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    31 mai 2013, par

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    Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)

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    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
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Sur d’autres sites (7816)

  • How to improve web camera streaming latency to v4l2loopback device with ffmpeg ?

    11 mars, par Made by Moses

    I'm trying to stream my iPhone camera to my PC on LAN.

    


    What I've done :

    


      

    1. HTTP server with html page and streaming script :

      


      I use WebSockets here and maybe WebRTC is better choice but it seems like network latency is good enough

      


    2. 


    


    async function beginCameraStream() {
  const mediaStream = await navigator.mediaDevices.getUserMedia({
    video: { facingMode: "user" },
  });

  websocket = new WebSocket(SERVER_URL);

  websocket.onopen = () => {
    console.log("WS connected");

    const options = { mimeType: "video/mp4", videoBitsPerSecond: 1_000_000 };
    mediaRecorder = new MediaRecorder(mediaStream, options);

    mediaRecorder.ondataavailable = async (event) => {
      // to measure latency I prepend timestamp to the actual video bytes chunk
      const timestamp = Date.now();
      const timestampBuffer = new ArrayBuffer(8);
      const dataView = new DataView(timestampBuffer);
      dataView.setBigUint64(0, BigInt(timestamp), true);
      const data = await event.data.bytes();

      const result = new Uint8Array(data.byteLength + 8);
      result.set(new Uint8Array(timestampBuffer), 0);
      result.set(data, 8);

      websocket.send(result);
    };

    mediaRecorder.start(100); // Collect 100ms chunks
  };
}


    


      

    1. Server to process video chunks

      


    2. 


    


    import { serve } from "bun";
import { Readable } from "stream";

const V4L2LOOPBACK_DEVICE = "/dev/video10";

export const setupFFmpeg = (v4l2device) => {
  // prettier-ignore
  return spawn("ffmpeg", [
    '-i', 'pipe:0',           // Read from stdin
    '-pix_fmt', 'yuv420p',    // Pixel format
    '-r', '30',               // Target 30 fps
    '-f', 'v4l2',             // Output format
    v4l2device, // Output to v4l2loopback device
  ]);
};

export class FfmpegStream extends Readable {
  _read() {
    // This is called when the stream wants more data
    // We push data when we get chunks
  }
}

function main() {
  const ffmpeg = setupFFmpeg(V4L2LOOPBACK_DEVICE);
  serve({
    port: 8000,
    fetch(req, server) {
      if (server.upgrade(req)) {
        return; // Upgraded to WebSocket
      }
    },
    websocket: {
      open(ws) {
        console.log("Client connected");
        const stream = new FfmpegStream();
        stream.pipe(ffmpeg?.stdin);

        ws.data = {
          stream,
          received: 0,
        };
      },
      async message(ws, message) {
        const view = new DataView(message.buffer, 0, 8);
        const ts = Number(view.getBigUint64(0, true));
        ws.data.received += message.byteLength;
        const chunk = new Uint8Array(message.buffer, 8, message.byteLength - 8);

        ws.data.stream.push(chunk);

        console.log(
          [
            `latency: ${Date.now() - ts} ms`,
            `chunk: ${message.byteLength}`,
            `total: ${ws.data.received}`,
          ].join(" | "),
        );
      },
    },
  });
}

main();


    


    After I try to open the v4l2loopback device

    


    cvlc v4l2:///dev/video10


    


    picture is delayed for at least 1.5 sec which is unacceptable for my project.

    


    Thoughts :

    


      

    • Problem doesn't seems to be with network latency
    • 


    


    latency: 140 ms | chunk: 661 Bytes | total: 661 Bytes
latency: 206 ms | chunk: 16.76 KB | total: 17.41 KB
latency: 141 ms | chunk: 11.28 KB | total: 28.68 KB
latency: 141 ms | chunk: 13.05 KB | total: 41.74 KB
latency: 199 ms | chunk: 11.39 KB | total: 53.13 KB
latency: 141 ms | chunk: 16.94 KB | total: 70.07 KB
latency: 139 ms | chunk: 12.67 KB | total: 82.74 KB
latency: 142 ms | chunk: 13.14 KB | total: 95.88 KB


    


     150ms is actually too much for 15KB on LAN but there can some issue with my router

    


      

    • As far as I can tell it neither ties to ffmpeg throughput :
    • 


    


    Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'pipe:0':
  Metadata:
    major_brand     : iso5
    minor_version   : 1
    compatible_brands: isomiso5hlsf
    creation_time   : 2025-03-09T17:16:49.000000Z
  Duration: 00:00:01.38, start:
0.000000, bitrate: N/A
    Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuvj420p(pc), 1280x720, 4012 kb/s, 57.14 fps, 29.83 tbr, 600 tbn, 1200 tbc (default)
    Metadata:
      rotate          : 90
      creation_time   : 2025-03-09T17:16:49.000000Z
      handler_name    : Core Media Video
    Side data:
      displaymatrix: rotation of -90.00 degrees

Stream mapping:
  Stream #0:0 -> #0:0 (h264 (native) -> rawvideo (native))

[swscaler @ 0x55d8d0b83100] deprecated pixel format used, make sure you did set range correctly

Output #0, video4linux2,v4l2, to '/dev/video10':
  Metadata:
    major_brand     : iso5
    minor_version   : 1
    compatible_brands: isomiso5hlsf
    encoder         : Lavf58.45.100

Stream #0:0(und): Video: rawvideo (I420 / 0x30323449), yuv420p, 720x1280, q=2-31, 663552 kb/s, 60 fps, 60 tbn, 60 tbc (default)
    Metadata:
      encoder         : Lavc58.91.100 rawvideo
      creation_time   : 2025-03-09T17:16:49.000000Z
      handler_name    : Core Media Video
    Side data:
      displaymatrix: rotation of -0.00 degrees

frame=   99 fps=0.0 q=-0.0 size=N/A time=00:00:01.65 bitrate=N/A dup=50 drop=0 speed=2.77x
frame=  137 fps=114 q=-0.0 size=N/A time=00:00:02.28 bitrate=N/A dup=69 drop=0 speed=1.89x
frame=  173 fps= 98 q=-0.0 size=N/A time=00:00:02.88 bitrate=N/A dup=87 drop=0 speed=1.63x
frame=  210 fps= 86 q=-0.0 size=N/A time=00:00:03.50 bitrate=N/A dup=105 drop=0 speed=1.44x
frame=  249 fps= 81 q=-0.0 size=N/A time=00:00:04.15 bitrate=N/A dup=125 drop=0 speed=1.36
frame=  279 fps= 78 q=-0.0 size=N/A time=00:00:04.65 bitrate=N/A dup=139 drop=0 speed=1.31x


    


      

    • I also tried to write the video stream directly to video.mp4 file and immediately open it with vlc but it only can be successfully opened after 1.5 sec.

      


    • 


    • I've tried to use OBS v4l2 input source instead of vlc but the latency is the same

      


    • 


    


    Update №1

    


    When i try to stream actual .mp4 file to ffmpeg it works almost immediately with 0.2sec delay to spin up the ffmpeg itself :

    


    cat video.mp4 | ffmpeg -re -i pipe:0 -pix_fmt yuv420p -f v4l2 /dev/video10 & ; sleep 0.2 && cvlc v4l2:///dev/video10


    


    So the problem is apparently with streaming process

    


  • how to add audio using ffmpeg when recording video from browser and streaming to Youtube/Twitch ?

    26 juillet 2021, par Tosh Velaga

    I have a web application I am working on that allows the user to stream video from their browser and simultaneously livestream to both Youtube and Twitch using ffmpeg. The application works fine when I don't need to send any of the audio. Currently I am getting the error below when I try to record video and audio. I am new to using ffmpeg and so any help would be greatly appreciated. Here is also my repo if needed : https://github.com/toshvelaga/livestream Node Server

    


    Here is my node.js server with ffmpeg

    


    const child_process = require('child_process') // To be used later for running FFmpeg
const express = require('express')
const http = require('http')
const WebSocketServer = require('ws').Server
const NodeMediaServer = require('node-media-server')
const app = express()
const cors = require('cors')
const path = require('path')
const logger = require('morgan')
require('dotenv').config()

app.use(logger('dev'))
app.use(cors())

app.use(express.json({ limit: '200mb', extended: true }))
app.use(
  express.urlencoded({ limit: '200mb', extended: true, parameterLimit: 50000 })
)

var authRouter = require('./routes/auth')
var compareCodeRouter = require('./routes/compareCode')

app.use('/', authRouter)
app.use('/', compareCodeRouter)

if (process.env.NODE_ENV === 'production') {
  // serve static content
  // npm run build
  app.use(express.static(path.join(__dirname, 'client/build')))

  app.get('*', (req, res) => {
    res.sendFile(path.join(__dirname, 'client/build', 'index.html'))
  })
}

const PORT = process.env.PORT || 8080

app.listen(PORT, () => {
  console.log(`Server is starting on port ${PORT}`)
})

const server = http.createServer(app).listen(3000, () => {
  console.log('Listening on PORT 3000...')
})


const wss = new WebSocketServer({
  server: server,
})

wss.on('connection', (ws, req) => {
  const ffmpeg = child_process.spawn('ffmpeg', [
    // works fine when I use this but when I need audio problems arise
    // '-f',
    // 'lavfi',
    // '-i',
    // 'anullsrc',

    '-i',
    '-',

    '-f',
    'flv',
    '-c',
    'copy',
    `${process.env.TWITCH_STREAM_ADDRESS}`,
    '-f',
    'flv',
    '-c',
    'copy',
    `${process.env.YOUTUBE_STREAM_ADDRESS}`,
    // '-f',
    // 'flv',
    // '-c',
    // 'copy',
    // `${process.env.FACEBOOK_STREAM_ADDRESS}`,
  ])

  ffmpeg.on('close', (code, signal) => {
    console.log(
      'FFmpeg child process closed, code ' + code + ', signal ' + signal
    )
    ws.terminate()
  })

  ffmpeg.stdin.on('error', (e) => {
    console.log('FFmpeg STDIN Error', e)
  })

  ffmpeg.stderr.on('data', (data) => {
    console.log('FFmpeg STDERR:', data.toString())
  })

  ws.on('message', (msg) => {
    console.log('DATA', msg)
    ffmpeg.stdin.write(msg)
  })

  ws.on('close', (e) => {
    console.log('kill: SIGINT')
    ffmpeg.kill('SIGINT')
  })
})

const config = {
  rtmp: {
    port: 1935,
    chunk_size: 60000,
    gop_cache: true,
    ping: 30,
    ping_timeout: 60,
  },
  http: {
    port: 8000,
    allow_origin: '*',
  },
}

var nms = new NodeMediaServer(config)
nms.run()


    


    Here is my frontend code that records the video/audio and sends to server :

    


    import React, { useState, useEffect, useRef } from &#x27;react&#x27;&#xA;import Navbar from &#x27;../../components/Navbar/Navbar&#x27;&#xA;import &#x27;./Dashboard.css&#x27;&#xA;&#xA;const CAPTURE_OPTIONS = {&#xA;  audio: true,&#xA;  video: true,&#xA;}&#xA;&#xA;function Dashboard() {&#xA;  const [mute, setMute] = useState(false)&#xA;  const videoRef = useRef()&#xA;  const ws = useRef()&#xA;  const mediaStream = useUserMedia(CAPTURE_OPTIONS)&#xA;&#xA;  let liveStream&#xA;  let liveStreamRecorder&#xA;&#xA;  if (mediaStream &amp;&amp; videoRef.current &amp;&amp; !videoRef.current.srcObject) {&#xA;    videoRef.current.srcObject = mediaStream&#xA;  }&#xA;&#xA;  const handleCanPlay = () => {&#xA;    videoRef.current.play()&#xA;  }&#xA;&#xA;  useEffect(() => {&#xA;    ws.current = new WebSocket(&#xA;      window.location.protocol.replace(&#x27;http&#x27;, &#x27;ws&#x27;) &#x2B;&#xA;        &#x27;//&#x27; &#x2B; // http: -> ws:, https: -> wss:&#xA;        &#x27;localhost:3000&#x27;&#xA;    )&#xA;&#xA;    ws.current.onopen = () => {&#xA;      console.log(&#x27;WebSocket Open&#x27;)&#xA;    }&#xA;&#xA;    return () => {&#xA;      ws.current.close()&#xA;    }&#xA;  }, [])&#xA;&#xA;  const startStream = () => {&#xA;    liveStream = videoRef.current.captureStream(30) // 30 FPS&#xA;    liveStreamRecorder = new MediaRecorder(liveStream, {&#xA;      mimeType: &#x27;video/webm;codecs=h264&#x27;,&#xA;      videoBitsPerSecond: 3 * 1024 * 1024,&#xA;    })&#xA;    liveStreamRecorder.ondataavailable = (e) => {&#xA;      ws.current.send(e.data)&#xA;      console.log(&#x27;send data&#x27;, e.data)&#xA;    }&#xA;    // Start recording, and dump data every second&#xA;    liveStreamRecorder.start(1000)&#xA;  }&#xA;&#xA;  const stopStream = () => {&#xA;    liveStreamRecorder.stop()&#xA;    ws.current.close()&#xA;  }&#xA;&#xA;  const toggleMute = () => {&#xA;    setMute(!mute)&#xA;  }&#xA;&#xA;  return (&#xA;    &lt;>&#xA;      <navbar></navbar>&#xA;      <div style="{{" classname="&#x27;main&#x27;">&#xA;        <div>&#xA;          &#xA;        </div>&#xA;        <div classname="&#x27;button-container&#x27;">&#xA;          <button>Go Live</button>&#xA;          <button>Stop Recording</button>&#xA;          <button>Share Screen</button>&#xA;          <button>Mute</button>&#xA;        </div>&#xA;      </div>&#xA;    >&#xA;  )&#xA;}&#xA;&#xA;const useUserMedia = (requestedMedia) => {&#xA;  const [mediaStream, setMediaStream] = useState(null)&#xA;&#xA;  useEffect(() => {&#xA;    async function enableStream() {&#xA;      try {&#xA;        const stream = await navigator.mediaDevices.getUserMedia(requestedMedia)&#xA;        setMediaStream(stream)&#xA;      } catch (err) {&#xA;        console.log(err)&#xA;      }&#xA;    }&#xA;&#xA;    if (!mediaStream) {&#xA;      enableStream()&#xA;    } else {&#xA;      return function cleanup() {&#xA;        mediaStream.getVideoTracks().forEach((track) => {&#xA;          track.stop()&#xA;        })&#xA;      }&#xA;    }&#xA;  }, [mediaStream, requestedMedia])&#xA;&#xA;  return mediaStream&#xA;}&#xA;&#xA;export default Dashboard&#xA;

    &#xA;

  • python subprocess ffmpeg return code = 69

    13 juin 2023, par Tim Chen

    I try to call ffmpeg through the subprocess.run([&#x27;ffmpeg&#x27;, &#x27;-i&#x27;, file_name, output_file_name], capture_output=True, text=True) command in python to convert the audio file incoming from the front end to wav format file. The backend code is as follows, using python+fastapi :

    &#xA;

    @app.post("/api/upload/convert")&#xA;async def convert_upload_file(request: Request, file: UploadFile = File(...)):&#xA;    token = uuid.uuid4().hex&#xA;    tmpFileName = os.path.join(os.path.dirname(__file__), token)&#xA;    with open(tmpFileName, "wb") as buffer:&#xA;        buffer.write(await file.read())&#xA;    await file.seek(0)&#xA;    output_path = tmpFileName &#x2B; &#x27;-output.wav&#x27;&#xA;    command = [&#x27;ffmpeg&#x27;, &#x27;-i&#x27;, tmpFileName, output_path]&#xA;    result = subprocess.run(command, capture_output=True, text=True)&#xA;

    &#xA;

    This code usually works, but there are some scenarios where it doesn't work. The audio file is recorded by js code (specifically navigator.mediaDevices.getUserMedia({audio: true})).&#xA;The code of the audio recorded in windows chrome can run normally and get the converted wav file, but the audio recorded from ios15 safari for more than 3 seconds cannot be converted, prompting returncode=69. The error message is as follows :

    &#xA;

    CompletedProcess(args=[&#x27;ffmpeg&#x27;, &#x27;-i&#x27;, &#x27;5cfb52c503a646bda0f422b517c8014a&#x27;, &#x27;5cfb52c503a646bda0f422b517c8014a-output.wav&#x27;], returncode=69, stdout=&#x27;&#x27;, stderr="&#xA;ffmpeg version 4.4.2-0ubuntu0.22.04.1 Copyright (c) 2000-2021 the FFmpeg developers&#xA;built with gcc 11 (Ubuntu 11.2.0-19ubuntu1)&#xA;configuration: --prefix=/usr --extra-version=0ubuntu0.22.04.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --arch=amd64 --enable-gpl --disable-stripping --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libdav1d --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librabbitmq --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libsrt --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzimg --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sdl2 --enable-pocketsphinx --enable-librsvg --enable-libmfx --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libx264 --enable-shared&#xA;libavutil      56. 70.100 / 56. 70.100&#xA;libavcodec     58.134.100 / 58.134.100&#xA;libavformat    58. 76.100 / 58. 76.100&#xA;libavdevice    58. 13.100 / 58. 13.100&#xA;libavfilter     7.110.100 /  7.110.100&#xA;libswscale      5.  9.100 /  5.  9.100&#xA;libswresample   3.  9.100 /  3.  9.100&#xA;libpostproc    55.  9.100 / 55.  9.100&#xA;Input #0, mov,mp4,m4a,3gp,3g2,mj2, from &#x27;5cfb52c503a646bda0f422b517c8014a&#x27;:&#xA;  Metadata:&#xA;    major_brand     : iso5&#xA;    minor_version   : 1&#xA;    compatible_brands: isomiso5hlsf&#xA;    creation_time   : 2023-06-11T16:36:53.000000Z&#xA;  Duration: 00:00:07.06, start: 0.000000, bitrate: 187 kb/s&#xA;  Stream #0:0(und): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, mono, fltp, 184 kb/s (default)&#xA;    Metadata:&#xA;      creation_time   : 2023-06-11T16:36:53.000000Z&#xA;      handler_name    : Core Media Audio&#xA;      vendor_id       : [0][0][0][0]&#xA;Stream mapping:&#xA;  Stream #0:0 -> #0:0 (aac (native) -> pcm_s16le (native))&#xA;Press [q] to stop, [?] for help&#xA;Output #0, wav, to &#x27;5cfb52c503a646bda0f422b517c8014a-output.wav&#x27;:&#xA;  Metadata:&#xA;    major_brand     : iso5&#xA;    minor_version   : 1&#xA;    compatible_brands: isomiso5hlsf&#xA;    ISFT            : Lavf58.76.100&#xA;  Stream #0:0(und): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, mono, s16, 768 kb/s (default)&#xA;    Metadata:&#xA;      creation_time   : 2023-06-11T16:36:53.000000Z&#xA;      handler_name    : Core Media Audio&#xA;      vendor_id       : [0][0][0][0]&#xA;      encoder         : Lavc58.134.100 pcm_s16le&#xA;size=       2kB time=00:00:00.00 bitrate=N/A speed=N/A    &#xA;[aac @ 0x55f1f8f19fc0] Sample rate index in program config element does not match the sample rate index configured by the container.&#xA;[aac @ 0x55f1f8f19fc0] Too large remapped id is not implemented. Update your FFmpeg version to the newest one from Git. If the problem still occurs, it means that your file has a feature which has not been implemented.&#xA;[aac @ 0x55f1f8f19fc0] If you want to help, upload a sample of this file to https://streams.videolan.org/upload/ and contact the ffmpeg-devel mailing list. (ffmpeg-devel@ffmpeg.org)&#xA;Error while decoding stream #0:0: Not yet implemented in FFmpeg, patches welcome&#xA;[aac @ 0x55f1f8f19fc0] Multiple frames in a packet.&#xA;[aac @ 0x55f1f8f19fc0] Reserved bit set.&#xA;[aac @ 0x55f1f8f19fc0] Number of bands (18) exceeds limit (13).&#xA;Error while decoding stream #0:0: Invalid data found when processing input&#xA;[aac @ 0x55f1f8f19fc0] Reserved bit set.&#xA;[aac @ 0x55f1f8f19fc0] Prediction is not allowed in AAC-LC.&#xA;Error while decoding stream #0:0: Invalid data found when processing input&#xA;[aac @ 0x55f1f8f19fc0] Reserved bit set.&#xA;

    &#xA;

    For the abnormal code, I tried to execute ffmpeg -i input output.wav after fastapi handle request on the command line and subprocess.run([&#x27;ffmpeg&#x27;, &#x27;-i&#x27;, file_name, output_path], capture_output =True, text=True), all succeeded, which means that the final file must be normal, otherwise the subsequent verification work will get the same error.

    &#xA;

    This confuses me, is there some information I'm missing ?

    &#xA;