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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (7616)

  • Node.js Stream Mp3 to http without having to save file

    21 août 2016, par user2758113

    I am trying to stream just audio from a youtube link straight to http with node.js.

    My code looks like this, I am using express 4.0.

    var express = require('express');
    var router = express.Router();
    var ytdl = require('ytdl');
    var ffmpeg = require('fluent-ffmpeg');
    var fs = require('fs');

    router.get('/', function(req, res) {

     var url = 'https://www.youtube.com/watch?v=GgcHlZsOgQo';
     var video = ytdl(url)

     res.set({
         "Content-Type": "audio/mpeg"
     })

     new ffmpeg({source: video})
         .toFormat('mp3')
         .writeToStream(res, function(data, err) {
           if (err) console.log(err)
         })

    });

    module.exports = router;

    Now, I’m able to stream the video’s audio to the response if I save the file then pipe it to the response, but I’d rather try to figure out some way to go from downloading to ffmpeg to response.

    Not sure if this is possible. The main goal is to keep it as light weight as possible, and not have to read from files.

    I’ve seen this code which is essentially what I’d like to do minus the saving to a file part.

    part of the error

  • attempting to save FuncAnimation changes the animation

    25 mars 2024, par pibion

    I am attempting to create and save an animation of a time-varying vector field using matplotlib's FuncAnimation. When I run the animation without attempting to save it, it updates smoothly as expected. However, when I try to save the animation, the vectors increase in length and the animation only appears to update a few times. I've been able to record the screen to get a video file, but I'd like to understand how to save the animation to a video in python.

    


    Here is the code to create the vector field animation. I ran this in a local jupyter notebook using python 3.9.12 on Windows.

    


    %matplotlib notebook
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation

x_min, x_max = -20, 20
y_min, y_max = 0, 25
wire_x = -4
wire_y = 17

# Define the vector field function (example: rotating vector field)
def vector_field(x, y, t):
    x = x - wire_x
    y = y - wire_y
    r = np.sin(t) / (x**2 + y**2)
    u = -r * y
    v = r * x
    return (u, v)

# Define grid
x = np.linspace(x_min, x_max, 20)
y = np.linspace(y_min, y_max, 20)
X, Y = np.meshgrid(x, y)

# Create animation
fig, ax = plt.subplots(1,1)
ax.set_aspect('equal')
ax.set_xlim(x_min, x_max)
ax.set_ylim(y_min, y_max)
ax.set_xlabel('X (m)')
ax.set_ylabel('Y (m)')

u, v = vector_field(X, Y, 1)

quiver = ax.quiver(X, Y, u, v)

time_arr = np.linspace(0,20,200)

plt.show()

def update_quiver(num):
    t = num * 0.1  # Time step
    u, v = vector_field(X, Y, t)
    quiver.set_UVC(u, v)

ani = animation.FuncAnimation(fig, update_quiver, frames=200, interval=50, repeat=False)


    


    This produces an animation whose vectors smoothly vary in length on my computer.

    


    However, when I try to save the animation by adding the lines

    


    writervideo = animation.FFMpegWriter(fps=60) 
ani.save('field_leftWire.mp4', writer=writervideo) 


    


    then the animation changes - the vectors are much longer and it appears to only update a few times throughout the animation.

    


    I'll also note that I had to install ffmpeg and restart my computer as outlined in Installation of FFMPEG for Python in WIndows to get the last two lines to run without error.

    


  • ffmpeg –i /data/1.mp4 /data/2.mp4 Unable to find a suitable output format for '–i' [duplicate]

    17 octobre 2016, par D.jia

    This question already has an answer here :

    I have installed ffmpeg ,why doesn’t it work when I enter

    ffmpeg –i /data/1.mp4 /data/2.mp4 ??

    Could someone help me to solve it !