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Autres articles (94)
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Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
MediaSPIP : Modification des droits de création d’objets et de publication définitive
11 novembre 2010, parPar défaut, MediaSPIP permet de créer 5 types d’objets.
Toujours par défaut les droits de création et de publication définitive de ces objets sont réservés aux administrateurs, mais ils sont bien entendu configurables par les webmestres.
Ces droits sont ainsi bloqués pour plusieurs raisons : parce que le fait d’autoriser à publier doit être la volonté du webmestre pas de l’ensemble de la plateforme et donc ne pas être un choix par défaut ; parce qu’avoir un compte peut servir à autre choses également, (...)
Sur d’autres sites (9236)
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Windows Batch Script For loop
14 avril 2013, par Dobbo1989I am new to batch scripts, I am trying to figure out how to create a script that will take all video files in a folder videos*.* and then use ffmpeg on each one and output the files to converted*.mp4 where the filenames are the same.
However I cant figure out how to get the for loop working so that I can extract the name and extension type of file I am processing.
for %%f IN (videos\*.*) DO (convert.bat %%f)
convert.bat
ffmpeg.exe -i %1 -f mp4 converted\%~n.mp4
I have tried both with and without double quotes however it wont recognise the file.
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Revision cad4a91429 : Change INT64_MAX to LLONG_MAX This is needed to make the windows build work aft
2 janvier 2013, par Paul WilkinsChanged Paths : Modify /vp9/encoder/vp9_rdopt.c Change INT64_MAX to LLONG_MAX This is needed to make the windows build work after the removal of vp9_type_alisases.h. Change-Id : I8addf38e9f3c8b864e0e30a8916a26e0264dd02c
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Does anyone find this useful ? - Compiling FFMPEG on Windows with Cywin and NDK r5 [closed]
5 avril 2017, par protectedmemberDoes anyone find this information useful in anyway ?
I’ve been trying to compile this thing for a while now and I know of the numerous posts floating around the internet offering help. I have read and tried most of the suggestions and wanted to colate my success into this single post for others to benefit from.
Since I don’t have a blog, I thought it wouldn’t hurt to post on here instead.
I have managed to compile FFMPEG 0.10.3 (Freedom) on Windows 7 (32 bit) using NDK r5 and Cygwin. The steps :
1 - Download/install Cygwin in the root of your C drive. I’m not going to give instructions on this, it’s simple enough and there are plenty of tutorials on this.
2 - Download NDK r5 from here and extract to the root of your C drive.
3 - Download FFMPEG 0.10.3 from here and extract to the root of your C drive.
4 - Open the file ’configure’ in the root of the FFMPEG directory in a text editor.
5 - Comment out lines 2073, 2074 and 2075.
6 - Below 2075, add the following line :
TMPDIR=c :/cygwin/tmp
7 - Download this script (thankyou roman10) and place it inside your FFMPEG root directory. Rename the file to
build_android.sh
8 - Open the script in a text editor and edit line 17 to read
c :/android-ndk-r5
9 - Click start > run and type "bash" (without the speech marks) and press enter.
10 - Type the following and press enter :
cd /cygdrive/c/ffmpeg-0.10.3
11 - Type the following and press enter :
dos2unix build_andoird.sh
12 - Type the following and press enter :
./build_android.sh
13 - Sit back and wait... libffmpeg.so will soon appear in your "c :\ffmpeg-0.10.3\android\" directory (where is defined in the bottom of the script from roman10’s blog). The default architecture is armv7-a.
The script from roman10’s blog will actually compile quite a large shared object (.so) file. The compiler flags can be adjusted to suit your needs in the script from roman10’s blog.