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Mot : - Tags -/open film making

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  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Dépôt de média et thèmes par FTP

    31 mai 2013, par

    L’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
    Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)

Sur d’autres sites (8965)

  • Best Web Video Encoding Practices for IOS (FFMpeg)

    21 juin 2012, par MagicMushroom

    I am working on an online video repository system for a client, written mostly in PHP. At the moment I am building a mobile version of our desktop website. Our desktop site allows users to watch videos in the browser, much like YouTube.

    My client uploads videos through the manager interface I have created, and my application uses FFmpeg on the server to transcode his videos into several resolutions and bitrates. I am no expert on FFmpeg, and while I do not know the ins and outs of each individual setting, I do understand how it works as a whole. Right now, we are using the mp4 container format with the h.264 codec to encode our videos. Our command looks like :

    ffmpeg -y -i "INPUT FILE.mov" -f mp4 -s 640x480 -vcodec libx264 -preset fast -maxrate 1500 -bitrate 1000 -bufsize 4096 -acodec libfaac -ab 192 -ac 2 "OUTPUT_FILE.mp4" >> "FILE.log" 2>&1 &

    I'm hoping to gain information about best practices with encoding video for web streaming on IOS and other mobile devices using FFmpeg. What resolutions and settings make for good mobile streaming video ? How can I ensure maximum compatibility across the sea of Android devices ?

  • ffmpeg webcam capture a/v out of sync

    7 juillet 2014, par Cameron Ball

    I’m running this command to capture video and audio from my webcam :

    ffmpeg -y -f video4linux2 -s 320x240 -i /dev/video0 -f alsa -i "plughw:CARD=U0x46d0x825,DEV=0" -ac 2 -strict experimental Filename.mp4

    It works, but the audio is about half a second behind the video (EG if I clap, when I watch the video I’ll hear the clap and then see me do it).

    This is for an online stream, so I can’t fix it up later, it needs to be recorded correctly.

    It always seems to be off by the same amount, so I’m trying to find an option to simply delay when audio starts recording, but I can’t figure it out.

    Any ideas ?

  • electron fluent-ffmpeg mergeToFile() command promise not triggering

    12 septembre 2020, par Martin

    I am trying to use fluent-ffmpeg with my electron app to concatenate multiple audio files together with an image in a video. So if i have three files :

    


    song1.mp3 1:00
song2.mp3 0:30
song3.mp3 2:00
front.jpg

    


    I could create output.mp4 which would be 3:30 seconds long, and play each file one after the other in order. With front.jpg set as the background image.

    


    I am trying to create the concatenated audio file first for this video, then I can just render a vid with two inputs ; image and the 3:30second long concatenated audio file. But I'm having difficulty getting my electron app to wait for the ffmpeg job to run and complete.

    


    I know how to do all of these ffmpeg jobs on the command-line, but I've been following this guide for how to package ffmpeg into an electron app that can run on mac/win10/linux environments. I'm developing it on win10 right now.
gur.com/LtykP.png

    


    I have a button :&#xA;<button>FULLALBUM</button>

    &#xA;

    that when I click runs the fullAlbum() function that calls combineMp3FilesOrig to run the actual ffmpeg job :

    &#xA;

    async function fullAlbum(uploadName) {&#xA;    //document.getElementById("buttonId").disabled = true;&#xA;&#xA;    //get table&#xA;    var table = $(`#upload_${uploadNumber}_table`).DataTable()&#xA;    //get all selected rows&#xA;    var selectedRows = table.rows( &#x27;.selected&#x27; ).data()&#xA;    //get outputFile location&#xA;    var path = require(&#x27;path&#x27;);&#xA;    var outputDir = path.dirname(selectedRows[0].audioFilepath)&#xA;    //create outputfile&#xA;    var timestamp = new Date().getUTCMilliseconds();&#xA;    let outputFilepath = `${outputDir}/output-${timestamp}.mp3` &#xA;&#xA;    &#xA;    console.log(&#x27;fullAlbum() button pressed: &#x27;, timestamp)&#xA;&#xA;    await combineMp3FilesOrig(selectedRows, outputFilepath, &#x27;320k&#x27;, timestamp);&#xA;    //document.getElementById("buttonId").disabled = false;&#xA;&#xA;    console.log(`fullAlbum() /output-${timestamp}.mp3 should be created now`)&#xA;}&#xA;&#xA;function combineMp3FilesOrig(selectedRows, outputFilepath, bitrate, timestamp) {&#xA;    console.log(`combineMp3FilesOrig(): ${outputFilepath}`)&#xA;    &#xA;    //begin get ffmpeg info&#xA;    const ffmpeg = require(&#x27;fluent-ffmpeg&#x27;);&#xA;    //Get the paths to the packaged versions of the binaries we want to use&#xA;    const ffmpegPath = require(&#x27;ffmpeg-static&#x27;).replace(&#x27;app.asar&#x27;,&#x27;app.asar.unpacked&#x27;);&#xA;    const ffprobePath = require(&#x27;ffprobe-static&#x27;).path.replace(&#x27;app.asar&#x27;,&#x27;app.asar.unpacked&#x27;);&#xA;    //tell the ffmpeg package where it can find the needed binaries.&#xA;    ffmpeg.setFfmpegPath(ffmpegPath);&#xA;    ffmpeg.setFfprobePath(ffprobePath);&#xA;    //end set ffmpeg info&#xA;&#xA;    //create ffmpeg command&#xA;    console.log(`combineMp3FilesOrig(): create command`)&#xA;    const command = ffmpeg();&#xA;    //set command inputs&#xA;    command.input(&#x27;C:\\Users\\marti\\Documents\\martinradio\\uploads\\CharlyBoyUTurn\\5. Akula (Club Mix).flac&#x27;)&#xA;    command.input(&#x27;C:\\Users\\marti\\Documents\\martinradio\\uploads\\CharlyBoyUTurn\\4. Civilian Barracks.flac&#x27;)&#xA;&#xA;    return new Promise((resolve, reject) => {&#xA;        console.log(`combineMp3FilesOrig(): command status logging`)&#xA;        command.on(&#x27;progress&#x27;, function(progress) {&#xA;            console.info(`Processing : ${progress.percent} % done`);&#xA;        })&#xA;        .on(&#x27;codecData&#x27;, function(data) {&#xA;            console.log(&#x27;codecData=&#x27;,data);&#xA;        })&#xA;        .on(&#x27;end&#x27;, function() {&#xA;            console.log(&#x27;file has been converted succesfully; resolve() promise&#x27;);&#xA;            resolve();&#xA;        })&#xA;        .on(&#x27;error&#x27;, function(err) {&#xA;            console.log(&#x27;an error happened: &#x27; &#x2B; err.message, &#x27;, reject()&#x27;);&#xA;            reject(err);&#xA;        })&#xA;        console.log(`combineMp3FilesOrig(): add audio bitrate to command`)&#xA;        command.audioBitrate(bitrate)&#xA;        console.log(`combineMp3FilesOrig(): tell command to merge inputs to single file`)&#xA;        command.mergeToFile(outputFilepath);&#xA;        console.log(`combineMp3FilesOrig(): end of promise`)&#xA;    });&#xA;    console.log(`combineMp3FilesOrig(): end of function`)&#xA;}&#xA;

    &#xA;

    When I click my button once, my console.logs show the promise is entered, the command is created, but the function just ends without waiting for a resolve() ;&#xA;Waiting a couple minutes doesnt change anything.

    &#xA;

    enter image description here

    &#xA;

    If I press the button again :

    &#xA;

    enter image description here

    &#xA;

    A new command gets created, reaches the end of the promise, but this time actually starts, and triggers the previous command to start. Both jobs then run and their files are rendered at the correct length (12:08) and the correct quality (320k)

    &#xA;

    Is there something with my promise I need to fix involving async functions and promises in an electron app ? I tried editing my ffmpeg command to include

    &#xA;

    command.run()

    &#xA;

    At the end of my promise to ensure it gets triggered ; but that leads to an err in console saying Uncaught (in promise) Error: No output specified because apparently in fluent-ffmpeg command.mergeToFile(outputFilepath); isnt good enough and I need to include .output(outputFilepath) as well. If I change command.run() to command.output(outputFilepath).run(), when i click my button, the ffmpeg job gets triggered and rendered perfectly fine. EXCEPT THAT THE FILE IS ALWAYS 128kbps

    &#xA;

    So I'm trying to figure out why my included code block, my ffmpeg command doesn't run the first time when its created.

    &#xA;