILED);
return;
}
pp::FileRef ref(file_system_, file_name.c_str());
pp::FileIO file(this);
int32_t open_result = file.Open(ref,
PP_FILEOPENFLAG_WRITE | PP_FILEOPENFLAG_CREATE
| PP_FILEOPENFLAG_TRUNCATE, pp::BlockUntilComplete());
if (open_result != PP_OK) {
ShowErrorMessage("File open for write failed", open_result);
return;
}
// We have truncated the file to 0 bytes. So we need only write if
// file_contents is non-empty.
if (!file_contents.empty()) {
if (file_contents.length() > INT32_MAX) {
ShowErrorMessage("File too big", PP_ERROR_FILETOOBIG);
return;
}
int64_t offset = 0;
int32_t bytes_written = 0;
do {
bytes_written = file.Write(offset,
file_contents.data() + offset, file_contents.length(),
pp::BlockUntilComplete());
if (bytes_written > 0) {
offset += bytes_written;
} else {
ShowErrorMessage("File write failed", bytes_written);
return;
}
} while (bytes_written
< static_cast(file_contents.length()));
}
// All bytes have been written, flush the write buffer to complete
int32_t flush_result = file.Flush(pp::BlockUntilComplete());
if (flush_result != PP_OK) {
ShowErrorMessage("File fail to flush", flush_result);
return;
}
ShowStatusMessage("Save success");
}
/// Encapsulates our simple javascript communication protocol
void ShowErrorMessage(const std::string& message, int32_t result) {
std::stringstream ss;
ss << "ERROR: " << message << " -- Error #: " << result << "\n";
PostMessage(ss.str());
}
void ShowStatusMessage(const std::string& message) {
std::stringstream ss;
ss << "LOG: " << message << "\n";
PostMessage(ss.str());
}
};
class RecorderModule: public pp::Module {
public:
RecorderModule() :
pp::Module() {
}
virtual ~RecorderModule() {
}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new RecorderInstance(instance);
}
};
namespace pp {
/**
* This function is an entry point to a NaCl application.
* It must be implemented.
*/
Module* CreateModule() {
return new RecorderModule();
}
} // namespace pp
</recorderinstance></vector></sstream></iostream> -
Merge pull request #3454 from Coggle/master
31 juillet 2016, par blueimpMerge pull request #3454 from Coggle/master
use AMD module naming as suggested by jquery site
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Can I use AForge in Unity3D ?
19 décembre 2013, par user2967920I am Using Unity Pro,
i want to Decode and play H264 Encoded Content in Unity3D. As unity dosn't have native support for the h264 codec so i got AForge.NET.
In visual Studio 2010 i created an application which would do the decoding and give the output as a bitmap to a rectangle which was drwn using SDL, so i know the .net AFOrge works well.
Now the Problem is when i import the AForge.dll, AForge.Video and the AForge.Video.FFMPEG in Unity i git this Error.
"MissingMethodException : Method contains unsupported native code
<module>.<crtimplementationdetails>.LanguageSupport._Initialize (<crtimplementationdetails>.LanguageSupport* )
<module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
Rethrow as ModuleLoadException: The C++ module failed to load.
<module>.<crtimplementationdetails>.ThrowModuleLoadException (System.String errorMessage, System.Exception innerException)
<module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
<module>..cctor ()
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for <module>
NewScript..ctor ()"
</module></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module>Aforge (Core), Aforge.Video and Aforge.Video.FFMPEG are compiled using Target Framework (3.5).
The AForge.Video.FFMPEG has a Reference to kernel32.dll, MSVCR100.dll which is not exactly showing in monoDevelop. the rest are expanding and i can browse their contents in the Assembly Browser.
Is there any way to get AForge working in monodevelop ? the ffmpeg wrapper is written in C++. I mean make it not use those references ?
If Anyone has worked on such a thing before, it would be of great help thanks.