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  • Les vidéos

    21 April 2011, by

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

  • Websites made ​​with MediaSPIP

    2 May 2011, by

    This page lists some websites based on MediaSPIP.

  • Possibilité de déploiement en ferme

    12 April 2011, by

    MediaSPIP peut être installé comme une ferme, avec un seul "noyau" hébergé sur un serveur dédié et utilisé par une multitude de sites différents.
    Cela permet, par exemple : de pouvoir partager les frais de mise en œuvre entre plusieurs projets / individus; de pouvoir déployer rapidement une multitude de sites uniques; d’éviter d’avoir à mettre l’ensemble des créations dans un fourre-tout numérique comme c’est le cas pour les grandes plate-formes tout public disséminées sur le (...)

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  • Reverse Engineering Italian Literature

    1 July 2014, by Multimedia Mike — Reverse Engineering

    Some time ago, Diego “Flameeyes” Pettenò tried his hand at reverse engineering a set of really old CD-ROMs containing even older Italian literature. The goal of this RE endeavor would be to extract the useful literature along with any structural metadata (chapters, etc.) and convert it to a more open format suitable for publication at, e.g., Project Gutenberg or Archive.org.

    Unfortunately, the structure of the data thwarted the more simplistic analysis attempts (like inspecting for blocks of textual data). This will require deeper RE techniques. Further frustrating the effort, however, is the fact that the binaries that implement the reading program are written for the now-archaic Windows 3.1 operating system.

    In pursuit of this RE goal, I recently thought of a way to glean more intelligence using DOSBox.

    Prior Work
    There are 6 discs in the full set (distributed along with 6 sequential issues of a print magazine named L’Espresso). Analysis of the contents of the various discs reveals that many of the files are the same on each disc. It was straightforward to identify the set of files which are unique on each disc. This set of files all end with the extension “LZn”, where n = 1..6 depending on the disc number. Further, the root directory of each disc has a file indicating the sequence number (1..6) of the CD. Obviously, these are the interesting targets.

    The LZ file extensions stand out to an individual skilled in the art of compression– could it be a variation of the venerable LZ compression? That’s actually unlikely because LZ — also seen as LIZ — stands for Letteratura Italiana Zanichelli (Zanichelli’s Italian Literature).

    The Unix ‘file’ command was of limited utility, unable to plausibly identify any of the files.

    Progress was stalled.

    Saying Hello To An Old Frenemy
    I have been showing this screenshot to younger coworkers to see if any of them recognize it:


    DOSBox running Window 3.1

    Not a single one has seen it before. Senior computer citizen status: Confirmed.

    I recently watched an Ancient DOS Games video about Windows 3.1 games. This episode showed Windows 3.1 running under DOSBox. I had heard this was possible but that it took a little work to get running. I had a hunch that someone else had probably already done the hard stuff so I took to the BitTorrent networks and quickly found a download that had the goods ready to go– a directory of Windows 3.1 files that just had to be dropped into a DOSBox directory and they would be ready to run.

    Aside: Running OS software procured from a BitTorrent network? Isn’t that an insane security nightmare? I’m not too worried since it effectively runs under a sandboxed virtual machine, courtesy of DOSBox. I suppose there’s the risk of trojan’d OS software infecting binaries that eventually leave the sandbox.

    Using DOSBox Like ‘strace’
    strace is a tool available on some Unix systems, including Linux, which is able to monitor the system calls that a program makes. In reverse engineering contexts, it can be useful to monitor an opaque, binary program to see the names of the files it opens and how many bytes it reads, and from which locations. I have written examples of this before (wow, almost 10 years ago to the day; now I feel old for the second time in this post).

    Here’s the pitch: Make DOSBox perform as strace in order to serve as a platform for reverse engineering Windows 3.1 applications. I formed a mental model about how DOSBox operates — abstracted file system classes with methods for opening and reading files — and then jumped into the source code. Sure enough, the code was exactly as I suspected and a few strategic print statements gave me the data I was looking for.

    Eventually, I even took to running DOSBox under the GNU Debugger (GDB). This hasn’t proven especially useful yet, but it has led to an absurd level of nesting:


    GDB runs DOSBox runs Windows 3.1

    The target application runs under Windows 3.1, which is running under DOSBox, which is running under GDB. This led to a crazy situation in which DOSBox had the mouse focus when a GDB breakpoint was triggered. At this point, DOSBox had all desktop input focus and couldn’t surrender it because it wasn’t running. I had no way to interact with the Linux desktop and had to reboot the computer. The next time, I took care to only use the keyboard to navigate the application and trigger the breakpoint and not allow DOSBox to consume the mouse focus.

    New Intelligence

    By instrumenting the local file class (virtual HD files) and the ISO file class (CD-ROM files), I was able to watch which programs and dynamic libraries are loaded and which data files the code cares about. I was able to narrow down the fact that the most interesting programs are called LEGGENDO.EXE (‘reading’) and LEGGENDA.EXE (‘legend’; this has been a great Italian lesson as well as RE puzzle). The first calls the latter, which displays this view of the data we are trying to get at:


    LIZ: Authors index

    When first run, the program takes an interest in a file called DBBIBLIO (‘database library’, I suspect):

    === Read(’LIZ98\DBBIBLIO.LZ1’): req 337 bytes; read 337 bytes from pos 0x0
    === Read(’LIZ98\DBBIBLIO.LZ1’): req 337 bytes; read 337 bytes from pos 0x151
    === Read(’LIZ98\DBBIBLIO.LZ1’): req 337 bytes; read 337 bytes from pos 0x2A2
    [...]
    

    While we were unable to sort out all of the data files in our cursory investigation, a few things were obvious. The structure of this file looked to contain 336-byte records. Turns out I was off by 1– the records are actually 337 bytes each. The count of records read from disc is equal to the number of items shown in the UI.

    Next, the program is interested in a few more files:

    *** isoFile(): ’DEPOSITO\BLOKCTC.LZ1’, offset 0x27D6000, 2911488 bytes large
    === Read(’DEPOSITO\BLOKCTC.LZ1’): req 96 bytes; read 96 bytes from pos 0x0
    *** isoFile(): ’DEPOSITO\BLOKCTX0.LZ1’, offset 0x2A9D000, 17152 bytes large
    === Read(’DEPOSITO\BLOKCTX0.LZ1’): req 128 bytes; read 128 bytes from pos 0x0
    === Seek(’DEPOSITO\BLOKCTX0.LZ1’): seek 384 (0x180) bytes, type 0
    === Read(’DEPOSITO\BLOKCTX0.LZ1’): req 256 bytes; read 256 bytes from pos 0x180
    === Seek(’DEPOSITO\BLOKCTC.LZ1’): seek 1152 (0x480) bytes, type 0
    === Read(’DEPOSITO\BLOKCTC.LZ1’): req 32 bytes; read 32 bytes from pos 0x480
    === Read(’DEPOSITO\BLOKCTC.LZ1’): req 1504 bytes; read 1504 bytes from pos 0x4A0
    [...]

    Eventually, it becomes obvious that BLOKCTC has the juicy meat. There are 32-byte records followed by variable-length encoded text sections. Since there is no text to be found in these files, the text is either compressed, encrypted, or both. Some rough counting (the program seems to disable copy/paste, which thwarts more precise counting), indicates that the text size is larger than the data chunks being read from disc, so compression seems likely. Encryption isn’t out of the question (especially since the program deems it necessary to disable copy and pasting of this public domain literary data), and if it’s in use, that means the key is being read from one of these files.

    Blocked On Disassembly
    So I’m a bit blocked right now. I know exactly where the data lives, but it’s clear that I need to reverse engineer some binary code. The big problem is that I have no idea how to disassemble Windows 3.1 binaries. These are NE-type executable files. Disassemblers abound for MZ files (MS-DOS executables) and PE files (executables for Windows 95 and beyond). NE files get no respect. It’s difficult (but not impossible) to even find data about the format anymore, and details are incomplete. It should be noted, however, the DOSBox-as-strace method described here lends insight into how Windows 3.1 processes NE-type EXEs. You can’t get any more authoritative than that.

    So far, I have tried the freeware version of IDA Pro. Unfortunately, I haven’t been able to get the program to work on my Windows machine for a long time. Even if I could, I can’t find any evidence that it actually supports NE files (the free version specifically mentions MZ and PE, but does not mention NE or LE).

    I found an old copy of Borland’s beloved Turbo Assembler and Debugger package. It has Turbo Debugger for Windows, both regular and 32-bit versions. Unfortunately, the normal version just hangs Windows 3.1 in DOSBox. The 32-bit Turbo Debugger loads just fine but can’t load the NE file.

    I’ve also wondered if DOSBox contains any advanced features for trapping program execution and disassembling. I haven’t looked too deeply into this yet.

    Future Work
    NE files seem to be the executable format that time forgot. I have a crazy brainstorm about repacking NE files as MZ executables so that they could be taken apart with an MZ disassembler. But this will take some experimenting.

    If anyone else has any ideas about ripping open these binaries, I would appreciate hearing them.

    And I guess I shouldn’t be too surprised to learn that all the literature in this corpus is already freely available and easily downloadable anyway. But you shouldn’t be too surprised if that doesn’t discourage me from trying to crack the format that’s keeping this particular copy of the data locked up.

  • configure: fix alphabetical order of previous commit

    12 July 2014, by Michael Niedermayer
    configure: fix alphabetical order of previous commit
    

    Was requested in review

    Signed-off-by: Michael Niedermayer <michaelni@gmx.at>

    • [DH] configure
  • VP8 Codec Optimization Update

    15 June 2010, by noreply@blogger.com (John Luther) — inside webm

    Since WebM launched in May, the team has been working hard to make the VP8 video codec faster. Our community members have contributed improvements, but there’s more work to be done in some interesting areas related to performance (more on those below).


    Encoder


    The VP8 encoder is ripe for speed optimizations. Scott LaVarnway’s efforts in writing an x86 assembly version of the quantizer will help in this goal significantly as the quantizer is called many times while the encoder makes decisions about how much detail from the image will be transmitted.

    For those of you eager to get involved, one piece of low-hanging fruit is writing a SIMD version of the ARNR temporal filtering code. Also, much of the assembly code only makes use of the SSE2 instruction set, and there surely are newer extensions that could be made use of. There are also redundant code removal and other general cleanup to be done; (Yaowu Xu has submitted some changes for these).

    At a higher level, someone can explore some alternative motion search strategies in the encoder. Eventually the motion search can be decoupled entirely to allow motion fields to be calculated elsewhere (for example, on a graphics processor).

    Decoder


    Decoder optimizations can bring higher resolutions and smoother playback to less powerful hardware.

    Jeff Muizelaar has submitted some changes which combine the IDCT and summation with the predicted block into a single function, helping us avoid storing the intermediate result, thus reducing memory transfers and avoiding cache pollution. This changes the assembly code in a fundamental way, so we will need to sync the other platforms up or switch them to a generic C implementation and accept the performance regression. Johann Koenig is working on implementing this change for ARM processors, and we’ll merge these changes into the mainline soon.

    In addition, Tim Terriberry is attacking a different method of bounds checking on the "bool decoder." The bool decoder is performance-critical, as it is called several times for each bit in the input stream. The current code handles this check with a simple clamp in the innermost loops and a less-frequent copy into a circular buffer. This can be expensive at higher data rates. Tim’s patch removes the circular buffer, but uses a more complex clamp in the innermost loops. These inner loops have historically been troublesome on embedded platforms.

    To contribute in these efforts, I’ve started working on rewriting higher-level parts of the decoder. I believe there is an opportunity to improve performance by paying better attention to data locality and cache layout, and reducing memory bus traffic in general. Another area I plan to explore is improving utilization in the multi-threaded decoder by separating the bitstream decoding from the rest of the image reconstruction, using work units larger than a single macroblock, and not tying functionality to a specific thread. To get involved in these areas, subscribe to the codec-devel mailing list and provide feedback on the code as it’s written.

    Embedded Processors


    We want to optimize multiple platforms, not just desktops. Fritz Koenig has already started looking at the performance of VP8 on the Intel Atom platform. This platform need some attention as we wrote our current x86 assembly code with an out-of-order processor in mind. Since Atom is an in-order processor (much like the original Pentium), the instruction scheduling of all of the x86 assembly code needs to be reexamined. One option we’re looking at is scheduling the code for the Atom processor and seeing if that impacts the performance on other x86 platforms such as the Via C3 and AMD Geode. This is shaping up to be a lot of work, but doing it would provide us with an opportunity to tighten up our assembly code.

    These issues, along with wanting to make better use of the larger register file on x86_64, may reignite every assembly programmer’s (least?) favorite debate: whether or not to use intrinsics. Yunqing Wang has been experimenting with this a bit, but initial results aren’t promising. If you have experience in dealing with a lot of assembly code across several similar-but-kinda-different platforms, these maintainability issues might be familiar to you. I hope you’ll share your thoughts and experiences on the codec-devel mailing list.

    Optimizing codecs is an iterative (some would say never-ending) process, so stay tuned for more posts on the progress we’re making, and by all means, start hacking yourself.

    It’s exciting to see that we’re starting to get substantial code contributions from developers outside of Google, and I look forward to more as WebM grows into a strong community effort.

    John Koleszar is a software engineer at Google.