Recherche avancée

Médias (1)

Mot : - Tags -/Christian Nold

Autres articles (77)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

Sur d’autres sites (14666)

  • FFMPEG Kit issue in Banuba Video SDK : "FFmpegKit failed to start on brand"

    10 mai 2023, par Vivek Makwana

    I am trying to integrate Banuba Video Editor sdk in flutter.

    


    The issue i am facing is as below

    


    Banuba sdk works with native code for Android in Flutter

    


    So Banuba requires FFMPEG dependency to define in Native Android

    


    And I am already using 'ffmpeg_kit_flutter' plugin for flutter.

    


    So both the FFMPEG kits are conflicted and some of the functions are not found. due to that I am receiving the below error.

    


    When the app is launched I am receiving this Crash as mentioned

    


    **java.lang.Error: FFmpegKit failed to start on brand: google, model: sdk_gphone_x86, device: generic_x86_arm, api level: 30, abis: x86 armeabi-v7a armeabi, 32bit abis: x86 armeabi-v7a armeabi, 64bit abis: .&#xA;**  at com.arthenica.ffmpegkit.NativeLoader.loadLibrary(NativeLoader.java:50)&#xA;    at com.arthenica.ffmpegkit.NativeLoader.loadFFmpegKit(NativeLoader.java:189)&#xA;    at com.arthenica.ffmpegkit.FFmpegKitConfig.<clinit>(FFmpegKitConfig.java:145)&#xA;    at com.arthenica.ffmpegkit.FFmpegKitConfig.enableFFmpegSessionCompleteCallback(FFmpegKitConfig.java:864)&#xA;    at com.arthenica.ffmpegkit.flutter.FFmpegKitFlutterPlugin.registerGlobalCallbacks(FFmpegKitFlutterPlugin.java:168)&#xA;    at com.arthenica.ffmpegkit.flutter.FFmpegKitFlutterPlugin.init(FFmpegKitFlutterPlugin.java:652)&#xA;    at com.arthenica.ffmpegkit.flutter.FFmpegKitFlutterPlugin.onAttachedToActivity(FFmpegKitFlutterPlugin.java:198)&#xA;    at io.flutter.embedding.engine.FlutterEngineConnectionRegistry.attachToActivityInternal(FlutterEngineConnectionRegistry.java:351)&#xA;    at io.flutter.embedding.engine.FlutterEngineConnectionRegistry.attachToActivity(FlutterEngineConnectionRegistry.java:324)&#xA;    at io.flutter.embedding.android.FlutterActivityAndFragmentDelegate.onAttach(FlutterActivityAndFragmentDelegate.java:194)&#xA;    at io.flutter.embedding.android.FlutterActivity.onCreate(FlutterActivity.java:498)&#xA;    at com.sound.it.MainActivity.onCreate(MainActivity.kt:43)&#xA;    at android.app.Activity.performCreate(Activity.java:8000)&#xA;    at android.app.Activity.performCreate(Activity.java:7984)&#xA;    at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1309)&#xA;    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3422)&#xA;    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3601)&#xA;    at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:85)&#xA;    at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135)&#xA;    at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)&#xA;    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2066)&#xA;    at android.os.Handler.dispatchMessage(Handler.java:106)&#xA;    at android.os.Looper.loop(Looper.java:223)&#xA;    at android.app.ActivityThread.main(ActivityThread.java:7656)&#xA;    at java.lang.reflect.Method.invoke(Native Method)&#xA;    at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:592)&#xA;    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:947)&#xA;**Caused by: java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "av_log_default_callback" referenced by "/data/app/~~umF3qlB9U53L4peU9nKYuQ==/com.sound.it-agqiFlNmMe17AHMK5gYIHw==/lib/x86/libffmpegkit.so"...**&#xA;    at java.lang.Runtime.loadLibrary0(Runtime.java:1087)&#xA;    at java.lang.Runtime.loadLibrary0(Runtime.java:1008)&#xA;    at java.lang.System.loadLibrary(System.java:1664)&#xA;    at com.arthenica.ffmpegkit.NativeLoader.loadLibrary(NativeLoader.java:48)&#xA;</clinit>

    &#xA;

    Looking for the solutions

    &#xA;

  • Embedding "Dolby Digital Plus with Dolby Atmos" into MP4 using ffmpeg

    8 mars, par Krystian

    How can I encode Dolby Atmos into MP4 ? I am using this command ffmpeg -i input.mp4 -i input.ec3 -map 0:v -map 1:a -c:v copy -c:a copy -disposition:a default -metadata:s:a:0 complexity_index=16 -metadata:s:a:0 title="Dolby Atmos" output_test.mp4 I have to provide every single piece of data that is inside this EC3 file. I have noticed that when I am running this command the MP4 file contains actual Dolby Atmos stream but it's missing complexity index. Raw EC3 file has Complexity Index set to 16 but after adding it to MP4 file the complexity index is not present and this MP4 is not identified as a video with proper Dolby Atmos stream

    &#xA;

    I thought that after using this command, complexity index will be added correctly. I don't want to use MKV but it looks like I will have to do that.

    &#xA;

  • ffmpeg : "Input/output error" Read gif from named pipe ?

    23 octobre 2022, par Xirado

    I've been trying to debug this for hours now, and cannot seem to understand why it doesn't work.

    &#xA;

    I want to overlay a png onto all frames of a gif, and since writing all the files to disk is slow, i wanted to use pipes.

    &#xA;

    I created a named pipe using mkfifo imgstream1 and then launch ffmpeg :

    &#xA;

    ffmpeg -report -hide_banner -v 9 -loglevel 99 -y -f gif -i imgstream1 out1.gif&#xA;

    &#xA;

    (This isn't actually useful as it just spits out the same gif again but it's simpler for debugging)

    &#xA;

    After ffmpeg launches it waits for data from the pipe, so i write an actual gif file to the pipe using this kotlin code

    &#xA;

    val backgroundFifo = File("imgstream1")&#xA;val inputOne = File("background.gif").readBytes()&#xA;println("background.gif -> ${inputOne.size} bytes")&#xA;val output = backgroundFifo.outputStream()&#xA;output.write(inputOne)&#xA;output.flush()&#xA;output.close()&#xA;

    &#xA;

    It prints : background.gif -> 7233247 bytes

    &#xA;

    Now ffmpeg should read the bytes and spit out a gif, but it always seems to fail doing so.

    &#xA;

    Opening an input file: imgstream1.&#xA;[gif @ 0x7714180] Opening &#x27;imgstream1&#x27; for reading&#xA;[file @ 0x7714980] Setting default whitelist &#x27;file,crypto,data&#x27;&#xA;[AVIOContext @ 0x7724dc0] Statistics: 7233247 bytes read, 0 seeks&#xA;imgstream1: Input/output error&#xA;

    &#xA;

    Sadly this does not give any further information, i'm already on the highest log level...

    &#xA;

    I've tried multiple things :

    &#xA;

      &#xA;
    • -f image2pipe -> Works, but only loads the first 2 frames of the gif
    • &#xA;

    • Renaming the pipe to imgstream1.gif so ffmpeg thinks it's a gif file, no change.
    • &#xA;

    • Different ffmpeg versions
    • &#xA;

    • Using the actual gif as an ffmpeg input works
    • &#xA;

    &#xA;

    At this point i have no idea what the problem might be, as ffmpeg seems to load all bytes.&#xA;It's worth noting that doing cat imgstream1 > file.gif produces the desired gif.

    &#xA;

    Any help would be appreciated !

    &#xA;