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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

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  • Why UA sniffing is generally bad, real-world example #1048577 : "That time a missing /s on navigator.userAgent (based on single-digit UA version assumptions) broke SM2 on iOS 8+ devices."

    1er septembre 2014, par scottschiller
    Why UA sniffing is generally bad, real-world example #1048577 : "That time a missing /s on navigator.userAgent (based on single-digit UA version assumptions) broke SM2 on iOS 8+ devices."
    

    The upside : The fix is adding \s to a UA regex check targeting legacy iOS devices with broken HTML5 Audio support, so that the "OS 10 " portion of the UA string does not match the pattern "OS 1 ".

    This is a pre-emptive fix for the pending iOS 8 release, which reportedly includes the string "iPhone OS 10_10 like Mac OS X". Due to SM2 checking for /os ([12|3_0|3_1])/i which had broken HTML5 Audio() support, and not considering the far future possibility of "iOS 10" being included in the userAgent string at the time, HTML5 audio is incorrectly disabled on iOS 8 beta 3 and is likely to apply to the final iOS 8 release.

    This is a good example and reminder of why UA checks are generally bad, and dangerous ; similar issues hit other libraries doing UA and plugin checks both client and server-side when IE hit 10, and Flash hit version 10, so this iOS pattern change may affect some other libraries targeting iOS as well.

  • Convert pictures to live video using ffmpeg and python

    31 mars 2015, par zerzer

    I’m trying to record a live video (using H.264 codec) from a series of pictures that i receive by socket using python.

    I tried to use the MoviePy package (documentation here : github.com/Zulko/moviepy) on python to do that but i didn’t figured it out.

    If anyone have a guide on how to get started with python and saving pictures I receive as frames in real time using ffmpeg, I would really appreciate it .

    what I have is something like this , but it gives only the last captured image in the video it doesn’t save continuously the stream of images :

    from moviepy.editor import *
    import numpy as np

    while True:
      data = sock.recv()
      image = np.fromstring(data)
      folder = [image]
      cv = ImageSequenceClip(folder, fps = 1)
      cv.write_videofile("video.mp4")
  • How to use FFMPEG to add different pictures into one video

    24 juillet 2012, par user1546926

    What I want to do is to display different pictures on specific time periods of the video.

    I have got a solution which is using FFMPEG to split the video into several components and then adding pictures as watermark into those components, and finally join them together.

    However, I don't think it is very efficient when tackling with large videos.

    Any idea ? doesn't need to be done in a single command, could even be a script. thanks in advance.

    this is what I did :

    Codes for adding watermark

    ffmpeg -ss 00:00:00 -t 00:01:30 -i test.mpg -vf "movie=logo1.png [watermark];[in]
    [watermark] overlay= main_w-overlay_w-10:main_h-overlay_h-10 [out]" -vcodec flv -sameq out1.avi

    ffmpeg -ss 00:01:30 -t 00:03:00 -i test.mpg -vf "movie=logo2.png [watermark];[in]
    [watermark] overlay= main_w-overlay_w-10:main_h-overlay_h-10 [out]" -vcodec flv -sameq out2.avi

    Codes for joining avi(running on Windows)

    copy out1.avi /b + out2.avi /b output.avi /b