
Recherche avancée
Autres articles (42)
-
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...)
Sur d’autres sites (9286)
-
Anomalie #2355 (Fermé) : Échafaudage pour tous
6 mars 2012, par Fil Upc’est dû à des considérations de sécurité, la fonctionnalité permettant d’aller explorer des données qui ne sont pas nécessairement faites pour l’être si on n’a pas l’équivalent d’un accès "ftp" ou "webmestre". A toi de modifier cette autorisation si tu veux relâcher un peu cette (...)
-
Android, Share library dependency
2 février 2012, par NadavRub- I am Implementing an application that is using LibAv/ffmpeg on Android
- I am using JNI to interact with the Native code
- my 'Shared Lib' is using libswscale.so, libavutil.so, libavformat.so, libavdevice.so, libavcore.so and libavcodec.so.
- All the 'Shared Libs' are verified to be packed to the same directory on the APK file
- I am debugging on the device ( no emulator )
- Runtime.loadLibrary($MY_LIB_NAME) trigger an UnsatisfiedLinkError exception
- Directly running 'System.loadLibrary("swscale")' also cause an UnsatisfiedLinkError exception
My guess is that libav*.so is dependent on additional libs that should be added to the APK, however, I am not sure how to detect these.
Is there any tool to detect dependent Shared libraries ? ( Window ddepends equivalent ) ?Any help will be appreciated.
Nadav
-
Multimedia Exploration Journal : The Past Doesn’t Die
12 juillet 2011, par Multimedia Mike — Game HackingNew haul of games, new (old) multimedia formats.
Lords of Midnight
Check out the box copy scan for Lords of Midnight in MobyGames. In particular, I’d like to call your attention to this little blurb :
Ahem, "Journey through an immense world — the equivalent of 8 CD-ROMs." Yet, when I procured the game, it only came on a single CD-ROM. It’s definitely a CD-ROM (says so on the disc) and, coming from 1995, certainly predates the earliest DVD-ROMs (which can easily store 8 CD-ROMs on a disc). Thus, I wanted to jump in a see if they were using some phenomenal compression in order to squeeze so much info into 600 or so megabytes.
I was surprised to see the contents of the disc clocking in at just under 40 megabytes. An intro movie and an outro movie account for 75% of that. Format ? None other than that curious ASCII anomaly, ARMovie/RPL with Escape 122 codec data.
Cyclemania
Cyclemania is one of those FMV backdrop action games, but with a motorcycle theme. I had a good feeling I would find some odd multimedia artifacts here and the game didn’t disappoint. The videos are apparently handled using 3-4 discrete files per animation. I’ve documented my cursory guesses and linked some samples at the new MultimediaWiki page.
Interplay ACMP
This is unrelated to this particular acquistion, but I was contacted today about audio files harvested from the 1993 DOS game Star Trek : Judgment Rites. The files begin with the ASCII signature "Interplay ACMP Data". This reminds me of Interplay MVE files which begin with the similar string "Interplay MVE File". My theory is that these files use the ACOMP compression format, though I’m still trying to make it fit.Wiki and samples are available as usual if you’d like to add your own research.