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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (75)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (8335)
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xuggler : no video in encoded 3gp file
1er août 2012, par khizari am trying to encode videos into 3gp format using xuggler, i somehow got it to work, work as in the program stopped throwing errors and exceptions, but the new file that is created does not have any video. Now there is no error or exception for me to work with so i have stuck a wall.
EDIT : Note the audio is working as it shud.This is the code for the main function where the listeners are configured
IMediaReader reader = ToolFactory.makeReader("/home/hp/mms/b.flv") ;
IMediaWriter writer = ToolFactory.makeWriter("/home/hp/mms/xuggle/a_converted.3gp", reader);
IMediaDebugListener debugListener = ToolFactory.makeDebugListener();
writer.addListener(debugListener);
ConvertVideo convertor = new ConvertVideo(new File("/home/hp/mms/b.flv"), new File("/home/hp/mms/xuggle/a_converted.3gp"));
// convertor.addListener(writer);
reader.addListener(writer);
writer.addListener(convertor);
while (reader.readPacket() == null)
;And this is the code for the convertor that i wrote.
public ConvertVideo(File inputFile, File outputFile)
{
this.outputFile = outputFile;
reader = ToolFactory.makeReader(inputFile.getAbsolutePath());
reader.addListener(this);
}private IVideoResampler videoResampler = null;
private IAudioResampler audioResampler = null;
@Override
public void onAddStream(IAddStreamEvent event)
{
if (writer == null)
{
writer = ToolFactory.makeWriter(outputFile.getAbsolutePath(), reader);
}
int streamIndex = event.getStreamIndex();
IStreamCoder streamCoder = event.getSource().getContainer().getStream(streamIndex).getStreamCoder();
if (streamCoder.getCodecType() == ICodec.Type.CODEC_TYPE_AUDIO)
{
streamCoder.setFlag(IStreamCoder.Flags.FLAG_QSCALE, false);
writer.addAudioStream(streamIndex, 0, 1, 8000);
}
else if (streamCoder.getCodecType() == ICodec.Type.CODEC_TYPE_VIDEO)
{
streamCoder.setFlag(IStreamCoder.Flags.FLAG_QSCALE, false);
streamCoder.setCodec(ICodec.findEncodingCodecByName("h263"));
writer.addVideoStream(streamIndex, 0, VIDEO_WIDTH, VIDEO_HEIGHT);
}
super.onAddStream(event);
}
// //
@Override
public void onVideoPicture(IVideoPictureEvent event)
{
IVideoPicture pic = event.getPicture();
if (videoResampler == null)
{
videoResampler = IVideoResampler.make(VIDEO_WIDTH, VIDEO_HEIGHT, pic.getPixelType(), pic.getWidth(), pic.getHeight(), pic.getPixelType());
}
IVideoPicture out = IVideoPicture.make(pic.getPixelType(), VIDEO_WIDTH, VIDEO_HEIGHT);
videoResampler.resample(out, pic);
IVideoPictureEvent asc = new VideoPictureEvent(event.getSource(), out, event.getStreamIndex());
super.onVideoPicture(asc);
out.delete();
}
@Override
public void onAudioSamples(IAudioSamplesEvent event)
{
IAudioSamples samples = event.getAudioSamples();
if (audioResampler == null)
{
audioResampler = IAudioResampler.make(1, samples.getChannels(), 8000, samples.getSampleRate());
}
if (event.getAudioSamples().getNumSamples() > 0)
{
IAudioSamples out = IAudioSamples.make(samples.getNumSamples(), samples.getChannels());
audioResampler.resample(out, samples, samples.getNumSamples());
AudioSamplesEvent asc = new AudioSamplesEvent(event.getSource(), out, event.getStreamIndex());
super.onAudioSamples(asc);
out.delete();
}
}I just cant seem to figure out where the problem is. I wud be thankful if someone wud plz point me in the right direction.
EDIT : If i see the properties of my newly encoded video, its audio properties are set and its video properties are not i.e in video properties, dimension= 0 x 0, frame rate= N/A and codec= h.263. The problem here is the 0 x 0 dimension.
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ffmpeg decode multiple streams at same time
29 février 2012, par broschbI am using ffmpeg to decode a file and play it back on an android device. I have this working and would now like to decode two streams at the same time. I have read some comments regarding needing to use av_lockmgr_register() call with ffmpeg, unfortunately I am not sure how to use these and how the flow would work when using these locks.
Currently I have seperate threads on the java side making requests through JNI to native code that is communicating with ffmpeg.
Do the threads need to be on the native(NDK) side, or can I manage them on the java side ? And do I need to do any locking, and if so how does that work with ffmpeg ?
***UPDATE
I have this working now, it appears that setting up the threads at the java sdk level transfers into separate threads at the native level. With that I was able to create a struct with my variables, and then pass a variable to the native layer to specify what struct to use for each video. So for I have needed to use any mutexs or locks at the native level, and haven't had any issues.Does anyone know of potential gotchas I may encounter by not doing so with ffmpeg ?
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Re-solving My Search Engine Problem
14 years ago, I created a web database of 8-bit Nintendo Entertainment System games. To make it useful, I developed a very primitive search feature.
A few months ago, I decided to create a web database of video game music. To make it useful, I knew it would need to have a search feature. I realized I needed to solve the exact same problem again.
Requirements
The last time I solved this problem, I came up with an excruciatingly naïve idea. Hey, it worked. I really didn’t want to deploy the same solution again because it felt so silly the first time. Surely there are many better ways to solve it now ? Many different workable software solutions that do all the hard work for me ?The first time I attacked this, it was 1998 and hosting resources were scarce. On my primary web host I was able to put static HTML pages, perhaps with server side includes. The web host also offered dynamic scripting capabilities via something called htmlscript (a.k.a. MIVA Script). I had a secondary web host in my ISP which allowed me to host conventional CGI scripts on a Unix host, so that’s where I hosted the search function (Perl CGI script accessing a key/value data store file).
Nowadays, sky’s the limit. Any type of technology you want to deploy should be tractable. Still, a key requirement was that I didn’t want to pay for additional hosting resources for this silly little side project. That leaves me with options that my current shared web hosting plan allows, which includes such advanced features as PHP, Perl and Python scripts. I can also access MySQL.
Candidates
There are a lot of mature software packages out there which can index and search data and be plugged into a website. But a lot of them would be unworkable on my web hosting plan due to language or library package limitations. Further, a lot of them feel like overkill. At the most basic level, all I really want to do is map a series of video game titles to URLs in a website.Based on my research, Lucene seems to hold a fair amount of mindshare as an open source indexing and search solution. But I was unsure of my ability to run it on my hosting plan. I think MySQL does some kind of full text search, so I could have probably made a solution around that. Again, it just feels like way more power than I need for this project.
I used Swish-e once about 3 years ago for a little project. I wasn’t confident of my ability to run that on my server either. It has a Perl API but it requires custom modules.
My quest for a search solution grew deep enough that I started perusing a textbook on information retrieval techniques in preparation for possibly writing my own solution from scratch. However, in doing so, I figured out how I might subvert an existing solution to do what I want.
Back to Swish-e
Again, all I wanted to do was pull data out of a database and map that data to a URL in a website. Reading the Swish-e documentation, I learned that the software supports a mode specifically tailored for this. Rather than asking Swish-e to index a series of document files living on disk, you can specify a script for Swish-e to run and the script will generate what appears to be a set of phantom documents for Swish-e to index.
When I ’add’ a game music file to the game music website, I have a scripts that scrape the metadata (game title, system, song titles, composers, company, copyright, the original file name on disk, even the ripper/dumper who extracted the chiptune in the first place) and store it all in an SQLite database. When it’s time to update the database, another script systematically generates a series of pseudo-documents that spell out the metadata for each game and prefix each document with a path name. Searching for a term in the index returns a lists of paths that contain the search term. Thus, it makes sense for that path to be a site URL.
But what about a web script which can search this Swish-e index ? That’s when I noticed Swish-e’s C API and came up with a crazy idea : Write the CGI script directly in C. It feels like sheer madness (or at least the height of software insecurity) to write a CGI script directly in C in this day and age. But it works (with the help of cgic for input processing), just as long as I statically link the search script with libswish-e.a (and libz.a). The web host is an x86 machine, after all.
I’m not proud of what I did here— I’m proud of how little I had to do here. The searching CGI script is all of about 30 lines of C code. The one annoyance I experienced while writing it is that I had to consult the Swish-e source code to learn how to get my search results (the "swishdocpath" key — or any other key — for SwishResultPropertyStr() is not documented). Also, the C program just does the simplest job possible, only querying the term in the index and returning the results in plaintext, in order of relevance, to the client-side JavaScript code which requested them. JavaScript gets the job of sorting and grouping the results for presentation.
Tuning the Search
Almost immediately, I noticed that the search engine could not find one of my favorite SNES games, U.N. Squadron. That’s because all of its associated metadata names Area 88, the game’s original title. Thus, I had to modify the metadata database to allow attaching somewhat free-form tags to games in order to compensate. In this case, an alias title would show up in the game’s pseudo-document.Roman numerals are still a thorn in my side, just as they were 14 years ago in my original iteration. I dealt with it back then by converting all numbers to Roman numerals during the index and searching processes. I’m not willing to do that for this case and I’m still looking for a good solution.
Another annoying problem deals with Mega Man, a popular franchise. The proper spelling is 2 words but it’s common for people to mash it into one word, Megaman (see also : Spider-Man, Spiderman, Spider Man). The index doesn’t gracefully deal with that and I have some hacks in place to cope for the time being.
Positive Results
I’m pleased with the results so far, and so are the users I have heard from. I know one user expressed amazement that a search for Castlevania turned up Akumajou Densetsu, the Japanese version of Castlevania III : Dracula’s Curse. This didn’t surprise me because I manually added a hint for that mapping. (BTW, if you are a fan of Castlevania III, definitely check out the Akumajou Densetsu soundtrack which has an upgraded version of the same soundtrack using special audio channels.)I was a little more surprised when a user announced that searching for ’probotector’ correctly turned up Contra : Hard Corps. I looked into why this was. It turns out that the original chiptune filename was extremely descriptive : "Contra - Hard Corps [Probotector] (1994-08-08)(Konami)". The filenames themselves often carry a bunch of useful metadata which is why it’s important to index those as well.
And of course, many rippers, dumpers, and taggers have labored for over a decade to lovingly tag these songs with as much composer information as possible, which all gets indexed. The search engine gets a lot of compliments for its ability to find many songs written by favorite composers.