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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Les tâches Cron régulières de la ferme
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Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)
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Set H264 high quality encoding in FFMPEG
25 décembre 2015, par hiitigerI’m working on a function, using ffmpeg to encode a serial images to a MP4 file.
I use H264 codec, and want to have a high quality output.Other things now goes well, but the video quality looks obvious loss.
After some Google, I set codec context like this
video_st = avformat_new_stream(oc, 0);
....
pVideoCodec = avcodec_find_encoder(fmt->video_codec); //AV_CODEC_ID_H264
....
avcodec_get_context_defaults3(video_st->codec, pVideoCodec);
video_st->codec->codec_id = fmt->video_codec;
video_st->codec->width = m_outWidth;
video_st->codec->height = m_outHeight;
video_st->codec->time_base.den = m_fps;
video_st->codec->time_base.num = 1;
video_st->codec->pix_fmt = AV_PIX_FMT_YUV420P;
AVDictionary *param = nullptr;
av_dict_set(&param, "qp", "0", 0);
av_dict_set(&param, "preset", "medium", 0);I also try to set bit_rate. But all turned out to be bad.
I want a visually loss less output video.
So what parameters should I set or anything else did I missed ?
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How to explain the given ffplay C code snippet ?
20 juillet 2015, par Jerikc XIONGThe following code snippet is from ffplay :
static int decoder_decode_frame(Decoder *d, AVFrame *frame, AVSubtitle *sub) {
int got_frame = 0;
do {
int ret = -1;
if (d->queue->abort_request)
return -1;
if (!d->packet_pending || d->queue->serial != d->pkt_serial) {
AVPacket pkt;
do {
if (d->queue->nb_packets == 0)
SDL_CondSignal(d->empty_queue_cond);
if (packet_queue_get(d->queue, &pkt, 1, &d->pkt_serial) < 0)
return -1;
if (pkt.data == flush_pkt.data) {
avcodec_flush_buffers(d->avctx);
d->finished = 0;
d->next_pts = d->start_pts;
d->next_pts_tb = d->start_pts_tb;
}
} while (pkt.data == flush_pkt.data || d->queue->serial != d->pkt_serial);
av_free_packet(&d->pkt);
d->pkt_temp = d->pkt = pkt;
d->packet_pending = 1;
}
switch (d->avctx->codec_type) {
case AVMEDIA_TYPE_VIDEO:
ret = avcodec_decode_video2(d->avctx, frame, &got_frame, &d->pkt_temp);
if (got_frame) {
if (decoder_reorder_pts == -1) {
frame->pts = av_frame_get_best_effort_timestamp(frame);
} else if (decoder_reorder_pts) {
frame->pts = frame->pkt_pts;
} else {
frame->pts = frame->pkt_dts;
}
}
break;
case AVMEDIA_TYPE_AUDIO:
ret = avcodec_decode_audio4(d->avctx, frame, &got_frame, &d->pkt_temp);
if (got_frame) {
AVRational tb = (AVRational){1, frame->sample_rate};
if (frame->pts != AV_NOPTS_VALUE)
frame->pts = av_rescale_q(frame->pts, d->avctx->time_base, tb);
else if (frame->pkt_pts != AV_NOPTS_VALUE)
frame->pts = av_rescale_q(frame->pkt_pts, av_codec_get_pkt_timebase(d->avctx), tb);
else if (d->next_pts != AV_NOPTS_VALUE)
frame->pts = av_rescale_q(d->next_pts, d->next_pts_tb, tb);
if (frame->pts != AV_NOPTS_VALUE) {
d->next_pts = frame->pts + frame->nb_samples;
d->next_pts_tb = tb;
}
}
break;
case AVMEDIA_TYPE_SUBTITLE:
ret = avcodec_decode_subtitle2(d->avctx, sub, &got_frame, &d->pkt_temp);
break;
}
if (ret < 0) {
d->packet_pending = 0;
} else {
d->pkt_temp.dts =
d->pkt_temp.pts = AV_NOPTS_VALUE;
if (d->pkt_temp.data) {
if (d->avctx->codec_type != AVMEDIA_TYPE_AUDIO)
ret = d->pkt_temp.size;
d->pkt_temp.data += ret;
d->pkt_temp.size -= ret;
if (d->pkt_temp.size <= 0)
d->packet_pending = 0;
} else {
if (!got_frame) {
d->packet_pending = 0;
d->finished = d->pkt_serial; // FLAG
}
}
}
} while (!got_frame && !d->finished);
return got_frame;
}It’s difficult for me to understand the following code :
d->finished = d->pkt_serial; // FLAG
Can anyone help me ?
Thanks.
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C++, FFmpeg, save AVPacket infomation into videostate structure in ffplay.c
28 mai 2015, par YoohooI am currently working on a project that tests video streaming. In the project, video stream is encoded with H.264 before send and decoded after receive, using FFmpeg codec and functions.
I can encode video stream by
init_video_encode(AV_CODEC_ID_H264);
where
static void init_video_encode(AVCodecID codec_id){
codec = avcodec_find_encoder(codec_id);
if (!codec) {
fprintf(stderr, "Codec not found\n");
exit(1);
}
c = avcodec_alloc_context3(codec);
if (!c) {
fprintf(stderr, "Could not allocate video codec context\n");
exit(1);
}
/* put sample parameters */
c->bit_rate = 400000;
/* resolution must be a multiple of two */
c->width = 640;
c->height = 480;
/* frames per second */
c->time_base= (AVRational){1,25};
c->gop_size = 10; /* emit one intra frame every ten frames */
c->max_b_frames=max_f;
c->pix_fmt = AV_PIX_FMT_YUV420P;
if(codec_id == AV_CODEC_ID_H264)
av_opt_set(c->priv_data, "preset", "slow", 0);
/* open it */
if (avcodec_open2(c, codec, NULL) < 0) {
fprintf(stderr, "Could not open codec\n");
exit(1);
}
frame = avcodec_alloc_frame();
if (!frame) {
fprintf(stderr, "Could not allocate video frame\n");
exit(1);
}
frame->format = c->pix_fmt;
frame->width = c->width;
frame->height = c->height;
/* the image can be allocated by any means and av_image_alloc() is
* just the most convenient way if av_malloc() is to be used */
ret = av_image_alloc(frame->data, frame->linesize, c->width, c->height,
c->pix_fmt, 32);
/* get the delayed frames */
if (ret < 0) {
fprintf(stderr, "Could not allocate raw picture buffer\n");
exit(1);
}
av_init_packet(&pkt);
//}
pkt.data = NULL; // packet data will be allocated by the encoder
pkt.size = 0;
//cout<<"\nBefore YUV\n";
if(count == 0)
read_yuv420(frame->data[0]);
count ++;
// cout<<"\nAfter YUV\n";
if(count == SUBSITY) {
count = 0;
}
frame->pts = i++;
/* encode the image */
ret = avcodec_encode_video2(c, &pkt, frame, &got_output);
if (ret < 0) {
fprintf(stderr, "Error encoding frame\n");
return -1;
}
//cout<<"\nRecord the Video\n";
if (got_output) {
//printf("Write frame %3d (size=%5d)\n", i, pkt.size);
//cout<<"\nBefore Memcpy\n\n\n";
memcpy(inbufout+totalSize,pkt.data,pkt.size);
//cout<<"\nAfter Memcpy\n\n\n";
totalSize+=pkt.size;The video encoder works very well, if I write the encoded packet into a .h264 file, it can be played. But at the decoder side, I cannot decode the received packet with :
codec = avcodec_find_decoder(AV_CODEC_ID_H264);
if (!codec) {
fprintf(stderr, "Codec not found\n");
exit(1);
}
c = avcodec_alloc_context3(codec);
if (!c) {
fprintf(stderr, "Could not allocate video codec context\n");
exit(1);
}
if(codec->capabilities&CODEC_CAP_TRUNCATED)
c->flags|= CODEC_FLAG_TRUNCATED;
/* open it */
if (avcodec_open2(c, codec, NULL) < 0) {
fprintf(stderr, "Could not open codec\n");
exit(1);
}
frame = avcodec_alloc_frame();
if (!frame) {
fprintf(stderr, "Could not allocate video frame\n");
exit(1);
}
len = avcodec_decode_video2(avctx, frame, &got_frame, pkt);
if (len < 0) {
fprintf(stderr, "Error while decoding frame %d\n", *frame_count);
return len;
}The reason of failure is lacking parser, I have tried to build a parser but failed......
Therefore I am wondering using ffplay.c as a header file in my receiver program so that I can use it as the decoder and player.
I have took a look at ffplay.c, it actually fetch file into a videostate structure and processing it. The fetching part is from line 3188 of ffplay.c :
VideoState *is;
is = av_mallocz(sizeof(VideoState));
if (!is)
return NULL;
av_strlcpy(is->filename, filename, sizeof(is->filename));
is->iformat = iformat;
is->ytop = 0;
is->xleft = 0;
/* start video display */
if (frame_queue_init(&is->pictq, &is->videoq, VIDEO_PICTURE_QUEUE_SIZE, 1) < 0)
goto fail;
if (frame_queue_init(&is->subpq, &is->subtitleq, SUBPICTURE_QUEUE_SIZE, 0) < 0)
goto fail;
if (frame_queue_init(&is->sampq, &is->audioq, SAMPLE_QUEUE_SIZE, 1) < 0)
goto fail;
packet_queue_init(&is->videoq);
packet_queue_init(&is->audioq);
packet_queue_init(&is->subtitleq);
is->continue_read_thread = SDL_CreateCond();
init_clock(&is->vidclk, &is->videoq.serial);
init_clock(&is->audclk, &is->audioq.serial);
init_clock(&is->extclk, &is->extclk.serial);
is->audio_clock_serial = -1;
is->av_sync_type = av_sync_type;
is->read_tid = SDL_CreateThread(read_thread, is);
if (!is->read_tid) {
fail:
stream_close(is);
return NULL;
}Now instead of fetching file, I want to modify ffplay.c code so that let it fetch the received packet, I can save received packet to AVPacket by
static AVPacket avpkt;
avpkt.data = inbuf;My question is : how to put AVPacket information into videostate structure ?