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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Les vidéos

    21 avril 2011, par

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (18468)

  • Is there a way to display video, then an image, then more video using OpenCV ?

    24 septembre 2015, par kdibene1

    I have a bunch of frames (jpg images) and want to stitch some of them together and make a video, then display one image (essentially repeating the same frame for a number of seconds) and then stitch more frames together and continue playing the video. I want it to be continuous with no interruptions, is this possible ? I know about avconv and ffmpeg, but they only stitch together frames and make a video, they do not simply display a frame over and over again like with ImageMagick. Essentially what I want to do is take a bunch of image frames, stitch them together to an arbitrary point, then display an image, then stitch together the remaining frames to a video.

    Can anyone help ?

  • Extract audio and video frames from a video [on hold]

    27 avril 2014, par zeitgeist

    I tried to extract video frames using Aforge FFMPEG. But it is quite slow and extracts video quailty is low. Also it doesn’t support audio functionality. So I need a library that would be extracting its audio and quality video frames.

    Below code is extracted video frames.

           VideoFileReader reader = new VideoFileReader();
           VideoFileWriter writer = new VideoFileWriter();
           reader.Open(@"D:\Ali\Videos\katy.mp4");
           writer.Open( @"D:\Ali\Videos\katy_.mp4", reader.Width, reader.Height, reader.FrameRate, VideoCodec.MPEG4 );
           Bitmap videoFrame;
           while((videoFrame = reader.ReadVideoFrame()) !=null )
           {
               writer.WriteVideoFrame(videoFrame);
               // dispose the frame when it is no longer required
               videoFrame.Dispose();
           }
  • Accord.Video.FFMPEG getting error for long video

    30 novembre 2022, par wahyu

    I use Accord.Video.FFMPEG to extract images every 10 frames from a video. Total frames for this video is 38194 frames. First run is good, I can save image every 10 frames but after run of about 38185 frames i got null return from this code Bitmap bmpBaseOriginal = vReader.ReadVideoFrame();, if I see in the video there is no problem at the end of video.

    


    I do something like this

    


    using (var vReader = new VideoFileReader())
{
    vReader.Open(files[0]);
    TotalFrame = vReader.FrameCount;
    countin = Convert.ToInt32(TotalFrame / Convert.ToDouble(countAsset));
    Fps = vReader.FrameRate.Value;                                
    int a = 0;
    for (int i = 0; i < vReader.FrameCount; i++)
    {
         if(i < vReader.FrameCount - 1)
         {
              Bitmap bmpBaseOriginal = vReader.ReadVideoFrame();
              if (i%10 == 0)
              {
                  a++;
                  bmpBaseOriginal.Save(string.Format("{0}\\{1}.jpeg", dirVideo.FullName, a), ImageFormat.Jpeg);
              }
              bmpBaseOriginal.Dispose();
         }
         else
         {
              a++;
              Bitmap bmpBaseOriginal = vReader.ReadVideoFrame();
              bmpBaseOriginal.Save(string.Format("{0}\\{1}.jpeg", dirVideo.FullName, a), ImageFormat.Jpeg);
              bmpBaseOriginal.Dispose();
         }
    }
    vReader.Close();
}


    


    this problem occurs again on another video if the video has a lot of frames, but no problem if the video has a less frames.

    


    How to solve it ?