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Autres articles (72)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (12568)

  • ffprobe : support printing AVStream and AVPacket side data

    3 mai 2015, par Michael Niedermayer
    ffprobe : support printing AVStream and AVPacket side data
    

    Signed-off-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] doc/ffprobe.xsd
    • [DH] ffprobe.c
  • multithreaded client/server listener using ffmpeg to record video

    29 janvier 2014, par user1895639

    I've got a python project where I need to trigger start/stop of two Axis IP cameras using ffmpeg. I've gotten bits and pieces of this to work but can't put the whole thing together. A "listener" program runs on one machine that can accept messages from other machines to start and stop recordings.

    The listener responds to two commands only :

    START v :/video_dir/myvideo.mov
    STOP

    The START command is followed by the full path of a video file that it will record.
    When receiving a STOP command, the video recording should stop.

    I am using ffmpeg to attach to cameras, and manually doing this works :

    ffmpeg.exe -i rtsp ://cameraip/blah/blah -vcodec copy -acodec copy -y c :\temp\output.mov

    I can attach to the stream and upon hitting 'q' I can stop the recording.

    What I'd like to be able to do is relatively simple, I just can't wrap my head around it :

    Listener listens
    When it receives a START signal, it spawns two processes to start recording from each camera
    When it receives a STOP signal, it sends the 'q' keystroke to each process to tell ffmpeg to stop recording.

    I've got the listener part, but I'm just not sure how to get the multithreaded part down :

    while True:
       client,address = s.accept()
       data = client.recv( size )
       if data:
           if data.startswith(&#39;START&#39;):
               # start threads here
           elif data.startswith(&#39;STOP&#39;):
               # how to send a stop to the newly-created processes?

    In the thread code I'm doing this (which may be very incorrect) :

    subprocess.call(&#39;ffmpeg.exe -i "rtsp://cameraipstuff -vcodec copy -acodec copy -t 3600 -y &#39;+filename)  

    I can get this process to spawn off and I see it recording, but how can I send it a "q" message ? I can use a Queue to pass a stop message and then do something like

    win32com.client.Dispatch(&#39;WScript.Shell&#39;).SendKeys(&#39;q&#39;)

    but that seems awkward. Perhaps a pipe and sending q to stdin ? Regardless, I'm pretty sure using threads is the right approach (as opposed to calling subprocess.call('ffmpeg.exe ...') twice in a row), but I just don't know how to tie things together.

  • How to decode video using AMF, Intel Media SDK, and NVIDIA CUDA for hardware decoding all platforms ?

    23 novembre 2022, par Guy

    I want to make a multi-platform video streaming app but idk how to implement hardware decoding for AMD, NVIDIA and Intel.&#xA;For this project I also want to use FFmpeg.&#xA;Pls help.

    &#xA;

    I tried d3d11va on windows but I want other rendering API's as well.

    &#xA;